Good to see the update modified from its original version. We can probably live with this new version
CCP doesn’t like “croissant” i’m guessing lol…
It’s due to the increase in quantity , i’m guessing the size of asteroids is tied to the ore quantity so it gets bigger , and when they generate the world from downtime they spawn in at 0km and then they bump each other out creating this mess , while before it wasn;t an issue as the chunks were smaller would be my guess once again…
If this was done intentionally what the frick man. If this is indeed intentional it’s just an “hidden” ploy for them to encourage you to get a 2nd or 3rd or 4th mining account so you can reach those far away rocks with your strip miners while getting boosts… Shame on you guys shame on you.
Edit: fixed some typos*
You do realize that once you do the math this “New” version, is EXACTLY the same as the old one yes? All they did was change different features, and change some names, so the effect would be exactly the same. While fooling people like you into believing they actually compromised when in fact they didn’t.
Essentially, you just got Jita Scammed by CCP.
Thanks for the reply.
What about the 2 mid slots for the Procurer?
The larger roids were put in place to accent the residue or waste mechanic. Remember that a % is based on a total. THe larger the number the % is from the larger the actual %.
So if you waste 5% (Example) of 5000 you will waste (Residue) less
Than if you were to Residue (Waste) 5% of 25,000
Because 5% (Example) of 25,000 IS more then 5% of 5000
So basically the increase to the roid size was not a buff to resources, but in fact a major nerf to a miners ability to acquire them. As when you cycle the waste/residue down to 0 from the number you waste 50% to 80% of the larger Roid value vs 15% to 35% of a smaller roid value.
The problem is that CCP thinks it’s players are stupid and can not do basic math, when the game REQUIRES an intelligent mind capable of doing complex arithmetic for 99.9% of Industry and Marketing. As well as a mind capable of reading between the lines.
The company that Acquired EvE from the original CPP, is trying to do what all Asian MMORPG companies do. Simplify the game so much that it is just grind grind grind, and Microtransactions to help you grind grind grind faster.
That was to nerf the tank specifically the defensive resistances to make them easier to kill. (Because that is the only reason you would do that), and to ensure that there was no way to effectively make a “Battle Proc” which might actually be able to defend itself from the ganker that will now have absolutely no problem catching you because your align time is now 20+ seconds.
This is especially the case because all the critical ores you need are in lowsec to even build t1 ships. Without procs to get at it, these resources will dwindle on the market (Just like Ice is doing). Further inflating the economy.
The entire goal is to destroy industry in its entirety. So that the game can be simplified over the next few years into a more Mission running based type game like most Asian MMORPGs. You will Grind grind grind, and pay money to Grind grind grind easier.
Same for me, I am not going to bother mining garbage belts like that. Back to mission running for me.
Which seems to be the aim of CCP to begin with, They sure do a lot of updates to mining and industry that make it an absolute chore fest. I have a job I get paid for, I don’t need a second one that doesn’t pay me a real life salary.
I’ve been posting a bunch of complains, but I’ll make a change for this.
I think that reshaping the belts is a good idea, the previous half-moon shape was definitely repetitive and really brain dead wrt navigation - actually it required zero navigation for a fleet with some range links.
There is probably still some fixing to do, e.g. as you say bouncing 60 km away isn’t that nice, and also I think when redesigning a belt, maybe it makes sense to actually design it as a belt, you know, instead of some cloud of rocks…
Well ships can go on auto-pilot for a long time, transport goods to make a profitable return. Are we talking about needing play that requires regular engagement with keyboard or not?
It seems to be lot of magical thinking that nerfing the yield bonus on the Orca will transition miners more vulnerable barge/exhumer and into either group or Corp play. Yet the under-tone through this and the previous thread has continuous preferences towards tank over both yield and cargo. So, we now move to a five hour AFK miner and the use of tech1 drones (i.e. slower) for less waste. Mission Accomplished, I am sure it will make a nice CSM Resume centrepiece for all involved.
It’s not the shape per se that’s the issue…it’s the tripling of the hitboxes that send roids into massive distances apart. Add to that the reduction in mid slots for some barges and slower speed/align times then roid collection is considerably nerfed. That isn’t prosperity.
I’d love to see a real asteroid belt orbiting around the sun behind the planets , one massive belt that goes on and on all around the system, similar to belts found in Elite Dangerous those are good realistic asteroid belts. Unlike the dogpoop CCP served us Yuck.
i use 20m sp to grow up my t2 hwak .you waste my sp .ccp
Who decides what is and what isn’t “really eve”? I remember CCP praising EVE for the sandbox it was and boasting how it was filled with emergent gameplay? Hasn’t mining been semiAFK gameplay for …ever? They suddenly decide that whole strata of players should play a different game and expect them to like it.
I used to be doing highsec combat exploration and 3/4 to 4/5 of the time I was in warp exploring. I too was watching TV or doing stuff outside of the game most of the time. Was I playing EVE wrong?
I assume gatecamping is also not the most active playstyle. Are they playing it wrong?
Fighting your own playerbase based on false premises and feel good assumptions and slogans.
