EVE won't launch on M1 MacBook Air [With Temporary Solution]

I also have a small question,
how hot is the mac air m1 getting while playing? Since i heard it only has passive cooling. And thought of maybe going for the pro instead of.

The M1 macbook air (16GB 8core/8core) does get uncomfortably hot using Crossover and Eve Online. Battery life also projects to under two hours during Eve online usage.

I’ve got an M1 MBA and it would be nice to finally get a proper native macOS Eve client.

Did you get the M1 client and it did work out??? or did you use CrosseOver20?

Got my M1 mini in, running default 11.01 version ( so no beta ), installed Cross-over, and 64 wine bottle, and all is running fine. Have not tried the standard install. But was surprised all was ok out of the box.

In the screenshots that were posted above, can anyone tell me what application is giving out the FPS numbers? I’m also somewhat curious why that application is detecting an Nvidia 8800 GPU although I guess that could be a Wine thing?

I just realised that Eve Online is available through GeForce Now and it works pretty smoothly on my M1 Mini. It’s limited to 1080p but that’s a GFN limitation, not a limitation of the game.

Very much looking forward to the new Mac native client when it hits, although I just read on Engadget that it will be Intel only initially.

[EDIT] Edited edit :slight_smile: Never mind, just found and read the FAQ on the native client.

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I am currently running 64 bit client with crossover 20.0.2 on m1 mac mini with 8gbs of ram smooth as butter.

Mac os Big Sur 11.0.1 not Beta.

Just installed crossover the launcher and hit play no issues at all.

I have a 16gb mini using crossover and it runs the game really well (60 fps with most settings maxed). There are really only two things that are weird. I have to turn off post processing because the bloom does some really crazy things when jumping gates. Also some planets glitch out (seems to be gas planets or maybe certain colors) but I haven’t done a proper comparison to a reference windows client. All in all a very smooth and enjoyable experience outside the known cmd c mappings for inventory not working but this is a Mac vs. wine setting that I think has a workaround in config files I haven’t explored yet.

Edit: confirmed it is gas planets that are all pixelated. Maybe a texture it doesn’t like.

Got it working on a mbp2020 8gb m1 with Crossover and the 64bit version of Eve. Works great!

And indeed, gas planets are glitchy, but don’t cause game crashes.

Yep - works on a MacBook Air M1 with 16GB with Crossover and so far seems pretty darn good. Super quick. MacBook Air doesn’t seem to get that warm either.

Order a MacBook M1 Pro w/16 gb of RAM. Should be arriving Feb 1st, then will give a try myself with Codeweavers and 64 bit client. Thanks everyone.

Greetings, is there an update on when eve will work on M1?

*Cough Crossover *cough

Running flawlessly on M1 MBA 8/8 16GB

Anyone having issues with the latest launcher released Feb 11? It seems to have broken my stable crossover environment.

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I can confirm that the Crossover “workaround” stopped working for me some days ago, although I didn’t put much effort into debugging wether it was the lastest Crossover update and/or the launcher update since I’m not dependent on that setup.

But I can probably provide another workaround that may or may not work for some who rely on the EVE setup on M1 Macs and that seemingly wasn’t mention in this thread yet (or am I blind?):

The native 64bit EVE Windows client seems to work via the Windows10/arm x64 emulation running in the Parallels 16 preview on M1 Macs[1] - phew what a sentence :wink:
At least I can do my Jita housekeeping without any issues, but again didn’t really “test” it much either since it’s not my primary EVE machine, just something I was fiddling around while working with Windows10/arm for basically real life work.
May very well NOT work in busy real world EVE fights.

That’s not a solution for everyone since it requires much more resources and Microsoft and Parallels accounts and what not, but at least it’s basically free since everything is in development beta status :slight_smile:
Maybe it can help someone else out until the real new MacOS EVE client is out in the wild.

If it doesn’t work for you, don’t blame me please, I’m just a Jita alt :wink:

[1] How to run Windows for ARM on M1 Macs [Video] - 9to5Mac

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Codeweavers Crossover setup with macOS Big Sur 11.2.1 on MacBook M1 Pro now Eve Online won’t launch anymore. Worked fine on all previous versions of Big Sur.

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Today eve won’t launch. I ran it last night. I have an M1 MacBook Pro 13 with 16gb ram and running crossover. It has been running pretty well. Occasionally have a crash. some of the graphics are messed up. I have all the graphics on max and it is quite responsive. Now I double click on the eve app in the crossover window and the 6 dots show on the screen with the CCP logo and then it freezes, not going any further.

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Same with me, I was finishing up my free trial of CrossOver on my M1 Mac Mini with 16gb of RAM and now the launcher won’t open. I’ve tried reinstalling and that hasn’t done anything. The funny thing is I was playing in the morning and when I tried to get on in the evening it wouldn’t work.

Yeah, I am on the Mac Pro M1 16gb and it stopped work with crossover too.
I did not update crossover (I have disabled auto-update), so I believe that is because of the updated client

Stopped working for me with the latest update to EVE. Not sure what changed but damn I bought Crossover for this… Hope the native client is coming along. Any updates @CCP_Caffeine ?