MOBA’s are fun.
Other MMO’s have them even if they’re a little odd story line wise. Onlookers can watch the battle unfold and know if one side or another is winning at a glance. It’s teams of players fighting for dominance in area control, zone denial, resource collection, coordinated strikes, intel, planning, killing and team work.
I know about low sec PvP. I get gang PvP, I understand there’s factional warfare…
But that’s a different kind of PvP.
What I’m bringing up is the total lack of a consistent, reliable, tournament style system where players can easily fleet up and enter a match against another team on a leveled playing field. We see it in League and StarCraft, games like Dreadnought and Elite Dangerous can and will challenge Eve’s player base, becuase they have what Eve doesn’t.
And that can very easily change.
Eve Online needs this.
Eve Online needs an easy to get into, balanced and easy to understand battle system with contesting groups of players. I know there’s PvP, I know there’s low sec, it’s not about that. It’s about watching teams work together to overcome their opponent. Those small moments when everything in the match rides on this one attempt. The final cheer when victory is announced.
How can we do this?
A way to que into the virtual arena is pretty straight forward. Even fleet up and join a match making system. When accepted, choose a faction and players pod up and enter a wormhole transporting them to the field of play.
There, they are instantly warped to their flagship with that factions ships and gear to use. They have 30 seconds to us the instance credits to buy and outfit their ship and warp to the front line or the asteroid belts. Destroy the enemy flagship, and you win.
Turrets with active interdiction keep players from going directly to certain areas, destroy the turrets, enable movement. Players will be using their directional scanner as a mini map. Various asteroid belts, data and relic sites spawn resources to mine, hack, steal and use as a point of attack.
Flagships spawn and deploy waves of rats to areas to mine, and attack.
Going out to earn credits, rolls are filled as front liners, brawlers, support ships, mining ships, recon, hackers… you name it. What will work? What team set up is best?
Use lasers or rail guns? Drones or ECM? Sell your ship and upgrade to a larger ship and an expensive fitting? Or save your credits in case you get destroyed and need to buy a new ship.
That risk is Eve’s flavor.
Get blown up, your pod auto warps to the flagship to rearm. Awarding a standard cruiser for combat.
I feel like Eve Online’s open gaming dynamics offers so much more variance and opportunity of play than League does. Hell any other game. Mix and match weapon and equipment layouts, how big are the teams? 4v4? 8v8? I can easily imagine a lot of roles coming to play.
What do you win?
Hell I don’t know or care. I played league for a while with friends and had fun. I dropped hundreds of dollars on skins and other crap because I wanted to support league and it was fun because I can hop on with friends and in 5 minutes we’re teamed up fighting a reasonably balanced game with predictable variables.
We won, we lost, we cried, we cheered.
We did it together and it was a blast.
I want Eve Online to get popular, I want to watch micro matches like I do with Starcraft and League of Legends. I want to root for teams and wonder if their going Gallente or Amarr in this next match. I want to hold my breath as ships go into warp towards center as the towers shields begin to buckle. Watch as ammo is dropped into space to resupply a carry, as the enemy tries to blow it out of the sky because the carry needs to get more rat kills in the area.
I don’t want Eve to fall wayward and get passed up by competition. Like it or not MOBA’s are popular for a lot of reasons, and that itch can’t be scratched with what Eve has to offer.
Anyway, fly dangerously.