From Extraction To Production: Update

What is the point of making mining more safe ? @CCP_Psych ?

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I have liked all the changes so far! adapt or die true in the game true in life.

giving active miners a chance to react while it doesent matter for ganks to deal with afks and or bots.

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how is your math?
when you wrote this answer. did you made the math ?
can you share, please?

On this patch why the complicated compression with rorquals,orca and porpoise? What not have instant compression but with efficiency loss in relation to the skills used or ship used ie rorq the best porpoise the worst.
Also capital prices are just ridiculous. I can build a marauder for less than a billion now (hull)
But a dread is 9b! If it was brought down to a manageable level say 4-5b that would b a lot better.
Or buff the dreads to make them worth the 9b in the 1st place.
I’m at a stage where I want train caps now but what’s the point??? There to expensive for the price too hard to build and 20 kikis would give it a bad day because they can’t track ■■■■

I know I have not been logging on as much because its the same subcap hac meta every time
Munnin munnin munnin
Which no meaningfully progression
The answer to cap proliferation was t2 caps more ships to fly etc. Not making damn near impossible to even own a dread

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CCP wanted to make leavers they can pull and adjust so when things got to good or too bad they could adjust it. The price for dreads they want to be felt to LOSE a dread and it is now, before it was not. NULL block will build captials regardless if its a loss or profit cause they cant stay in power if they dont have the ships to defend the space.

PS Eve has many many diffrent jobs if ya dont like munin munin munin do something eles.

Why would bots get nerfed by that? Moreover, in the last years, CCP has been doing everything to punish human players and promote botting.

Your proposal to nerf the orca’s mining yield command burst, for example, would nerf income for human operators but bots wouldn’t care, an obvious solution for a bot would be to (autogenerate) accounts and use a higher number of ventures to compensate the loss of the orcas’ yield aura.

Human miners on the other hand would just use less barges and more orcas, not like there isn’t a preference for them anyway already.

Assuming a Mining Command Burst installed on an Orca can affect only up to 4 members (of cause, human operators are punched in the face again by doing randomizing the actual number and the affected member every cycle), how many players does it affect if it’s installed on a Porpoise? Or A command dessie? A T3C? A Command Ship? Or a Combat Battlecruiser?

Would a Shield Command Burst on the Orca also be Nerfed? How do I see which barge is affected by shield command bursts, since I usually want to prioritize the weak targets (otherwise I’d just ignore barges altogether and went for the orca). Is it Orca specific, ORE command ship specific, is the Rorqual also affected, is it just the foreman module or does it propagate to anything on the ship that fits a foreman?

It’s never been bots that got slapped by scarcity, unless they were poorly programmed. It’s been humans. Because it’s humans that don’t want to bother checking how much volume is left on each rock any barge is mining, all the time, and will accept some cycles being partially lost, while bots can just cycle the survey scan every few seconds, readback the result and compute the time left for the rock to finish, and with this information, stop the mining module preemptively with on-second precision. A human might try to act professional by trying to remember he needs to stop the miner manually at “after about 3/4 of the cycle”, but there’s no way a human operator isn’t losing mining yield to a bot even when the human tries to be efficient… The human operator is even de-motivated from trying to stop the module as early as possible by the fact that a module that was stopped cannot be re-enabled within 2 seconds, so it’s better to overshoot then to stop too early. Noone cared about a few seconds worth of yield when it was one cycle in some dozens, i.e. some second every 30 minutes, but with scarcity it’s now every seconds cycle that human operators are being outperformed by bots, or loose some seconds every 2 minutes even if the human tries hard. And most don’t try at all, so they lose half a minute every 2 minutes in average.

The “solution” for your proposed Orca mining yield command burst nerf, btw, is to boost 4 members, then have all barges drop fleet. The burst will remain effective for more then 2 minutes on the barges, but the Orca’s foreman cycles every 1 minute. After the first 4 barges dropped fleet, 4 other barges join the fleet, and the second cycle will boost those 4, for a total of now 8 barges that are concurrently boosted. Upon completion of the second cycle, the “new” 4 barges drop fleet and the previous 4 join. The third cycle will then burst the 4 “old” barges, while the buff on the “new” ones is still active. Permanently 8 boosted barges, using a counter-intuitive approach that defies the purpose you would create a party in any other game, humans won’t do it for a prolonged time since that adds workload on the survey scan monitoring and waste monitoring, and bot developers would add 5 lines of source code and recompile to get another fleet-total 35% yield over human operators that use the same mining fleet configuration, on top of the yield bonus they already have with superior survey / waste monitoring.

