was just looking through some of the stuff in game and it got me thinking about structures, we have big structures and small structures like Mobile Depo’s and such.
however in a game fundamentally about warfare we don’t have any independant defensive batteries. unless you’re using an old school POS even then i’m not sure if they auto lock you and fire or not.
but I digress, I’ve been on a few structure bashes in my time and I’ve always thought that the structure needs to have some more defensive capabilities, other than launching fighters or using weapons which take forever to lock on.
so how about some deployable flak platforms. similiar to the flak cannons which could be moved around in WW2
similar to how a ship can deploy an MTU for example a structure should have deployable flak cannons, these will specifcially target small things such as drones, rockets and missiles, the structure can then start shooting at some of the chunkier targets, the left is down to FC co-ordination.
this would also help provide some protection for structures which don’t have the ability to launch fighters.
my thinking is that flak cannons should be reasonably cheap to make but are a one trick pony, like the moble cynosural inhibitor.
you drop it, it onlines, has a pre-determined time limit then it breaks down.
alternatively you could fuel and arm them manually and have them operate like mobile depos
you shoot them they go into re-enforced, you shoot them again, they’re done.
would make bashing a structure a fair bit more interesting especially if you have to run a gauntlet of death.
not only does this help with the small struff flying at the structure, but could also MAYBE be used to fend off smaller ships such as frigates, basically buying more time for a defence fleet to arrive.
making a small cluster of flak cannons kind of like a miniboss before the main fleet arrives.
thought it might be a little fun.