@CCP_Falcon Please elaborate on the Absolute Injection Augmentor “Hangover Period” that says that can last “up to 32h” in the ingame description. Does that mean we will be able to reduce the hangover? Would Neurotoxin skills work to cut it to 16h?
Does someone know how many of these holiday boosters can actually be used during their shelf life?
He, nice. Amarr really gets the good one on the navy ammo package. Got 8M isk from selling the 16 crystals. My caldari char, on the other hand, got barely 700k ISK out of their useless ammo. A tip for CCP: Navy crystals shoot 4000 shots. Looking forward to the large ammo crate.
What’s the rubbish with the 3 clicks, though? Open that stupid ammo crate with one click like it all the other crates.
You can get some missile BPCs from my giveaway. You have to manufacture them yourself but better than nothing and you will have personal involvement with those specific missiles. (Just look up my profile here on the forums and look for my threads I have started.)
As a form of “roleplay” you can pretend when you manufacture them you also paint a slogan on them like “eat this” or whatever, might even paint some jaws on them as well or other decorations, will feel even better killing rats or other players with them than usual.
Because it works like any other combat booster, You can only make it last longer - with higher biology skill. Up to 32h at biology 5. The duration is not set up as a “side effect”, so it won’t be reduced by the other drug skills.
I’d really like more information on the limitation of the Absolute Injection Augmentor. If these can be traded and a single toon can use many of them, being rich will mean instant access to flying super caps.