I’ve checked my webgl map code, which has routes implemented, and apparently you’re right! My memory tricked me into believing otherwise! Seems I’ve just connected seperate routes as if they had waypoints. To be fair, it’s been a while since I’ve been working on this.
The server still can be used to “solve” any particular travelling-salesman-problem, though.
Thank you for the idea, I will try this some day.
And it just hit me that you MUST be right, because in the end it’s the client that’s literally halting because of it. Ah, man, ■■■■■■ up this one really badly.