Fleet Escort Function

So does Autopiloting. I am sure trade-offs can be found to balance.

No. None of what you’re saying makes sense. You’re promoting a mechanic that allows a single person to control a fleet. Input broadcasting was specifically banned to prevent several of the mechanics you are attempting to have introduced. Your system would be abused by multiboxers and botters to streamline the process of cheating and as I’ve already pointed out would only discourage actual teamwork.

No it isn’t. Your parlor tricks won’t help you here. Your powers are weak old man :blush:

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How about you fly smarter?

I.e. carry less value or use specialized ships for high-value stuff?
Having people around you to “save” you won’t work as shown by all the antigankers’ attempts over the past years

And remember, if you have 5b of ships looking after a 5b freighter, the defenders will die first, them you’ll die 15 minutes later :wink:

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Lets assume you are the one after an escort. What would you pay for one cruiser escort, per jump?

Please give me examples.

My parlor tricks are non-existent.

I’d fly the escort-ship with my alt or ask someone from my corp to join me.

Or better yet, use a hauling-service and not have to deal with it myself.

How much would YOU pay for a single cruiser to escort your freighter? Ask yourself why you can’t just offer the “escort deal” to other pilots without this broken mechanic? As a contract issuer I would not pay anything for the escort because it is down to the courier to ensure safety and I am protected by the collateral. The courier isn’t going to pay anything for escorts because he needs to make actual profit from the deal and as I have pointed out the contract issuer will never pay the extra.

That’s a bit harsh, they’re just a bit flimsy is all. Basically this change is about avoiding the risk of ganking without having to take any actual precautions like carrying a sensible cargo value and choosing your route and travel time wisely. You’re trying to push a system that allows anyone to muscle past a gate camp or a gank merely by “switching on” a bizarre PvP waiting room of AFK ships around you that will absorb damage for you and automatically fire upon anyone who dares engage you and your AFK army.

AFK play is crap and should be discouraged, your parlor tricks were an attempt to disguise this as a PvP / teamwork instigator instead of a mechanic designed to let you avoid both.

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And you are against this why? If you are so absolutely huge at PVP with your friends, this function would actually be a boon to your activity, no?

I am unsure of whether or not this idea would work, but I don’t see how it couldn’t go both ways, in favour of the escorted or pirate.

Flying smarter is relative. Paying for muscle is also flying smarter in a sense, you are paying for security (which may or may not work depending which groups/individuals you run into) but I don’t think that there is a generalised availability or ease of access for this kind of everyday stuff.

If you do though, please give me examples using in game mechanics and or tools built, excluding the contract system, which is full of scams.

Lol do I look like a ganker?

Not if they all die and you have to replace their ships too

I described the easier ways to get around gankers, you don’t need another useless mechanic that 1% of freighters will use lol

Having ships automatically engage targets like they were drones is not and should not ever happen.

Alts are the worst thing ever to happen to the game, and this is just encouraging more of them.

If you wanted a simple Formation function to form up ships and have them stay in a relative position to eachother, that might fly a bit better. But as soon as you start talking about them supplementing your tank, firing weapons for you, etc, you are way out in loony toons left field.

If anything, that freighter should be absorbing damage for the escorts, not the other way around, given the relative size.

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OMG…so all we need is 38 people playing the game.

No. No to automation. You want a fleet, get some friends, learn to FC…stop asking CCP to hold your hand. And that isn’t innovation by the way, it is just being lazy and having somebody else do your work.

Because, it is not good for the game. What is good for the game are players interacting. You want to reduce this. You are in effect, asking for certain aspects of IS Boxer to be built into the game IMO. CCP banned those features with good reason. Players interacting stick with the game longer, and it is fun.

You don’t want a an escort fleet you want what amounts to a bot. Something that renders the other players superfluous.

Do you know when a gank starts? When a player puts 6.8 billion ISK into his charon that has cargo expanders in the lows. That is when the gank starts.

