I totally understand the predicament that the developers put themselves in. A person should not be able to be attacked before they have loaded the grid, hence the invulnerability timer. Also, they shouldn’t be required to wait long before entering a new Abyssal instance.
I think that this can be fixed with some very simple changes. (I have not read all of the threads, so someone may have said something similar already.)
- Activating a filament ends any invulnerability timer.
- Activating a filament starts a 10-second timer, and the filament is not used unless 10 seconds passed without being targeted. (Ship is configuring itself to enter Abyssal space.)