Please add a toggle to remove anything from the overview that is OUTSIDE of lock range.
This would probably also hugely help in tidi fights
Please add a toggle to remove anything from the overview that is OUTSIDE of lock range.
This would probably also hugely help in tidi fights
I’m failing to understand how you’d ever need this?
Do you not already know what your lock range is. Is it really that difficult to look at the range of what you’re locking and realize that ship 45km away is outside your 40km lock range?
Do you not know what Sensor Dampeners and Sensor Boosters are, how they work, and how they would impact what is displayed on your overview with this suggestion?
The justification of your idea helping in tidi is also false. You have plenty of time in tidi to calmly make decisions, so you would only need an idea like this if you’re panicking because you don’t understand the flow of the battle.
If you really need to representation of your lock range, one is already provided to you in the form of the Tactical Overlay, where you can hover your cursor over a module and its range will highlight in read.
Seems pretty obvious to me.
Course to me, the simple fact that the overview when it contains more than a couple hundred line items, can become laggy at times. You can simulate it by going into some busy mission pockets with LCO/LCS turned on, but can happen during fleet fights as well.
You’d think that one would be pretty self explanatory. Though to be fair, it has been suggested more than a few times over the years to have the overview indicate (either by color, or an extra symbol) to which ships are currently in range. As while you may “know” your targeting range, it is the kind of thing that can be rather fluid at times so having a realtime visual indication helps.
Isn’t great at showing if targets are in range when they’re out of plane with you.
All they’re asking is an additional sorting filter for a list that already has hundreds of sorting filters.
And you can filter out so that 100 lines becomes 10. Unless your getting sebo or constantly changing ships, your target range should never change
Your inability or unwillingness to filter your overview is not an issue CCP needs to resolve further than they already have.
You have the Tactical Overlay, which will indicate your maximum locking range at any given time.
It absolutely is, you just need to know how to read it. Follow the curved line from your target to the plane.
maybe a visual demo would be better?
I do love ex-girlfriends ignorance, he/she just loves scrolling through huge lists
remember, I am just asking for a toggle, aka, a decision for the player to make, you ofcourse, can just not use the toggle. and keep the game tedious if you do happen to goto a tidi fight.
I just imagine 4000+ people within a system, with many having their game load 1000’s outside their range on their overview, it will require resources your computer has to load.
You might have invested in a ultra gaming PC and run a single client, but I bet the majority of players do not
I imagine CCP wants any advise coming their way to make tidi life a little easier to play in.
Any game maker would appreciate more options added to their game for players to choose how to play the game.
Your comment just makes me wonder if you are a forum warrior trying to argue over simple things, scare people off sharing their ideas, it really makes me wonder why I logged in the forum and share an idea with people like you trying to squash an idea
CCP indeed doesn’t “need” to do anything, but they could, and probably are more welcoming to ideas than you as a negative player adding 0 to this thread
dude thats why you have filters to filter out all the crap you don’t wanna see on overview.. its still on the grid but now your overview doesn’t show it.
yes I could simply filter on for example, dreads only, and then I would still see some that might still be outside of my 60 or 90km lock range, If I had a toggle to make those outside of its range disappear, that would be handy
generally, creating filters is something people do pre-fight, not during a fight, a toggle would make life just much easier, and as of now, what I am requesting, does not exist, or please let me know and I’ll refrain from further commenting
another edit I apologize, but it all comes across as so close minded, if I want to see a sabre and nothing else, I can indeed filter out all the other stuff, but I would still see the sabre when its outside my lock range, you expect me to go in my filters and filter the sabre up until it is actually within my lock range? to then go back in my filters mid-fight and unfilter the sabre for it to reappear on my overview again..
I’m currenty in a raven navy with 222km lock range, If I could just filter out all ships on that citadel 1000km away, it would greatly reduce recources needed for my PC to load.
You argue and tell me to filter out whatever I don’t want to see, but I actually do wish to see everything that is WITHIN my lock range. ![]()
Please teach me your filtering skills
As an addendum to this whole thing. Why do we still not have the ability to set hotkeys to snap to overview tabs 1-8, or cycle between them left/right?
Ok so you wish to filter out something not in your locking range, but what if its sitting there orbiting you and hitting you. If its out of your lock range as well as others how will you know what to move towards? There is a reason you see everything ON GRID.
I’m not asking for the grid view 360 degree around me to be filtered out, there are brackets I can enable/disable and see anyone friendly or enemy coming at me or moving away from me…
I’ve been referencing the overview window and how big the list can become, from the start of this conversation…
And if I actually have this toggle (that I am now requesting) enabled, and it prevents me from warping out or see people within my overview, I can disable the feature, because I’m asking for a toggle, you know, a switch, that you can turn on or off.
you btw, can lock what is on grid, you don’t always need your overview to lock ![]()
I actually have 5 or 6 overviews with different filters, 1 for travel, 1 for enemies, 1 for friendlies, 1 for tackle in specific.
I probably would have this feature I am now requesting, disabled for the majority of the time, but sometimes you end up in fights where it is just to much scrolling.
I could see this also help FC’s, how often do they broadcast someone that is just to far away, yes there are situations in which the target might be within range of the FC but outside of mine because I’m in a 15km orbit. but generally speaking, I only see this improve our gameplay and help make sense of a view-list that is full of text
I don’t have to scroll through huge lists, I know how to use filters and tabs to sort my overview. I have 2 overview windows that are 15 rows tall on my screen, and have zero issues.
Unless you’re FC, you’re doing it wrong if you’re using overview in a battle with that many people on grid. For big battles like that, Overview should be set to warp out points and you should be locking from broadcasts. You have no need to to use overview as a target list in big battles like that as a line member.
If you are FC, limiting your view of the battlefield like this sounds incredibly stupid, but then I’ve never FC’d anything bigger than a small roam. I know that limiting your awareness like this FC’ing a small roam is a bad idea, and wouldn’t think scaling the battle up would change this.
Because you can have multiple overview windows open, and it’s doubtful they could make it work if you had more than one. You’d have to click into which one you wanted to cycle, which defeats the purpose of hotkey cycling.
Generally when I want to limit my overview to the objects nearest to me, I sort by distance.
In fact, my default sorting is by distance.
Have you tried that?
Personally I’d never want to make the ships further than my locking range invisible. Their lock range might be greater and they could be a (now invisible) threat to me.
this would not help with TiDi, cause that is server side not client side
Your argument lacks imagination. Firstly, you can already dock other window types that have hotkeys (assets, inventory, market, etc) into 1 unified window and snap to each 1 by activating it’s associated hotkey so the core mechanic is already there… just on every window type but the Overview and Chat.
Further, already when you create new tabs (regardless of window they’re going into) you set name and filter/bracket profiles. All they’d need to do is add a spot to apply a keybind, then when hit make that tab active in whichever window it’s present.
Also while multiple overviews do work to an extent, for some of us older folks who require larger UI scalings, even with a big screen, screen real estate is a massive issue in this game.