Factional Warfare Feedback Thread

and corvettes… and i see no reason why pirate and t2 frigs cant enter nvy medium etc… and mission revamp…

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Hello, need something to changenm in faction wars, in 2014 there was a lot of pvp was fun to play. now in low again became quiet and calm, there is no pvp in faction wars, but there are many bots, which varpa instantly if someone comes. They are just there to earn ISK

There is a feeling that faction wars have lost their relevance in connection with the new introductions to the game. As for the pvp itself, as for earning ISK, everything is the same…

I attached a screenshot of my experience in faction wars, it was fun, yes we flew on frigates, but I think in faction wars frigate is the most common ship.

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Been back-ish for like 6 weeks or so, thought, what the hell, give this insurgency stuff a try anyway.

Oh hey, gotta direct enlist in null. No worries, Zarzakh spits you out right in whichever system you want.

Except, jumping in from lowsec means you’re stuck sitting in station for six hours.

Not a huge deal. It does passively encourage one who was interested in the content to just log off. Maybe not the greatest look.

But then I’m probably an edge case. Will find out tomorrow if it’s worth the hassle.

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awoxing in battlefields, very not fun. 3 out of the last 6 battlefields ive run ive been killed by militia allies. ■■■■■■■ sucks. logging on my fw char less and less.

Awoxing is a huge problem in FW. Players are able to create a 5-10 player corporation allowing them to awox with impunity because FW considers corp standing when determining if a player can enlist and remain in the militia.

So, if the majority of the corp has high standing with a faction, it’s possible to have a 3-5 players with -10 standing to a faction and remain inside the militia if the average corp standing is higher than -2 base standing; therefore, players have the ability to attack friendly militia without worry of being kicked out of the militia because the other half of the corporation doesn’t awox and remains in high standing.

This gives them a huge advantage over other friendly militia and are usually hesitant to attack known awoxers in the future because of fear of the standing loss.

A simple solution is to require a personal standing of -2.0 to join a pirate faction, for example. Corp standing should be ignored for faction warfare!

This won’t stop it completely, but it is a easy fix until a better solution can be implemented and awoxing will have more of a penalty.

Yes. This is CCP’s fault. The security penalty for unlawfully attacking someone is laughable at best. Concord is an after-thought to people who engage in this junk b/c the security penalty is just a slap on the wrist people really operate without consequences.
CCP needs to update how Concord treats aggressors and drop them below -.5 far faster than what we’ve got today. Will that fix the problem? No, but it will make people chose their targets a heck of a lot more carefully before opening fire.

Want the real fix to this

Just quit the game its clear ccp does not care and if you refuse to have 5+ alts just accept fw is going to be a ■■■■ show

Only issue i see with this is for the pirate factions there’s no good way for old toons to repair their standings. Especially if they can really only play during peak time. So it creates a massive barrier to entry that’s not healthy.

Making it so that only the militia corp was taken into account would solve this.

I am in the Angle Militia and a big problem I see is when we push a system to corruption level 5 and it becomes lawless, the only people bubbling are either non-faction war outsiders or one of the main FW Militias like Amarr, nobody in Angles is doing it. In fact we are shooting ourselves in the foot by getting a system to corruption 5 because then we have to run the gauntlet of bubble camps to get to a system to plex in. It should only be the pirates that got the system to corruption 5 that are allowed to bubble in it not any Tom, Dick or Harry. I mean I assume this mechanic was added to encourage people to be pirates and join the cartel but its having the opposite effect.

Another bit issue is that at least half the people in the Angle cartel militia are just farming bots and have no interest in co-operating or running pirate fleets. At least this is what I am seeing on UK play time. This whole FW and just sitting in a plex to run down a timer needs to be totally re-worked. I preferred the FW from 2010 before this was even a thing.

This whole FW and just sitting in a plex to run down a timer needs to be totally re-worked. I preferred the FW from 2010 before this was even a thing.

