Hybrids & their ammo are kinda 1 dimensional
Lots of damage with low range (Anti-Matter Rounds & Blasters), or
Lots of range with low damage (Iron Rounds & Railguns).
Iām gonna suggest a few changes to your build, but I will also explain them
optional choices will be denoted by the # symbol
(all given figures assume maxed skills, Tech 2 modules and the Serpentis damage profile)
Rigs
1 Cap Control Circuit
#0-2 Aux Nano Pump
#0-2 Nanobot Accelerator
2 Nano Pumpās really pushes up the Armour HP Repaired per cycle
Cap stable and can sustain around ~280dps, reps ~520hp per 9s cycle
1 Pump + 1 Accelerator repairs less HP per cycle, but cycles faster
Cap lasts ~48m and can sustain ~298dps, reps ~440hp per 7.2s cycle
2 Accelerators really pushes the cycle rate at the expense of cap stability
Cap lasts ~5m and can sustain ~310dps, reps ~370hp per 5.7s cycle
Low Slots
2 Armour Thermal Hardener
1 Armour Kinetic Hardener
1 Medium Armour Repairer
2 Drone Damage Amps
The Serpentis Damage Profile is EM 0%, EXP 0% KIN 37.85% THM 62.15%
using 2+1 Armour hardeners offers the best damage reduction for a reasonable number of slots used and gives 84.73% THM & 70.75% KIN resistance, most of the incoming damage is absorbed by your tank.
Mid Slots
1 10mn Afterburner
1 Large Capacitor Battery
#0-2 Drone Navigation Computers
#0-2 Omnidirectional Tracking Link + Tracking Speed Script
2 DNCās give Ogres a max mwd speed of ~3000m/s, this lets them reach targets quicker and be recalled faster when in trouble, with the changes to NPC targeting priorities mobility is very important for drones.
The OTLās with tracking script will allow heavy drones to hit even small targets like frigates much easier when combined with the base bonus from the ship-hull
High Slots
#0/2 Blasters
#0/2 Railguns
2 Empty Slots
The hull gives no bonus to weapons, nor are any modules fitted to assist with application.
Depending on the range you operate at, and any skill-based bonus to tracking you have will largely determine whether you fit blasters for more damage or railguns for more range/better tracking.
Dronebay
5x Ogres
5x Salvage Drones
5x Hobgoblins
Ogres make full use of the 125 bandwidth, damage application & base travel speed are both enhanced by training Gallente Cruiser due to an embedded hull bonus, you can further enhance 1 or both of these aspects through module choices.
Iāve not recommended Sentry drones as they are stationary, deploying them will mean forgoing your ships agility and 700m/s speed to reduce incoming damage. Whilst using the afterburner you wonāt be within scoop range if attempting to orbit deployed sentries.
The reason there are 2 empty high slots is simply a matter of CPU/PG requirements, a T2 fit as listed above leaves ~5CPU and ~50PG unused
The base 60km drone control range is more than sufficient and is well within the ships maximum targeting range of 65.6km, this makes a Drone Link redundant unless a Sensor Booster is also fitted.