EVE will always be a nichè Game

You linked one of the months, not the last one i saw but non the less this one shows 35% of the population are alts, which is around what i said.

40% of the 65,000 peak concurrent in eve’s history (if i recall, in 2010)

I can show you games that have 30 people that play it that have been here longer.
That is really no flex.

Where does it indicate time on the chart I linked?

Yes, where are you getting 40% from?

sooooo if eve was a mad max mmo you would cry wen the feral kid hit you with a boomerang ?
is the feral kid boomerang player sadistic?

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Y’know again I’d agree with you in what you’ve written, but I don’t think actually it means that I’m wrong, or you for that matter.

When I wrote I was describing a single act, where as you’ve described an encounter where there are several actions. You are absolutely right though, it’s not as simple as perpetrator and victim because someone can be both, and in my experience this is often the case in EVE.

:mouse:

“reputation”

Also, you were always a big, strong and young dumbass nerd Luwc.

There’s little to no merit, nor achievement, nor laudable reputation for the F1 dogpiling on a single or overrun target ingame, yet still sooo many people in this game like to pretend to themselves that it somehow is…

Your killboard reeks of that sort of play and spirit, and you’re just a terrible player complaining about your poor choices of gameplay enforced on others over the years.

The frustration accumulated from the “weaker” targets, and their rampant complaints to CCP over years is a direct and unavoidable consequence of the game’s ecology.

You are responsible of your own choices of gameplay throughout your Eve career, and a mirror of your own RL socio/psychological issues, which repeated over and over many thousands of accounts, globally, over the years, led Eve to where currently is.

Don’t moan over something which you contributed to create.

Deal with it and adapt or just gtfo, simple, right ?

A clean break from this game and from gaming addiction in general could probably do you a world of good, and do the real world around you good as well, as you could actually become a happier and better person IRL, instead of falling into the cynical, toxic and fatalist mudpool that the the Eve environment provides.

Eve will always be a niche Game, until when the niche majority simply starts to grow up, and the psychological hole that the game once filled for its playerbase, will gradually become a relic of the past.

As will Eve, as a game, and CCP/PA as a company, having duly profited from our mental health problems as young, depressed and cynical sci-fi nerds and gamers over the last decade.

A relic of capital gains from the spiritually impoverished.

It’s a video game kid. If anybody is taking it too seriously it’s you. Someone blowing you up or stealing from you in a space ship video game is not the same (or in anyway relatable to) someone killing you or stealing from you in real life.

ROLE. PLAYING. GAME. Some people would like to be able to ROLE. PLAY. the bad guy. That does not make us a BAD. GUY. in real life.

Get off your high horse. You’re being a chode.

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If everything were that simple, then ok.

However … it’s not … take long and hard look around you.

I’m taking a hard look around me and noticing that I am perceiving reality through a set of eyeballs and not through a computer monitor…

More or less the same thing, you show to believe to be apprehending reality only through a set of mechanical appliances…

I guess that’s enough to make your posting relevant to all I wrote above, minus the high-horse or inferiority sentiment.

You are literally looking at a monitor and perceiving reality through a fake person in a fake reality playroom while speaking with a keyboard and mouse.

Just sayin’

Mr Epeen :sunglasses:

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yeah and a fake blaster have to fake blast to be a fake blaster
a fake blaster that don’t fake blast is not a fake blaster
the question is if a fake blaster fake blast in a place were there is no fake persons does it make a fake sound?
and more important yet
if a fake blaster that fake blast makes a real person cry
is it a real blaster after all ?

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You say that as if trying to cause max-damage is a bad thing.

CCP investigate player interactions and act when necessary. I suspect that much of what you’re calling ‘actual harm’ is some players being ‘sore losers’.

It is not the responsibility of the players or even the devs to make sure fragile sensibilities don’t get offended. It’s their job to make sure the players with fragile sensibilities understand what they’re going into.

The important thing many people forget is that just because you are offended by someone does not mean anyone has actually wronged you.

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I’m not sure what you’ve read, but I’m pretty sure you are misinterpreting it when you say that.

There is bucket loads of evidence, ranging from research of data to satirical pranks, that the threat of punishment modifies behaviour.

A prime example of you being incapable of understanding basic game mechanics. Have you ever tried not flying 500 million ISK ships that can be killed by 1 million ISK in gank ships?

Highsec also has the highest player population so total destruction is a meaningless number. What you want is per capita destruction, to give you the actual risk of loss for each player. And even that will be a misleading number given the fact that a lot of players stay in highsec because they’re too incompetent to succeed anywhere more challenging and therefore lose ships that better players would not lose.

Of course you do! Every single business starts by identifying their target market and accepting that some percentage of the total population will not want to do business with them. When someone says “I want high-end wine with my burger” to McDonalds they don’t add $5,000 bottles to the drive through menu, they politely tell that customer “if you don’t want cheap burgers and soda you can go elsewhere”.

There you go again, posting numbers with no context because you’re too clueless to understand them. How high is 40% alts? How does it compare to other periods in EVE’s history? You can’t just cite a 40% number and pretend that alts didn’t exist in the past so 40% alts means 40% customers gone.

And beyond that suicide ganking is a calculated profit vs. loss strategy decision in a game. This isn’t like drug addicts being desperate enough to steal things no matter how many years the possible prison sentence is, ganking is done because it is a viable strategy and changing the profit vs. loss calculations obviously changes what strategies are viable. The idea that CONCORD retaliation doesn’t modify behavior is utter nonsense.

Sure. It makes people be more careful in their criminal behavior. Or find loopholes that they otherwise wouldn’t have looked for.

But I suspect when you said “modifies behavior”, the implication was that it would tend to stop the bad behavior. You only need to look at the 7,000,000 people incarcerated in the U.S. for instance to see that is completely false. Or look at the millions of brown and black people murdered in drone strikes during the illegal occupation of their countries.

Threat of punishment accomplishes almost nothing to prevent illegal behaviors. People still stole bread when getting caught would mean a very public execution. People still practiced banned religions knowing that torture and death was the likely end result. Or the number of botters still running rampant in this game.

I could write a book of examples that threatening punishment is not now, and has never been, a deterrent for anything.

Mr Epeen :sunglasses:

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What a lot of rubbish.

You obviously didnt read or understand a word if what I wrote and replied just to repeat your usual off topic spam.

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I think this is another case of conflating ‘prevent illegal behaviours’ with ‘prevents all illegal behaviours’.

Yes it does stop ‘bad’ behaviour. I said modify because good or bad is arbitrary.

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That’s not how math works, Mr. Wise Developer.

That distribution says that alts make up about 60% of the population.

However, what that chart doesn’t say is what the ratio of active characters to individuals there is on the server at any given time. You will never be able to extrapolate that information from this chart. For example, I have almost two dozen accounts, but rarely sign in to more than one of them at a time.

Who even cares how many alt accounts players have, if the alt usage ratio at any given time is only something like 15%? Go ask CCP for that data.