Well now there’s at least one other person who agrees with me. FW 1.0 was a lot more fun than whatever this is.

at least half the people in the Angle cartel militia are just farming bots

They nerfed Marauders because so many people were farming Pochven in them. Now they need to nerf the Algos too. Or toughen up the NPCs so you can’t farm them afk. Add some behavior to them that forces you to pay attention.

They just need to change the way FW works completely. Make it purely about PVP and you only get LP for killing other players and their structures etc. Also do more encourage bigger ships into the FW PVP. Right now its only frigs and Destroyers mainly. Back in the old days there were far more Battle Cruisers and Battle ships involved in FW. We never roamed in T1 frigs we roamed in Hurricanes etc.

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Do away with lps from plexs. Lps for kills only. Stop the farming. So many sites are just with with 1 guy and 4 alts. As soon as someone is at 1AU they warp off till its safe then come back. Seems its like null sec but now in lowsec :frowning:

The low barrier for entry to FW is what enables rookies (or pilots new to PvP) to learn, and that means losses. D-plexing provides the same low barrier to entry while earning to replace losses without having to unenlist, leave the warzone, and do something else to make ISK. It also gives them a chance to learn soft skills like d-scanning, hotkeys/shortcuts, and bookmarking.

That’s CCP’s fault - it’s part of their business model.

That’s because the arena is bloated with nullbloc alts trying to run a racketeering outfit.

If you mean learn to pvp is being shot and podded by your own militia then it works well :frowning: Maybe CCP needs to change it to Farming War lmfao…

if that’s the best you could bring to a BF then the militia should be able to kill you without suffering any standings hit

YOU are the problem

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has it really taken this long for the community to figure out facwar was always going to go back to this with the few changes that were made the last couple of years? thats funny lol

Awoxing in pirate FW is a big problem and I don’t understand why this isn’t being fixed.

The problem is the penalty for awoxing can be avoided completely by creating a dedicated corporation to join the pirate militia and populate it with free alpha accounts that have +0.01 standing with Guristas or Angel Cartel which can be easily obtained by completing one mission. This allows awoxers to kill friendly militia with impunity and never have to worry about being kicked out of the militia and take the time to fix their standing.

Because faction warfare allows corporations to enlist based on corporation standing, a certain amount of players can remain in the militia with a -10 personal standing to the specific militia so long as the average corp standing to a pirate militia remains above -2 standing.

For example, If one member has -10 standing to Guristas and 4 members have .01 standing with Guristas, then the average corporation standing is -1.9, therefore, allowing the -10 standing to guristas player remain in the militia and attack any Guristas without penalty. The more +0.01 standing characters, the more -10 standing characters can remain in the militia to freely awox without penalty.

It’s possible to have ten -10 guristas standing characters in a 50man corp and those 10 characters will remain in the militia if the other 40 members are above 0.0 standing. This can be easily achieved by populating it with free alpha characters and completing 1 level 1 mission on each.

Increasing the standing penalty for awoxing won’t solve anything, so what is the solution?

  1. The best solution is to remove corporation standing from the equation and require personal standing only.

  2. If the above cannot be done, then raise the required standing to join pirate militia to 0.0 instead of -2. This won’t solve the problem, but will make it harder for corporations to remain in the militia with -10 standing players. They won’t be able to easily dilute the negative standing with newly created alpha characters.

  3. Last resort solution if none of the above are considered. Create a debuff, a retribution timer lasting 24 hours, on any member that attacks friendly militia. This debuff doesn’t disappear if their ship is destroyed. If they attack again with this debuff, the timer is refreshed.

DO SOMETHING CCP. Fix this problem. Figure it out.

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Most of the negative feedback here could be fixed by implementing my idea about FW Civil War
https://forums.eveonline.com/t/factional-civil-war/

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It’s the best proposal put forward thus far.

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Allowing war decs, i disagree with this suggestion.

What would stop the awoxers from war decing friendly guri? IT gives more power to the awoxers. Null-sec blocs would dominate this.

I think the easiest and most effective solution is to require personal standing only and ignore corp standing. This will eliminate players from awoxing with impunity.