Not here to complain about content, or lack thereof and not going to whine about who thinks what is fair and what isn’t. Just gonna state some facts.
Small Corp run by 5 US military peeps, deployed rotational so 2 or three of us are gone any given time of the year. We got together to put up an engineering hub in some hisec backwaters and take turns with upkeep… which of course makes us targets, because reasons.
So we know not to build it if we can’t defend it, but we DID believe that it would be able to defend itself to some degree, cause let’s be honest it makes no sense that a large structure equipped with weapons would lack the ability to defend itself without support from a half dozen cruisers… even a BS could do that.
So we can’t do that…we can’t build it with a tank to outlive anything but a determined attack… so half-hearted attacks are legit threats… we all agree we can live with that too… the final straw was that we don’t even have the ability to self destruct the thing and waste the pvp’ers time…they can waste our time all they want, but we want to deny them the slightest gain and the rules are clearly in their favor, because rules.
So in order to create content I play in a sandbox that only rewards negative behavior, anyone can play anyway they want, as long as the way they want is to disrupt what someone else wants…
So 4 more players stopped their auto-renewal for their accounts, not because they cared about what CCP had to offer, or because of regular updates, or because of lack of new content, but completely because what a few people can do in a few months can be completely undone by fewer people in a few minutes, and there is nothing to be done about it. Heck even if we were able to deny the wrecking crew that last bit of satisfaction by tearing things down ourselves, at least there wouldn’t be that feeling of complete lack of control, the complete lack of fun… The forums all talk about self destruction kills content, but not really… all the players would have gotten all the same content, the difference would be denial of satisfaction, and the rules are clearly designed to satisfy a singular player type.
I guess in conclusion, we’re saying that if 50 percent of your player base consists of people who thrive on the tears of others, you can expect a 50 percent player retention rate.
So long CCP and thanks for all the fish