Abundance breeds Complacency and Scarcity breeds War Predictable Inputs lead to Stagnant Outputs Autarky is Anathema to Free Trade.
I agree gate ganking is the most AFK play style in the game. Supposedly they are there to stop people from afk flying through gates but they just sit there watch netflix and have one lookout actually active for 10 gankers who are afk until the victim comes.
So CCP prefers the AFK play style that causes destruction as that improves their bottom line.
Bomber fleets and structure bashes easily topple gate camps at being afk.
A semi competent FC knows what targets to go for, whenever someone survives being bomber-ed, it was because half the bomber fleet was AFK and didn’t engage. Unlike in the AFK camp, the AFK bombers and especially the AFK hotdropping bombers won’t be the ones dying though, as they stay cloaky or fail to take the jump, but those who were active and decloaked to engage will be the ones who die if too many fleet members were afk.
One, you yourself have admitted you don’t mine.
Two, when CCP is in the middle of figuring out how to address a whole slew of patch issues, maybe don’t say stupid stuff in the guise of “obviously teasing” - because who’s to know?
I was going to continue, you seem like a decent enough dude, I think you’d honestly try to improve but… it really doesn’t matter, what one persons post says, to someone who thinks they’re right. Does it.
Resubbed coming into this patch because CCP seemed to be listening to the community.
Unsubbing now because numbers don’t lie, but CSM and CCP clearly do.
Then maybe don’t go live yet, if you’re not done with the patch? Look around the world, gamers A) understand delays, B) are praising companies that hold releases to polish them.
As a miner, nothing that’s hit live feels, looks, or has the result of a buff. We may not have understood what “scarcity firmly ending” was meant to look like, but I’m 99% sure it wasn’t meant to be the same carp in a different arrangement. Wasted all the dev time on this patch. Should have just nerfed the Orca and said “kay we’re done!”.
PSA: Yup, I’ve done the alt-mining thing, yep I was trying to get into an alliance this return because mining on alts is boring AF, and I wanted people to share it with. Not socially, I hate talking to people, makes me anxious - that’s why I’m a miner - but working towards a common goal. My issue isn’t ISK (mining makes nothing, it always did), my issue is I’m not interested in working towards a pile of T1 cruisers just cause that’s all that’s actually going to be risked - same as I fell out of the alt-mining-party because… what was I actually working towards?
Ok some thoughts on the mining whatever. It just got quite a bit less fun. It seems like all of the changes are negative.
I waste cycles because of the new waste mechanic. If I lock one roid with two modulated strips (T2) using T2 A crystals One invariably finishes slightly faster on the last pass and the vegas casino mechanic of random waste poofs my rock and wastes my 2nd strips cycle. If I target 2 roids with similiar M cubed material one poofs while the other still has several cycles left. I am being penalized for having enough skill to be using T2 modules and crystals. That is crazy!
The field size on these new belts makes it extremely difficult to pick out complimentary targets to mine. I quickly learned today it was faster to fly out in a faster MWD ship and make 10 bookmarks in strategic spots to allow my two ship mining fleet to warp to a celestial and back to the belt to save time. Even then I was bumping into roids that were apparently closer than they appeared even though I was looking out the windscreen and not the side mirrors.
My beloved skiff is so slow now and easily the worst exhumer for hisec mining. I would have never considered flying a hulk but now I have to give it a try as the skiff has no real upside anymore. I liked big tank and fast. Now I have reduced tank, slow as molasses on a winters day performance, less mid slots and a 50% bonus to drone damage. Sweet!
My survey scanner even when boosted by my orca boost has a pathetic range for these huge fields. I could put the survey on my orca but really? I pick rocks to hit while driving the mining ship not the support ship.
So options. T1 strips less yield, less efficient, no waste. ORE strips, more yield no waste exorbitantly expensive modules that bling me out and actually make a gank MORE likely. T2 in hisec is dead which makes no sense.
If there was this kind of waste in mining in space or otherwise your company would be out of business. I can’t even figure out exactly whats going on because there may be some hidden math but I used to be able to look at activation time, strip II yield in m cubed, and T1 or T2 modifier to yield and I could honestly say T2 is better. Now it feels like 50% of the time I mine 5000 units of x ore and blow 5000 units off the rock gone forever!
I have read all of the updates to mining etc. but someone needs to explain how T2 is better than T1. It does not feel better by any means. /end rant.
I think it’s a good new beginning for new players and veterans. I like it I don’t why people is so dramatic.
Thank you CCP
our beloved mastermind kenneth was talking about orcas in hs . well thats your opinion my opinion is wh space is kinda safer to fly expensive staff if u know the mechanics and spend 30 min before doing any mining or rating , while nul got filaments wh that can appear from nowhere .About getting your investment back in a day of mining is kinda big words .how many alts are u going to use and what are u going to mine?plz enlighten us .maybe throw some numbers .
Well I think you need to petition CCP to completely get rid of tidi then, Kenneth.
Because me and the bees won a heap of battles during the Beeitnam war playing during the commercials.