I always thoroughly enjoy discussions like these because they always follow the same trend. Something is missing from a game and someone makes a suggestion that it should be added. The feature will by definition cause either minor to moderate perceived “change.” Uh oh! Did someone say “change?!”
You want to introduce something that could interfere with my current autonomy? Possibly make me lose control over my perceived “territory?” Nope, not me. I would rather stay mired in misery than head towards any unknowns. I mean, it is always easier to say no. If you bring something different to the table, that might mess with routines. Get people out of that important comfort zone.
That is okay though. It is especially interesting to see the evolution. Initial resistance to a new idea for EVE being sending the players with the idea anywhere else, to any other game. Then immediately turning around and saying that EVE fulfills a niche and that the niche should be nurtured at the cost of anything that might bring in new blood.
Sure, CCP might be making a little more money now, but that is because there have been so many successful marketing trends for them to borrow from. You want to get into the nitty gritty? This game started with no players back in 2003 and fought and uphill battle all the way into 2013. It gained players and strength, grew, became more innovative and powerful. Since 2013, it has been on the decline.
It is easy to say a game will last forever when it is bringing in more and more profits, but the company must expand to support that game. It gets bigger and better, the game gets bigger and better, profit increases more and more. Once that player base starts shrinking, it is only a matter of time until the money goes with them. That means budget cuts, staff cuts, content cuts. They aren’t going to be able to keep fulfilling this niche because there won’t be one anymore.
It is one thing to point at a game that is succeeding and say it will be around for another decade because it has been already, and an entirely other thing to say that game will survive starving economically because it’s lifeline, the players, are shrinking every month.
Not pulling this out of nowhere either. From 2010-2014 the average number of players online at any given time was 50,000. From 2014-16, the average was 37,000. Want to know the average from 2016-2017? That number is 34,000. Lost quite a bit of players. That isn’t good.
I think OP was right. Bringing competitive gameplay, a popular trend that brings success in today’s market, to a game missing it and hemorrhaging players, might be enough to keep EVE around for another decade. Maybe this isn’t the way to go. Maybe something new and innovative is the way to go. This might be a good place to discuss those options. What won’t work is expanding and trying to refine mechanics that already aren’t able to keep players interested. It hasn’t worked, doesn’t work, and won’t work.
Then again, maybe we are wrong. Maybe we shouldn’t do anything. Let EVE go the way of other niche MMOs. I had a tremendous amount of fun playing City of Heroes/City of Villains. When they were unable to evolve and the money started to sink though… Well, maybe that won’t be such a bad end for EVE when it comes. Newer space MMOs are already picking up in complexity and strength. People might be quick to dismiss them, but your niche players are going somewhere.
If EVE never changes, then it will not be innovative, just stale. This game does have something amazing in the interaction between the Devs and the players. So quit betraying them and help them save the game by coming up with ideas that expand the player base, not throwing other people’s in the mud and trampling them and telling them to try harder.
Or don’t. It doesn’t ultimately matter. Other space MMO’s are starting to scratch the niche itch better than EVE. They aren’t quite able to scratch it just right, but they are able to scratch it better in a lot of areas.
Also, “immersion breaking” is a facile argument. “Immersion breaking” is five battleships sitting outside a gate blowing up one frigate or cruiser for no other reason than for no reason. They made no money, no reputation, and defeated no enemies. Just made new ones and wasted time. I hardly see the implementation of a simulator to be “immersion breaking” considering there is a fitting simulator already in the game.
If EVE: you are talking about EVE: Valkyrie, then I agree. Can’t help but wonder how applying that sort of work to EVE Online might have improved the player base.
Tl;dr: I think OP is somewhat right. Popular market trends are with competitive PvP. That means success and if EVE wants success and to stay alive it needs to compete or it will continue to die. I don’t think implementing MOBA would be effective, but I would opt for an arena style combat system that can be done from certain stations via matchmaking. Team sizes varying from 4v4s all the way to 50v50 or bigger if the player base is there. The current gameplay is failing to provide this and slight improvements to the current content will not make enough difference.
I feel like I can’t make my case on why any more than I have so it either swayed people or it didn’t. I will come back only if I think of a new, innovative, or clever idea to contribute. Thanks for reading.