Factors to remove: tracking, velocity

They already dumb it down when they change it from old stats of 2 number into the single number. And now you want to remove it because you don’t know how to implement this information in your favor?


If you’re getting lag with 50 people in a fight there is probably something else going on.

The hit calculation of turrets isn’t much of a deal when compared to drones, missiles and aoe effects.

Fast stuff is harder to hit. This is pretty standard.

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I not take part in battles anymore. And i know many people who reject to join fleets. Cause people don’t wanna waste their time on weird TiDi gameplay. That is not what we come for and not something i want to spent my evening for. And there are much players else. So there’s no difference already if there is tracking or not.
Many players simply stop to play EVE.

Lags begins there. They are very litle but can be seen.

By the way this is not normal. And this is another reason was for me to thing about changes.

The bad players don’t, the good ones do. You want to dumb the game down and remove yet another skill factor just because you lack the skill to make proper use of it.

Yeah, no.

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One of the main points of Eve is that no ship is useless. Your idea would just force everyone to fly large ships.

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My God…you’re actually proposing that CCP streamline mechanics that encourage skillfull gameplay at the smaller scale just to mitigate TiDi in one aspect of the game…


  1. Not gonna happen.

  2. Any tactic used to mitigate TiDi is going to be immediately rendered useless. All that will happen is that more people will pile in, launch fighters and break the game.


We should also remove the different types of damage.
And the different layers of protection

Everybody has 1 skill point, the first who activate his gun win.
Instagib Online.
2H of roam, only to get instashot by a slasher on a gate.

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than instead of worry about tracking and all of that, why not restrict a frigates ability to do 600 dps to be separate from a battleships dps like a Rifts normal damage vs mega damage?

I use tracking/res/sig all the time. I dont like the new tracking formula as i have to convert it back to the old way or use an out of game fitter that hasn’t implemented the new tracking code. But i use it all the time and i kill frigs in a battleship, talos, moros all the time. So dont say “no players uses it” im living proof of a player that uses it in every pvp engagement

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come kill my hype. your going to lose because drones, grappler, mjd, null, neut, and damn good pilot skills.

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I use these. I think others should have the opportunity to do so as well, so I cannot support your proposal.

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I also use angular it in pve.

Though mach has good tracking, small fries still need to be quite aligned.

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Misread the post. Entirely. New reply below.

You’d never see anyone flying anything smaller than a battleship. They can apply regardless of tracking, so heck fit as big a gun on that bad boy as you want. Sure the sig will matter… but not enough to really matter.

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When one say that he uses all this stuff in real battle could he put his palm on his heart and trully admit if he knows and fully understands the formulae connecting tangential and angular velocities.

Nothing bad in this. Battleships are big expensive ships. Why they should loss to frigates? It’s not normal.

People will be flying other ships. Because of budget, purposes, optimisation.

Because having all ships useable allows for more tactics, more variety, allows different sized groups to fight. Otherwise it would always be that the larger blob wins.

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then everyone fly titan because they are most expensive, so why should they lost to sub-cap?

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You should not use tangential velocity, it is useless in the game.

perimeter = 2 * pi * radius. you use derivative over time, perimeter is a distance, 2.pi is an angle
→ tangential = angular*radius

I wont put my hand on my heart, because I don’t want to open my chest. But really, that’s college level.

BUT I show the angular on my overview, and even sort by angular when I want to shoot small things. I know I am that badass, that I can click on the “angular” in a fight.
BTW I also use this when in fight and the FC is not clear on what we should attack. since we use long-range tempest/machs, I sort by angular and select my target. DAKADAKADAKA

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Remember when most ideas in F&I were this bad? I mean, most are still pretty bad, but most now at least have 1 or 2 redeeming factors. It used to be all of them were irredeemably bad from top to bottom like this one.