'Lowjack' Filaments

• Low-sec versions of the ‘Needlejack’ null-sec filaments.
• Noise/Signal variations, featuring 5, 15 and 25 (6 total)
• Noise filaments transports pilots to randomly-chosen parts of low-sec space
• Signal filaments transports pilots to randomly-chosen parts of low-sec space with high capsuleer activity.

A bit too easy to use these to hopefully land right next to high sec space, don’t you think?

I already think that filaments to high sec are a mistake (Pochven express, winter filaments) and this would add more possibilities to just filament your hauling goods instead of using star gates.

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Would actually be interesting to figure out how much content Travel Filaments created versus removed. It’s only a gut feeling, but I think they removed a ton more (because of less activity for gate camps, the ability to peace out of a tight camp after an attack, the ability to skip huge swaths of space in an instant, etc.) than the few and far in between successful attacks could possibly create.

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They are a mixed bag for me. I did like that they made null pipes have at least some risk. But they also removed nearly all risk from the harassing gang.

Ls ones i do feel would be used almost exclusivity to get to hs rather than to find content.

I mean it’s already pretty easy to find content in LS

I guess that’s one argument in favor of cynos in low-sec…

What?

Not having filaments to bypass the gate camps (at least until Winter Nexus, anyway).

I don’t get what it could have to do with cynos…

Using jump filaments from High to Null and into Trig space is the epitome of what makes a raider a raider.

Im certain Null Bloc alliances will cry when High sec raiders jump into a Null system and scoop loot from an ESS.

ESS raiding is more elite than High Sec ganking, especially in an Alpha ship.