That is the key message. Make more easy sites also in C4-C5-C6, so that more single targets can be found, make logistics easier, then more players will find the fun in PvP and so you don’t have to spend half a day preparing the perfect bait.
To me is looks like the 1st steps to make WHs better have been announced with the industry change. Watering WHs down is not an right answer, right answer is to make the WH resources more wanted and that direction has been announced. The harder the environment more you need to guy next to you, that is how the friendship machine works.
Even if the statement itself is correct, it must still be worthwhile to have more of the friends then with you. In the wormhole you are already strongly limited what you can do. Therefore, it is a fine line to design it in such a way that you need more of your friends, but still offer enough employment for all.
If I may remind it of the beginnings of the wormhole story. CCP had not imagined that anyone could live permanently in the wormhole. In the last “adaptations” the independence of the WH Corps was also strongly reduced. Accordingly, there is simply a lot missing where it would make sense to build larger collectives, except for the corps that only actively PvP. But even such corps then have several farm holes with which they then ensure their ISK income. So these farm systems then again consist of only a few players.
Making it harder is the wrong way to go. Making it so that you like living there is the better way.
You know… in the entire time I lived in J-space, I never once thought, “Damn, I would have caught that guy if it wasn’t for him using a filament to get out.” I always attributed to my own mistakes:
- Wish I had paid for that faction scram instead to account for the extra WCS
- Maybe I should level cloak to 5 or used a SB instead to get a faster locktime
- I came in at a bad angle and decloaked too early
- Should have brought more friends
Or I credit my enemy for doing something smart:
- They stayed aligned and ready to warp out
- They performed a really good slingshot to get away
- They just plan out-played me
- They brought more friends
Never once did I think… damn, I didn’t get that kill because they got away (there’s the key here, they already got away from you), waited for their PvP timer to expire, and then used a filament to get out.
If they had an opportunity to use a filament, you already got beat in that engagement. But hey… cool. Blame an item you can’t use while having a PvP timer on your failed hunt.
That is just one engagement, I can still catch him since I know he is in the WH. There are plenty of space for instant gratification game style in EvE. Some folks are in for the long or very long game.
Think about scenario: Attack, cloak, warp cloaked to the safe spot, wait for the timer, exifil with filament. Not cool. There are ways to catch clocked ships but you need to be good and patient and maybe a little lucky as well.
Another scenario: You are being evicted. Fill Orca with all expensive hulls and parts. Warp to safespot. Exifil with filament. Not cool.
Third scenario: Your are doing an eviction. Things go south, your expensive fleet is stuck in WH against superior enemy - oh well we just go home with filament. Not Cool. Often in such cases the defender has given a free pass to the attacker, but that is always the defenders call if they want to do that.
Anyhow like I stated in my very first suggestion. Travel with filament is against the very nature of the W-space.
People logoff from game vs people filament to Pochven
If you don’t spend all night camping them - no difference
CCP cares about your sleep hours :troll:
Filaments make extracting from any (dangerous) space to high sec easy. Way too easy in my opinion.
I haven’t done much in wormholes yet, but I’m sure to bring filaments next time I do, because if I ever get camped in a system, want to bring out loot safely or want to otherwise avoid player interaction on my way back out of the wormhole, I just activate a couple filaments and am back in a high sec system. It’s just too easy.
Support, remove filament use from wormholes.
No, you don’t know if he’s still in the wormhole. Because as soon as he cloaks, you don’t know anything. He could log off. He could warp to one of the wormholes you’re camping (if you’re camping all of them which is unlikely) and slowboat past your campers.
And no, you don’t get to say "we will just bubble on the other side and catch him then… because he can still cloak and slowboat out of the bubble. Sure, you can starburst away from the wormhole and hope to catch him… but even that’s hard to do.
As soon as the ship is off D-scan, you’ve lost him.
How the hell did you let an Orca get past you in the first place? Bump it before it goes into warp. Also, if I’m using an Orca for this. I’m using an alt for this so even if I can’t filament out, I wait like a week after the eviction is over and I’m still going to get out. Sure, I don’t have access to this character. But then again… that’s why I’d use an alt for flying Orcas…
Sure, filaments do offer an easier way out. But if someone has an opportunity to use a filament… you already messed up. But sure… blame your inability to finish on a filament.
Keep bumping it for 3 minutes on the tether of the station. After 3 minutes it will get into warp anyway (bump upper limit), get to the safe and filament away.
Thank you so much for this lesson how to hunt cloaked ships in W space. Just note if one knows the traffic of the wormholes then it is known if the guy is in WH. Either cloaked or logged off. Oh and uncloaking cloaked ships is an art. I have met some real artists on that regard, it is mostly skill not luck.
Well actually we used the filament to get the Orca out and pretty much everyone in TS laughed how wrong it was Maybe it is my time to teach you about the game mechanics. Tether prevents the folks locking the Orca and after 3 min of bumping the orca warps off. That is if the bumpers are still alive as they would have to have a good fleet for bumping. There can be weapons on the citadel and defender can choose his time to do it, so they may undock firepower to protect that warp off. Taking Orca out means that the pilot can have a good possibility to return with captor or something, depending of course who is doing the eviction. But this thread is not about WH eviction tactics but should the filaments work from W-space.
One thing that strikes me on the comments. They seem to be made on solo persons perspective? I’m I right? I think that WH game mechanics should be made to support team game more than solo game. Yes you can solo in WH’s but good team makes everything better and easier.
I agree, heard about it just recently I found that to be a complete oversight on CCPs side.
Shouldn’t be possible to have an easy exit with them from WH-space.
Well, if they are logged out in wormhole space for over one to two years CCP will just periodically move whatever ship they are logged out in (includes freighters and other capitals to a high sec university station or appropriate low sec station nearby).
Yes, it’s an extreme fringe example. Point stands that you cannot know someone is still in system.
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