CCP, thank you for the quick update! Some comments I have about your update:
Compression
I’m glad you postpone it until you have a system that works well. I still do believe that compression loss is a good idea that could enhance gameplay by adding additional meaningful choices, but it should not add tedium.
Mining efficiency
Mining waste adds more depth to mining in the form of a meaningful choice between efficiency and yield. I like that.
But it created a problem for newbie miners who did not have the SP to make that choice. I’m glad my main issue with mining efficiency is avoided in your new proposed numbers: which is that newbies had more mining waste than well-skilled players and had no choices to reduce that.
However, you may have gone too far. T1 modules and drones now have 0 waste? Why should using T2 modules be a downgrade when you want to mine a field efficiently?
Suggestion: give T1 modules and drones a baseline non-zero waste. 34%, just like T2 modules with efficient crystals.
Benefits:
- Newbies still do not waste more than efficient high SP players
- Efficient equipment like faction minining lasters can have 0 waste and be special.
- People wouldn’t feel punished for scaling up from T1 to T2 efficient equipment
Bonus idea: add an accessible ‘efficient’ meta module with low (T1 level) yield but with less waste, so that new players with little ISK and low SP can also make the choice between yield and efficiency.
Rorqual changes
Glad to see the nerf to ore yield is still there. Total ice yield seems barely changed, but a large part of the yield bonuses moved to the industrial core.
Mining Frigates & Porpoise
No changes, great!
The current state of the Prospect, Endurance and Venture seems to be fine, so I’m glad you leave them alone. Porpoise as well.
Just one footnote: the usefulness of the mining frigates depends on the yield of the barges. If you buff barge mining yield, mining frigates will fall behind and will need changes as well.
Also you plan on adding gas mining to barges, which will disrupt the use of mining frigates for that role. Please do keep mining frigate usefulness in mind when designing barge gas huffing! Ideally mining frigates should not be (far) behind barges.
Barges / Exhumers
However, we understand that some of these ships are not survivable enough. To that end we’re working closely with the CSM to define the best approach, but our end goal is to significantly increase the EHP of all barges and all exhumers as well as their mining yield.
Nonononono. No.
Neither their EHP needs a significant increase nor their mining yield needs a significant increase. In fact, I would say they need no increase at all.
Barge EHP is at a good spot and barge mining yield has only one problem currently in the game: it is too far behind Rorqual yield. But that problem is getting solved, right?
Barge mining yield
First, yield is relative.
Barge yield is higher than that of mining frigates.
Barge yield is lower than that of Rorquals
If Rorqual yield is nerfed, the relative value of barge yield already increases even without touching their yield.
If Barge yield is increased but ‘mining frigates are untouched’ then mining frigates will become worthless as they currently already are barely worth using in situations where barges can mine due to the much lower yield.
The only reason barge yield would need an increase is if miners cannot fulfill the ore supply in the game. But in that case mining frigates also would need a yield increase to keep up.
I doubt this will be the case however - if prices of ore go up due to reduced supply, more people that currently think mining is not worth their time may pick up a barge and go mining when mining pays better. Unless there is not enough ore in the game, people can and will solve this problem themselves.
My recommendation: Do not increase barge yield (for now)
Barge EHP
Barges and exhumers are survivable. They are very survivable, if you pick the right barges: (Procurer, and Skiff).
If you want to equalize the barges by giving them all significant EHP, why would people make the choice to pick the ‘survivable’ barge or exhumer of the three when they can pick a barge which also has convenience or yield instead on top of survivability?
My recommendation: Be careful with EHP buffs!
Also understand that miners may ask for EHP buffs for their ships, but there are other players in the game as well who shoot those barges and exhumers. A Procurer is a very tough nut to crack for solo hunters and solo gankers. Don’t remove the gameplay of those players by buffing the survivability of the other barges and exhumers beyond their reach as well.
Closing the Mining Gap
I like where the Rorqual falls in the new graphs. Useful, but no longer far beyond the rest. This will be great for barge and exhumer pilots!
What I would like to see is a similar graph but with mining frigates. I would want to know how the mining frigates compare to barges for ore, ice and gas mining. In my opinion it would be ideal if the mining frigates were not too far behind the slower barges, say 10-15% slower.
Moon mining, resource distribution, blueprints
I don’t have much to say about these, but others may, so I’ll leave it at that.