Lets talk about unlocking more fittings for structures base on upgrades to the structures. The idea would be just like needing a core, you would need to buy upgrades in order to have a max out fitting for your structures and could end up with 8 / 8 / 8 fittings.
Cost vs risk for the structures. What do you think?
Because more slots dose not break the game and should be welcomed tbh! So we get more slots to defend the stru? Won’t matter really like somone has already point out just makes it a expensive stru
We’re not talking about the warp capabilities of structures, but their number of modules, which is a characteristic shared by both ships and structures, unlike warping.
And you pretend that what hold true for ships should hold true for structures.
So warping should, too.
You missed my point. My point was that your comparison makes no sense. Saying “X does not do it so nobody should” is stupid.
This is an argument that makes no sense. You decide on arbitrary limits on where your rule should apply. It’s just “I don’t like it” under a disguise of logic.
The idea was not that ship can have more slots with rigs. The point was, to give more slots to structures with rigs.
And what about giving more slots to ships with rigs ? I don’t care. That’s not the topic, so far.
True that. Structures are so ridiculously weak, they need a complete overhaul instead of some bandaid fix and minor tweaks. Automated defenses during the off-hours at least, to make it impossible to simply reinforce them with a handfull of semi-afk throwaway alts.
Trust me when I say they don’t ignore ideas. They took ideas of remote boosts on capital ships which give everyone benefits from as I took the idea from super carriors and how they where able to hit big area targets with webs and other things which hurt the target ships. Area of effects post of mine.
That’s good. I think that most players would agree that structures need some sort of update. Just a question of what would make them more viable/interesting.