So the addition of Freesync & Variable Refresh Rate support is great, but something I really disliked about the Devblog was the final section, you know, the bit where your supposed to be shown how to take advantage of it. The first parts did a great job of giving us all the rundown on what it does. But the part we all wanted just got a lackluster explanation of, turn on VRR in windows, and look at your AMD/Nvidia settings…
I say this as I have in the past spent time trying to get rid of screen tear and stuttering in games, in most games its a simple case of having a FPS limit cap and making sure V-sync is turned off, but as eve has no FPS limiter, and the dev blog doesn’t explain whether turning on V-sync will actually be the right way to take advantage of Freesync, I feel like i’m at a loss? Maybe i’m dumb and just don’t know how it works, but, this is kind of my point, I wanted a better explanation for this feature!
Second point which has also been a gripe of mine since it changed a few months back, but FPS throttling on inactive clients, when your using a dual monitor setup and you switch from one client to another the games actively throttling clients, in my case this is actually really unhelpful for the content I’m running, I want to be able to see everything happening on both screens the best my hardware can manage it. This never used to be the case and I would love to go back to it honestly, or have the option to throttle if I want too.