Fitting is one of the major constraints and problems new players run into in order to progress in the game. The Magic 14 is something new players all need, but takes an incredible amount of time to train, delaying their in-game experience.
On top of that, it makes it a lot harder for them to use pre-made fitting guides or ask other players for help as their skills can wildly vary.
A simple solution to make the intro into EvE easier I believe would be to change the wording of the skills (Primary focus: Weapons Upgrades, Adv Weapons Upgrades, electronics upgrades, energy grid upgrades and rigging skills). Make it so that these skills only effect T2/faction/officer/storyline modules while reducing t1/t1 meta mods by the required percent to bring the math in line.
CPU management and Power grid management it would be a little different solution (to avoid a lot of modules all costing 0.8 powergrid base): Raise all t1 ships powergrid and CPU by 25%. Make it so the skill only applies to faction/T2/capital ships stats.
Game balance mostly stays the same except fitting gets a LOT easier for newer players until their skills catch up.