Well in a large member alliance you could just ask a buddy to fuel the structures for you, while you take your leave of absence.
For a corporation, you can ask a corpmate or a friend in a different corporation you give access to your citadel and she or he put some blocks inside every few days or so.
Well stations!= citadels. At least that’s how they wanted it. So why not switch it up?
Have a failed robbery attempt have some consequences and a successful one gets you all the goodies. It’s a robbery after all but I am just spitballing.
I wonder how long it will take the dumb-ass here to realize CCP is just vaporizing wealth so it can over monetize the game CCP master Pearl Abyss demands it. I might agree with this change if it meant structures got a huge boost to defense while online as it stands structures in this game are load bullshet. CCP has realized its idiot mistake of allowing them to anchor anywhere now it’s on a slash and burn campaign. CCP Motto punish the players for our dumbass mistakes. Haven’t logged in a month and I doubt I do again reading this horse shet.
Spoken like someone that does not understand WHs. The best isk is in C5/6 WHs C4 and lower are not that great but still have the same risk of losing everything. 2 if it all about the isk then tell Null they have to remove asset safety as well and let me know how they feel about that.
As for taking an extended break and coming back to nothin, that has happend to many people pre citadel age when high sec POS’s would drop everything in them as well, including fully researched BPOs that could have taken months to fully research.
And here is the best part, YOU DONT HAVE TO USE A CITADEL, nor should you store EVERYTHING in one.
And as for your question, if i lost everything in game would i stick around, no i wouldnt, but my greatest asset in game is my character and his SP because with that i can do anything i want to in game and enjoy it and there is really no way for my to lose that.
First you might need to define what you mean, since it’s a very vague term that can mean anything, some people call 3 visible citadels in a system spam.
what does it have to do with anything, IDK maybe its part of the reason CCP is implementing this, to give players an incentive to tear these down so they aren’t littering space and not being used.
i don’t need to define it, people who need a very specific definition of something generally are doing it because they have no real argument or are trying to derail something, Bill Clinton when he was under impeachment for instance did this very thing.
You are the one asking me what I think about it. I’m asking you to actually explain what version of the word which we know gets used in a whole lot of different ways you are actually meaning before I answer, because it’s clearly a trap, and I actually want to know which trap.
Ok let me break it down simpler, do you think that players have placed to many structures in so high sec and feel that many of these low power structures that are simply sitting in space doing nothing should be removed os should they be allowed to sit in space forever and never be used?
No, people can place whatever they want, in whatever quantity they want. There is no such thing as placing too many structures.
That’s a different matter though, and nowhere have I said I have a problem with CCP changing things to make this sort of structure easy to destroy.
The bits I have spoken about are that
7 days is a very short timer and would achieve the same thing at 14 days with regards to long term abandoned structures. 7 days is only just longer than the low power timer for high sec after all.
That people placed items in structures under the belief they would always be safe. CCP changing that rule on people will lead to a lot of potential returning players logging in, seeing they lost their stuff entirely, and just logging straight back out. There is no need for this, there will still be plenty of loot from active or semi active players who didn’t see the update because they are blind, or don’t care. And the update would achieve the long term goals even if you asset safetied items of all inactive players, because over time the structures will be taken out regardless, as the modules and salvage are worth a wardec if you don’t have to fuss around with timers.
you can make more isk ganking people in Jita then war deccing a structure and bashing it, and considering how many structures there are odds are without the incentive of loot it would never happen.
This is why people already wardec low power structures to get the salvage & module drops right? Because no-one will do it. Also there is an incentive of loot even if you asset safety inactive players stuff. Because you know, not everyone is inactive. It’s just not a 100000 billion isk freighter loot pinata level of prospective loot.
But we don’t need every abandoned structure destroyed within 24 hours for this update to be a win.
This is a funny and very hypocritical argument by CCP and people defending the no-limits approach. CCP keeps touting and pouting about how resources should be scarce, but for some inexplicable reasons space should not be a scarce resource. In the past, space was scarce and people fought over spots on moons for their POS or to keep attackers from easily invading their systems. Limited space lead to conflict because people needed to establish infrastructure to live somewhere. Limited space also meant that people could not easily clump together as, for instance, industry facilities were split between different systems in different outposts, which also led to conflict and interference potential.
It is remarkable that CCP did away with this very successful concept of space limitations in favor of mindless spam. It is as though they were taken over by these idiotic TEST or HORDE hordes and their dumb local spam memes.
Spots for structures should be limited. That not being the case led to all these issues we are having now in the first place. Even with limited space you can still place whatever structure you like wherever you like. The only difference: Depending on where you want to establish yourself, you might have to fight for the spots. And no, this does not favor bigger groups more than smaller groups. Bigger groups already remove any smaller competition from places where they do not like competition. See Perimeter, Ashab, Botane for examples.
Only if that space is worth fighting over. Which is where the limited resources are more relevant.
It does no harm allowing 100 structures to be placed if keeping those structures functional is difficult & they are easy to destroy if not maintained.
What limited space actually causes is structure spam because it forces you to use up all the possible slots in order to prevent other structures being placed. POS towers were like this, they got spammed just for the sake of blocking others. Which is the exact opposite of the goal here, which is to make structures only exist if they are actually used.
What is the difference to now where structures are spammed just because you can? The spam that is caused by limited slots is much less of an issue because you can only have so many per system or constellation. Also, good luck with maintaining the structure spam in several systems if you have to keep 50+ slots blocked around Jita in every system, for instance. It is not feasible even for the biggest groups, as the subsided wars against TTT by Panfam have shown.
Not to mention that Perimeter is an exception from the rule. There are more systems into which people can expand and make their influence known by grabbing the slots. I used to live in Syndicate in 2012-14 and my group was by no means big, but we managed to hold onto a nice moon empire that was regularly being contested by other people from the region and beyond. The limited slots of good moons led to fights over these moons and activity in general.
Yes, good. That led to lots of fight in wormhole space over the control of the wormhole system. Now, however, you just have to manage to get your one structure online and then you can do whatever you want in that wormhole system.