we can discuss that in the original thread, i got a take on this
Dear EVE Online Developers,
Thank you for all the effort youāve put into making this game so enjoyable, especially with the continued updates to Factional Warfare in recent years. Iām a big fan of the outpost capture mechanics, and I truly enjoy both small gang fights and solo combat within this system.
However, Iāve encountered some issues with the current mechanics, and I would like to share my thoughts and suggestions for improving the gameplay experience. I hope you will take the time to review them, and I appreciate your patience as I am not a native English speaker and have used AI assistance to translate my thoughts into English.
As I mentioned, the outpost capture system initially provided excellent opportunities for solo and small gang content, allowing small groups like ours to earn ISK rewards while enjoying the thrill of combat. However, certain larger player organizations have recently begun exploiting the mechanics, effectively undermining the gameplay experience. Here are the issues Iāve observed:
Issue 1: Abuse by Awoxers
Some player corporations join the militia (either for Empire factions or pirate factions, but especially pirate militias) and use this as an opportunity to freely destroy allied ships (those of the same militia) without receiving any penalties to their standings or being expelled from the militia. Over time, this has allowed one or more dominant player groups to monopolize entire Factional Warfare zones, making it nearly impossible for others to participate meaningfully.
Most of us join the militia as individuals, which means we risk expulsion from the militia if we retaliate against these awoxers. This creates an unfair advantage for organized groups exploiting the system.
Suggestion for Issue 1:
I propose removing the ability for corporations to join a militia as a whole. Instead, all players should join the militia individually and be held accountable for their own actions. This would prevent corporations from using their status to avoid consequences for harmful behavior.
Issue 2: Seagulls (Freeloaders)
However, removing corporate enlistment may introduce another problem: freeloaders, or āseagulls,ā who join militia fights purely to claim rewards without contributing meaningfully.
Suggestion for Issue 2:
To address this, I suggest implementing a player cap for attackers within outposts. For example, if a Caldari ADV-5 outpost is being contested, the maximum number of Gallente militia players allowed in the outpost space could be capped at 5, while defenders from the Caldari militia would remain unrestricted.
This means that if a Gallente militia player (Player A) activates the acceleration gate for the Caldari ADV-5 outpost and five more Gallente players (Players B, C, D, E, and F) arrive at the gate, only four additional players would be allowed to enter the outpost, ensuring a fair fight and discouraging freeloaders.
These are just my personal ideas, and I hope you will consider or adopt them. I look forward to hearing your thoughts and would be honored to discuss these suggestions further.
Thank you again for your dedication to making EVE Online such a fantastic experience.
I donāt know where to put this but I was considering Insurgencies as part of FW:
Why are Suppression 5 turrets firing at criminal status playersā¦ but not to anyone who affiliated to the insurgent militias?
The problem is that if the penalties are too high, people will seagull a lot and steal the LP from those actually working the site. Make the penalties too low and it discourages working together when shiny ships are involved. I think the penalties should actually be just the tiniest bit lower than they are right now. Getting AWOXed sucks, all you can do about it is get revenge.
Thereās no clear correct answer.
-
if you remove the ability to enlist the corporation then no structures will be militia structures, which makes no sense
-
if there is a cap limit on the plex then multiboxers will add alts from both militias in the plex and nobody will be able to take gate and kill them, they will be inside with 10 alts safely, which makes no sense
As a militia member with high rank I should be allowed to fly highsec in my own empire without being attacked by the faction police or faction navy.
Just like in real life when you pull rank or use oneās authority on cops when the pull you over: ādo you know who are you talking with?ā, yeap just like that, as a high ranked militia member I want to fly unbothered on highsec while being -10 security status and -10 faction standings if I am flying in my own empire
That only works in corrupt areas. No one is above the law, especially in New Eden where CONCORD is the LEO.
Why are you bringing CONCORD? I was talking about faction navy and faction police, they have nothing to do with CONCORD and the mechanics are very different.
If I pvp in lowsec but commited no crime in highsec, then I will never get CONCORD, I just donāt want faction police and faction navy on me in my own empire if I have good rank in the militia, thatās all
Ya, i got the EVE itch again, OMEGAād my character, and decided to commit everything into Gurista Faction Warfare. I loved the Insurgency concept: be a pirate, do pvp (and make isk!), spread chaos, cause havoc on the empire players and their space, all while avoiding the nullsec bloc fleets with the traditional FW concept of solo/small gang pvp. As a 1 account player wanting to get into pvp (again), this seemed like a great fit for me.
