I miss Starbases because they could be defended while you were not around. You didn’t need some vulnerability window, you would have a chance once it was attacked that would give it 24 hours of invulnerability. You could equip any type of weapon, be it missiles, ballistic, lasers, ewar.
Player Stations, that being Refineries, Engineering Complexes, Citadels, can only use one weapon. Missiles. Slow, easy to outrun, low DPS. Try fitting a Refinery to be defend-able, the lowest quality one. Can’t be done. It can be killed by a single battleship and costs more than the largest starbase including all of that starbase’s fittings.
A starbase on the other hand, you had to be prepared to take it on. You needed a proper fleet. Not just a “Oh I’m bored, I think I’ll war dec that guy and blow up his station today”… You could also warp in to repair your starbase, to try and defend it. Instead, your station can be blown up by a dedicated team of people focused on your station and ignoring you because you can’t kill their ships fast enough. I remember a time when I went to repair a starbase with some friends in null while a PVP defense team held up the enemy in the next system over. It was highly risky for me, but it also involved fair PVP where the players were defending the starbase one system over while their logistics teams worked.
Now lets imagine for a sec, we combine these two together. Stations that can fit starbase weapons, and can be repaired by players. How would that work? How would it be balanced out?
So how do we manage guns?
Well, starbase guns, take CPU and powergrid, and must be loaded with ammunition manually by flying to each one. So, that would be the same with station guns. You take the starbase module and mount it somewhere within a specific range of the station. Perhaps 10KM? Or maybe even 50KM? Or a different KM per station quality level? Then you fly to your guns to load their ammo, or add a module to the game that takes up more powergrid and station, slightly more fuel too, that loads your guns for you from the ammo hold.
Now these guns can be offlined before the station, so if you attack, you can ignore the guns and tank them, or you can shoot the guns and take them down first. They are outside of the station force field after all.
I’ve never used ewar weapons on a starbase, so I would assume that if these had charges great but if they did not, we should include ewar charges of some kind that they use up, sort of like a capacitor battery that it uses when it fires.
You can take control of these guns the same way you did in a Starbase, with the access roles. Dock with the station, and choose take control, or control guns. Control guns gives you control of up to 5 like starbases (though I don’t recall how this worked, I never needed to do it). You can’t control the station at the same time so you might need more people docked to control everything.
You could also make each gun take some more fuel to run, using fuel faster to manage more online guns. Guns don’t self repair either, can be only be brought back online after they are repaired. Can be destroyed after their 24 hour invulnerability period which only happens after shield and armor are lost. Hull carries a resistance that makes it take more firepower or more time to destroy preventing it from being quickly destroyed. Once destroyed it drops its cargo into a jetcan that the war targets can take. Free ammo! Perhaps also a turret wreck that can be salvaged.
How would repairing work?
Well, we have a damage cap. Why not a repair cap too? Make repair modules work only 10% as efficient on a station as they do ships. After all, the thing you’re feeding is massive. It should take a lot more to repair the station.
Now, you can’t repair during invulnerability mode. You have to wait for the station to come out of lock-down from when it was hit. Then you can begin your hull, armor, shield repairs. Station can not enter invulnerability mode again till the shield is returned back to max, or the armor is brought down to zero. If you are on the armor invulnerability mode, station can not enter invulnerability mode again till the armor has been fully repaired.
Repairing your station, or another person’s station in a war makes you become a free target for 12 hours. The attackers can then attack anyone who tries to repair a station that they are trying to take out. Using clever tactics, you can find a way to repair your station, or if the enemy uses clever tactics, they can destroy your station and your defense and logistics fleets.
Modules, Upgrades and other thoughts
Starbases had modules for resistances, we could increase the shield resistance to make it harder to destroy. Why not have those modules for stations too? For Hull, Armor, and Shield. You of course have to choose what you want to reinforce because obviously you can’t do all of them. One of the three layers of defense will be reinforced making it harder to destroy. Personally I’d choose shield but, Armor would probably be a better choice as it would allow you the chance to set up a defense fleet with a station that would be able to protect the station and make it harder for people to ignore your defense fleet and hit the station, aka suicide runs.
For the above, the damage cap is still in place, resistances won’t change that. You’ll have to get more ships to meet that damage cap though. If you have 50% resist and each ship is doing 1000 damage and the cap is 5000 DPS, you need 10 ships. Raise your resistances to 75% and you need 20 ships. Just an example to make sure people understand what I mean.
A starbase could compress ore without docking. We could add a button to any station that has such services available to you on it next to the cargo button that lets you compress the ore in your cargo/ore hold. Or just allow you to compress ore while outside the station and tethered to it. Essentially people don’t want to dock and face a session change each and every single time they do something.
I can come up with more input and ideas towards this, I just need constructive criticism, not “your idea sucks we are pvpers who only want easy to kill stations”. So if you’re going to come here with that, go away. I will report posts that are not constructive as I am getting sick of the trolls and hate.