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I do agree with u dreads we’re too cheap but now there just way too expensive. I think 4b mabe 5 for the hull is no bad. But 9 is too much.
Supers at 30ish bil
Titans at 60-80 bil
What ever u do think, people are voting with there feet and there off playing other games. Ccp has to make eve fun not just boring grinds for ridiculously expensive ships

A t10 ship in world of tanks is at most £80 quid mabe
A super is £800 quid in plex I think
God knows what a titan is.

Ccp shine some love on the players instead of hitting every 1 with a bat.
Few more hits u won’t have a game at all…

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The worst nerf they did to the game was the removal of the in game jukebox… completely uncalled for…
Maybe CCP thought the jukebox was encouraging mining instead of doing PvP… It did indeed encourage me to lvl up exhumers and start mining away when listening to the iconic Below the Asteroids song…

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Ten times this isnt enough.

Remove caps.

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9B ISK nowadays are less then 2B ISK were a year ago though. A year ago, endgame ISK generation was about running lvl5 anoms in a supercarrier, and it generated 100M ticks if you were good and lucky. Nowadays, ISK generation is about running abysalls that generate 500M per tick.
The abyss was around a year ago already, but when k-space ratting still was considered something worth doing, there were a lot less grinders printing their ISK in the abyss.

If you hadn’t cut the sentence, this is what I said in the full sentense…
Waste has no value besides that.

LOL the thin skins in this game now, flagged as inappropriate by CCPA shills

Where prices were on things in '14/15 was pretty good.

Faction BS were around 900m-1.3b.

BS were a bit too cheap at about 150m IIRC. But not too bad.

Carrier/dread hulls were around the 2bil mark, with some variation per hull.

Supers were around 25b and titans were, in the range of 80.

I might be a little off because there’s an awful lot of dust on that particular file, but those numbers feel about right.

Those were pretty decent. It allowed for supers and titans to still be difficult to get ahold of(especially as there were a lot fewer then), and also for groups to focus on BS/capital scale warfare. It also allowed other groups who didn’t usually play in that range to occasionally buy and throw a fleet down for fun without breaking the bank or flooding the market to the point of crash.

There were other problems in the game at the time, sure. But as for price/cost vs value, that feels about when the game was best balanced. It could have been done during the ramp up from the Rorqual changes, too, if CCP would have given up on the idea that titans and supers were supposed to be special while rolling off the assembly line in droves, and instead rebalanced them to be ‘just another ship’ in the chain. They never really got the hang of that.

Has anybody at CCP mentioned what shall happen to the mining crystal blueprints once the changes go live? Since they are stuck on their silly “A”, “B”, and “C” types (and apparently, thinking of better names must be difficult), personally I would rather see my prints become a relic of old and remain “as is”, but without the means of producing any crystals from them. I will accept my current stock of mining crystals to remain “as is” too.

But I have very little faith the change will be random and sixteen prints are destroyed. Perhaps an excuse of data base entries would be an issue; yet at the same time another entry for some dumb trinket that collects dust in everybody’s stations for eternity (if not reprocessed immediately).

i just happened to see your post, and it does go against forum rules. so… take that as you will.

Why not a mobile deployable compression unit? Something else to shoot for those included. Suitable for the solo or small group or highly mobile mining fleet.

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will not be random conversion… all will be converted to A types(where applicable)… I do believe that applies to the crystals themselves also… I don’t have any info as to the already researched will be controverted straight across but I’d going to assume they have thought about that.

Why a deployable if it could be a very useful additional role for already existing mining support ships?

Because maybe solo, and since the guist here seems to be moving from the support hulls as direct miners. Or just a small group still train in, not yet learnt command/support ships. Or ventured into some dangerous space, where a bulking non-agile ship is too much of a risk.

Why is there a mobile deployable fitting module - if there is the option of a nester or orca?