As it turns out, all I see in Insurgency space is Awoxer multiboxing fleets spamming the complexes. My biggest enemy are my own militia allies as Iām effectively pushed out of 95% of insurgency content. I ended up just giving up on insurgency zones and head to regular empire frontline FW space where I do manage to get some fair(ish) fights. I had some fun with that, but something hit me today where I just got fed up with my inability to actually participate in my chosen/preferred activity. I cannot shoot back against awoxers without standing hit (a penalty they seem to freely ignore) and even if my corp wardecs the offending AWOXer corps, their numbers are just too massive for the meagre amount of likeminded players like myself in solo or small corps to coordinate against. It feels like every intended spirit and mechanic of this new Insurgency content has been maliciously usurped by anti-social players (assuming they arent just bots) exploiting corp/alliance standing - and Iām utterly helpless against it.
Iāve had some fun with FW - meeting a couple players and trying to plex together for a bit of safety, but it seems like we are outnumbered 20:1. I understand EVE is an mmo, where things are easier with groups - but it doesnāt feel right when I feel Iām effectively locked out of FW. Iām not sure even if all the non-awoxer Guristas/Angels got together we would even come close to the numbers and resources of the awoxer multibox fleet/corps. I was hoping to avoid this kind of behavior by playing FW vs. nullsec pvp.
Call me naive, but I like a sense of immersion, being a part of NPC-corp militia, finding your pseudo-teammates in space and blasting the other team was what I was after, all while piloting 1 account, 1 ship - I love EVEās massive universe of player-driven actions. Iām willing to group with others, But if EVE is a game where you have to multibox accounts to just compete in FW content, and 1 player w/ resources (Isk or $$$) can effectively act as 10, well maybe I should just go back to single player games.
I know New Eden isnāt supposed to be fair - but this is absurd - I feel like thereās nothing I can do and no amount of game knowledge can ever overcome these odds.
You summed it up nicely, and is the main reason a lot of us wont be back anytime soon.
Multiboxing in its current form in FW, is here to stay, sadly.
The FW you and I once knew is long gone.
Cherish the good memories, and let it rest.
I lost my Algos yesterday to AWOXing Fraternity, and didnāt even get a kill right for it. That should change. Some way to limit LP gains for AWOXing would be welcome. All I could do for revenge was seagull their site in my kitey Condor while shooting drones, and I did get 37.5k LP stolen which paid for my ship, but these botted farmers and AWOXing multiboxers need to have a viable counter. I think -5 sites should be greatly reduced at the small and medium level and Scout ADV-1 sites added. I want to see more pirate and T2 frigate pvp without getting every engagement with a Thrasher Fleet Issue, Cat Navy, or Navy Coercer.
I laid out an idea in another thread to split plexes from small to above into seperate rooms requiring varying objectives inside.
This would effectively force multiboxing fleets to split their force and be more vulnerable to counters.
But youāre more likely going to wait a good decade before any changes occur from ccp.
Id advise to put your subscription on hold in the meantime and play something else.
Iām alpha all the way so thereās no cost to me, but I have increasingly resorted to arranged duels in high sec, baiting for a punching down fight, and simply doing wormhole activities instead. When the solo players get bored, the region stagnates. Itās very hard to find a good Frigate 1v1 in Amamake nowadays without one of a select few people hard countering you (Lerq, Klae, Eimantas, a couple others) or getting blobbed. It also seems like everyone left is very likely to have drugs, implants, perfect skills, and HG pirate implant sets. I canāt get a good cruiser fight without a large fleet coming to help, and I canāt run away to anything but a station because a lot of their ships are warp speed fit, align time fit, sensor boosted, or have Stilettos ready to go for tackle.
Yup, gameās old my friend.
All thatās left are maxed out 110% whinebabies, either farming all day for a virtual currency that has no real uses anymore in terms of content, and are all too afraid of seeing red on their KBs.
Itās a really really dumb crowd to keep playing with.
Good that you found alternatives, all things considered.
Btw, I hear the new Elite expansion is coming out soon, with system player building/colonization.