They’re in much needed overhaul as to not be piled in and overfarmed by multiboxers who do so with little to zero risk.
Make the multiboxers as more « engageable » content by small gangs or even solo players.
Ie: Split the small to large plexes into multi-rooms with more than one objective to complete the site. Force multiboxers to divide their fleet and make them more attractive to engage.
Nice idea many times i saw many multiboxers name as box1box2box3box4box5 kinda
More than one simple objective might block multiboxers
But i assume ccp is happy with multiboxing and many online character as one human player it means many omega many plex sale and more online player so
I assume that plan wont be happen
Angel Pilot here: Would absolutely love having more than 1 color (orange) for different factions.
Since there are three factions now fighting each other (minmatar, amarr, angels) and (gallente, caldari and Guristas). It makes more sense to have option.
when I jump into a full system, it will be helpful to understand the general gist of system by having two color codes. It should open up some more strategic depth.
No need for upwells, being militia related groups opens up the old wardec system, make it 0 isk fee or tiny minimal symbolic LP fee.
fully enlistd militia corp wardecs militia: it is fine, both are in eternal wars already, they signed for war
fully enlisted militia corp wardecs an already wardecable corp (upwell people) if they have direct enlisted individuals: still fine, the defenders were wardecable already
We will fix awoxing and seagulling bullet by bullet
I still don’t know how to fix the problem of having neutral corps with every possible alt direct enlisted in FW who will just seagull and overgrid every site, in many cases they are spy alts from the other militia, my alt got kicked out the militia twice in a week for shooting them. Today’s update helped a bit already, thanks
Good, because we literally have groups of players who are even bragging about how they only attack players from the same faction (minmatar in this case, and not over capture sites, they just gatecamp and shoot other minmatar pilots). They should get kicked out when they do this, ideally with strong penalties and unable to rejoin.
Concerning the role of Wardecs in faction warfare space and the role of faction warfare as an introductory experience to PvP combat:
War Declarations appear to have become relevant in some Faction Warfare spaces in relation to killing of friendly militia members (to work around standings loss). Seeing as how a character can currently ignore the standings hit for killing friendly militia members (via inheriting Corp standings) I wonder if adjusting enlistment to consider character standings instead, and letting War Declarations facilitate the in-fighting within factions, would address some of the extreme scenarios of friendly kills and result in a more structured and intuitive FW experience.