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Look at this OP… Look. At. This. You are making me like one of Mike Voidstar’s post. The end is nigh…

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TL;DR of this thread:

I have no friends.
I can’t protect myself.
I need NPCs to be my friends.

Conclusion: (classic!)

Go back to WoW.

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Actually you do, yes. :grin:

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There are a lot of problems with this idea.

  1. it automates an entire fleet
    There. That right there is a huge problem. The simple solution for you is to create a player made channel for escorts and freighters looking to hire them. This system goes heavily against the principles that CCP has been trying to develop for, which is less AFK players.
    Honestly though this feature means you can win PvP and not even be paying attention to the screen. There’s absolutely no way this will ever be implemented as such.

Is it the goggles?
I could put the monocle, but I love my current background :grin:

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We have a fundamental disagreement that PVE players should exist to be nothing but soft targets for PVP players. That does not mean I am an advocate for silly stuff like this.

I’d be on board with a Formation function for fleets, akin to ‘Keep at Range’ with greater precision combined with Fleet Warps that assigns a spot to each member of the fleet and keeps them there unless the pilot moves his ship on his own. This isn’t much different to how fleets function now, with everyone being told who to take station on.

I have also thought it would be neat if you could get some sort of damage transference from smaller ships to bigger ships based on size and proximity— thus a battleship could anchor a small fleet by keeping it’s escorts in it’s shadow… but that would have a lot of issues on a number of levels.

But this nonsense of automating actually engaging modules on designated targets and stuff is… I can’t even describe it without getting extremely abusive. You want something like that, propose a new drone or tank module with that effect. Ask for modules to add dronebay and bandwidth, ask for modules that project a forcefield on friendlies that leave the projecting ship outside and vulnerable, ask for goddamn anything remotely reasonable and not hammered dogshit stupid.

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No Mike, everybody is a target. That is where our fundamental disagreement is. If I am out running around in an PvP ship I am no less of a target save for the fact that I am anticipating PvP and fit my ship accordingly. Even my skiffs and procurers, when in HS, are fit with PvP in mind. No matter the ship, when you undock a target is on your back. If somebody wants to they can shoot you. Prepare accordingly. If I prepare accordingly I am much less likely to be a traget…given that there are so many people who do not prepare accordingly. I am not faster or better than the wolves…I am just faster and better than those who tend to get eaten by the wolves. It is the classic: I don’t have to outrun the wolves, I just have to outrun you.

Yes, yes… you are way more elite than all the carebears. Go have a cookie.

You are against anything that makes PVE playstyles have any teeth or defense at all, as has been seen by nearly every thread you have participated in.

This particular steaming pile deserves both our ire.

Only because of preparation and attitude. A carebear is one who actually fits and uses his ship to be ganked. That is why I assert that a freighter gank starts when a dimbulb puts cargo expanders on his freighter then blops in multiple billions worth of cargo value turning it into a loot pinata made out of tissue paper. The gank actually starts in a station or citadel…not in space. The gank starts with the actions of the gank target, not the gankers. The gankers are reactive. They react to a foolish and imprudent player making bad decisions while sitting in the safety or a station or citadel

No I’m not. My point is that many of these targets refuse to avail themselves to the options they already have. Simply fitting reinforced bulkheads will make a freighter harder to kill and thus allow the player to move more stuff safely. Maybe not 7 billion in one trip, but if you are moving that much value…you really should protect it. Same thing goes with people who fit ridiculously expensive modules on to mission boats. Or who mines in a yield fit ship while watching Netflix or a DVD. If you want to get maximum yield, fine. But play accordingly. Watch local, watch to see people warping into your belt, be ready to GTFO.

Now if there is a significant problem and players are using the options available to them then we could sit down have a discussion. But we aren’t even close. A quick scan through ganked freighters, for example, and you see players who…yeah, started the gank process. Similarly with many mining ships. Completely gimped tank to favor yield. And so forth.