Good question. What I expect of ANY game, is at least a standing chance, to actually casually play the game to a relative high degree, without having to pay a RL equivalent of many games, or having to grind 80-90% of the playtime, to just keep playing.
THe Alpha-clone expansion planned, where you can use BCs and BSs, might help a bit towards that end, but even then, its still hard to grind L4 missions, in all out tier 1 stuff. Itll take long to finish the missions, and Id have to also salvage the missions too, to make it worth while. Back in the day, I earned about 100 mill an hour, running incursions (top fitted bling ships), or running the storyline missions once each month etc. Even if I pay for the first plex, the mechanics of the game still changed so much, that those L4 Storylines will be very hard to complete (especially the hard ones). Im not risking my top-fitted Kronos, and risk losing it, because Im rusty about the mechanics etc.
So while I agree that all the opportunities exist in EVE, they arent exactly as easy to get into, as some of you claim. And at the very least, itll take some weeks to be ready to fly relatively as I used to, and I would have lost a minimum of 15+EU or 1.5 bill isk doing it.
@Bjorn Tyrson: Yes, it WASNT much easier back then. But that dosent exconerate how it is now. Its not really an arguement, that because something always was hard, it has to be so still.
In general, Id love if the game were more: Easier the newer you are, and harder the older you get-sort of feel. Right now, its the exact opposite, where the ones least able to make it, gets the hardest jobs, and all the persistent veterans, are snoozing their way through the game, setting up buy/sell-orders and feeling superior in Local lol.
If the game-economy is completely run or determined by players, the game has a lethal DNA that will eventually kill it off, is my point. And since the game hasnt really grown, other than in patches and bigger alliances, Id say that prioritizing a huge change to the core-game, where people can play for free, would be quite healthy. Also on an economic scale. Imagine 1 mill players, rather than 25.000 players.
But I guess maybe the server cluster just cant grow bigger, so thats why they keep the game from growing.