Looking at that wiki page , itâs clearly specified in red:
Important: This page is NOT intended to be a skill plan. This is a list of âsupportâ skills which impact all the ships you will fly. Training them is important because it will give you an edge, but there is no point training support skills without first training the skills you need to actually USE the ships and modules. We would suggest you get these skills trained up after training the minimal skills required to actually use the ships you want to fly.
So you have to take this into consideration .
Regarding the skills listed there:
CPU and PG management , they are among the first that should be at level 5 trained , but for a new player that wants to fly a decent fit cruiser or battlecruiser, you can get away with one of them to level 4 as it is already when you start the game, depending on the race of the chosen ship. Also there are rigs , modules and implants that help
Cap management and systems op , same thing for the start having them to level 3-4 is perfectly acceptable , plenty of cap modules, rigs and implants to choose from also.
On the armor tree , they only mention Mechanics and Hull Upgrades , but fail to add Repair Systems there . Even it you go for armor ships , having Mechanics to 5 really wonât help much , unless you want to go the PvP road and want a low SP blaster Thorax/Gnosis/Brutix hull tanked.
On shields they only have Shield Operation and Shield Management recommended to 5 , again they fail to add Tactical Shield Manipulation, Shield Upgrades and Shield Compensation, not saying that you need these to 5 or the Repair Systems skill to 5 , but for a new player seeing that page , he would think he needs Shield Management and Operation first trained to 5 . Same thing , even if you go the path of shields , having the ones mentioned there on the page to just level 4 , will me more than enough for cruisers/battlecruisers .
Targeting . Well recommending Long Range targeting to 5 is just⌠, same as Signature Analysis . Again , you get away easy with there to level 3-4 as a starter .
Navigation . I can understand Navigation and Evasive Maneuvering to 5 , but Warp Drive Operation doesnât make any sense to 5, unless the new player wants to go from day 1 the capital road . Also for the start Navigation and Evasive Maneuvering to level 3-4 , perfectly acceptable . Again, they donât mention other important skills there as AB, High speed Maneuvering , Acceleration Control or Fuel Conservation . What would a new player think ⌠that before training the ones I added here to level 3-4 , he first needs Warp Drive Op 5 , or all of the 3 mentioned on the page to 5 first ?
Last one is Spaceship Command there , that you also donât need it to 5 as a new player.
To conclude , I wouldnât recommend that page to a new player . To quote them
This is a list of âsupportâ skills
But they forgot to add crucial support skills in there . Not to mention that with some of the skills in there you will be for a long time in the game to just level 4.
They mention the skills I talked about and put those in an âadvanced support skillsâ list . I can tell you that if a new player sees that, heâll just skip it, and think that first he needs the Basic 14 trained to 5. It only confuses him more.
If this page gets linked into the rookie channel , then it is sad. I donât even know why they made it as it is, as it looks they didnât put much thought into it.
Their intention was good, but poorly executed.