10% is a huge advantage with all other things being equal. It is disingenuous at best to imply that skill points donāt make a big difference in subcap, small fleet combat. It also takes millions of skill points before they no longer become a factor in a given ship and build, not even counting how many new players are spreading thin trying to cover everything they want to do instead of just one specific ship.
Learning skills were a big requirement back in the day. Specially with clone insurance being around.
Hate to say it back then with those players thought more about engaging targets and this was less random ganking, as if your clone died youād most like loose some skill points, if not complete skill levels.
If you were killed there was a tactic reason. And any ganker for the fun of random kills had to deal with regional navy patrols and lockout of npc stations.
But back to point skill training has been a key feature of the fane, its what limits player from using specific items and flying certain ships,it also also limits how much resources and isk you can generate,how big your corp can be, etc,etcā¦
This whole topic is made by self-entitled new generation players, wanting everything for nothing, expecting everything to be given to them without the hardyards.