It came to my attention that a player will be quite vulnerable after completing an abyssal site, especially if you’re in Null or Lowsec, but true even for getting Ganked in Highsec. You leave a trace behind and give ample time for opponents to gather a fleet at your exit and after the site is completed. And if you manage to complete it, your ship will undoubtedly have some loot that may be worth ganking over.
So what are some strategies to combat this risk?
Obviously, activating the filament at a ‘Safe’ is the bare minimum, but these can easily be scanned down.
Filaments need to be out of range of Gates, Stations and mobile depots by 100 km, but this should not limit Combat sites or even within a Plex or mission sites.
Any idea if the restrictions apply to Acceleration gates?
Activating a filament within such a site may be a better idea than even a safe since there can be NPCs to harass any gankers and can lead to unattractive movement times to reach the site.
The other question I have is if it is possible to activate these sites while you are being kicked out of a large space body. So warp to a safe inside a sun or planet and then activate the Filament. If it works then the Filament trace may be unreachable, and you will be safe when kicked out.
Can anyone confirm on the viability of the above method, or have any methods of their own? (other than camping allies at your exit)