The problem is incentives. Humans respond to incentives. So we have to think about risk:reward for the content creators.
CCP added cores to incentivize destruction of citadels, particularly in HiSec where they are being spammed: A corp risks their own structure that they anchor (and losing this structure isn’t just losing the 1.5b+ investment in the structure, it’s losing the ability to declare wars for at least 24 hours unless you have a backup to XFer, and worse - it causes their wars to end prematurely with the “enforced peace” cooldown now applied for two weeks). Okay, so that’s a lot of risk on the part of the attackers. And those set of risks, at least for me, were acceptable because I could at least break even + make a few bil off cores and salvage.
But now I see there are a small group of, mostly Russian/Eastern Euro players, who make it their entire playstyle to use locator agents and follow wardecs around to loot cores. And looting these cores carries virtually zero risk to the roaches. They lose a Rookie ship. So here’s the problem:
If the core can be ninja’d so easily, with zero risk to the roach, then this incentivizes people to stop doing WarDecs, which works against the idea of cores being added to incentivize the destruction of Citadels hence serving as a mitigation for structure spam. Because think about it why should a group drop 1.5billion ISK into space in order to declare war, and put in the work for the timers, and risk losing their structure with all the frustration and inconvenience that goes along with it, only to have their loot swiped with zero counterplay?
This is part of the reason why there’s only a couple of groups doing this stuff in HiSec.
I’ve given this some thought the past day, and I really think this is a valid criticism of the current system and mechanics.
The only other solution I can think of: remove the structure requirement for delcaring war. This will immediately break up the monopoly held on WarDecs by the few large groups, allowing smaller groups to proliferate due to the reduced barrier to entry and the lower risk (which should come from the defenders). Groups will be free to enter and leave the “profession” more easily which means groups that start getting roached can take a break or move over to alts, so it makes the job of roaches at least a bit harder. And before people point out that it’s “not fair” - actually it would be more fair, because if a 5 man corp (probably all alts anyway) declare war on your 1 man holding corp, you can always join as allies and chase them off. Which you can’t do vs 300+ man alliance.
Of course, defenders can always roach back their own core using neutral alts. So the mechanics behind roaching still need to be addressed in some way.