You don’t even need a skill injector, alpha accounts can be created with 1M free skill points. It literally only costs a Catalyst
Duty Calls
What do you want me to do? LEAVE? Then they'll keep being wrong!
You don’t even need a skill injector, alpha accounts can be created with 1M free skill points. It literally only costs a Catalyst
That catalyst is a login reward on the second or third day if you select gallente faction when creating the capsuleer, too
A smalle sig radius for mining ships would be a welcomed upgrade, hopefully the devs are listening…
Mass 30,000,000 >>>15,000,000 ??? Is it a sig-n???
If so, I actually like it…
haha, true
I mean, that all looks entertaining.
Easy there. You don’t want people to actually have some idea of what they are talking about before they launch into ridiculous internet posts do you? That’s a pretty high standard for the internet, and apparently an unreachable one for that guy.
What do you want me to do? LEAVE? Then they'll keep being wrong!
Mass 30,000,000 >>>15,000,000 ??? Is it a sig-n???
If so, I actually like it…
Jumping Barges through wormholes in order to get to the rocks wasn’t done alot anyway, so nothing is lost.
With the mass increase messing up the maximal speed, and the increased signature, Ganking barges with Rage Caracals might be a thing. Rages on skilled up capsuleers acchieve perfect damage application on things that have 200m signature and while the barge can accelerate to reach a speed the HAMs wouldn’t apply perfectly any more, it needs 40 seconds to reach that speed… assuming it doesn’t get webbed of cause. Caracals don’t poof to Vortrons, are tanky enough for the drones that even a larger group of barges might be equiped with to just deflect, aren’t instaclapped by Gate Guns, can engage out of considerably higher range then dessies, and T2 HAML fit caracals are not really that much more expensive then T2 Blaster Dessies. And when bored of highsec, the caracal operator can drop the caracals into a nullsec ESS that can’t be entered by dessies, just to find out that the caracals aren’t fitted with afterburners :3
Time to schedule some HAML BPCs🔥
Why is faction gas hoarder under ORE? Are not gas harvesters under syndicate? Would make more sense to put the harvesters and hoarders under same faction tbh… Or make ore a lvl 4 security missions… to lower the price of the faction stuff a bit…
So you guys are going to take away mid slots from the skiff and procurer. You added low slots to the procurer but you guys think that mining ships are shield tanks?
Where the heck does that make any since?
There is something serious wrong at CCP and the last 2.5 years of garbage is proof of that.
Please reconsider the proc/skiff midslot reduction. I am aware y’all want to bring the barges/exhumers more in line in terms of the slot layout, but what set the proc/skiff apart from the others was it was the tanky beast that could actually be used in a combat fleet.
With these midslot changes it is going to hurt the proc/skiff more than I believe you guys at CCP will realize which is sad, because the proc is the king of lowsec mining and it is fun to surprise unsuspecting hunters with a scram/web. With the changes that won’t be as feasible since now we must choose between mining upgrades, armor tank or utility mids such as the scram/web.
(also sorry for the direct ping)
Well no matter how you slice it. Most miners like to be in High Security space. I had three omega accounts and loved to mine Kernite Omber and other ore anomalies accessible to me. I watched CCP introduce moon mining and remote ORCA mining. I watched them introduce incursions that pumped stupid amount of ISK into the game! That created hyper deflation for ships and whatever! I did not care. I enjoyed myself. CCP in a moment of misguided madness decided to declare war on my High Security play style. Suddenly I was RESPONSIBLE for the hyperinflation? No more Kernite, Omber or any other ORE. High Security is a vast desert for PVE now. Sorry, mining Veldspar only gets very tedious! Also thanks for making my training for all the other ORES basically USELESS now! As a Hospital worker with random days off and I rotate shifts I am a very poor candidate for a mega alliance. Also with honor and respect I have enough bosses at work and frankly do not need more bosses on my time. Now I can hear it now! Go mine in Null, Low whatever !!! NOPE! I will not pay to be bossed around. Did that before and within 20 minutes some alliance tyrant would be issuing me orders! Not a fan being ordered to surrender my ORE to pilot frackface and handed some ISK. Try to fly alone and forget it! BOOM! I will let my accounts and gear rot in Doomhelm before providing easy kills. MY VOW!!! My calculation is that CCP has lost out on almost 500 bucks from me since January! I can hold out FOREVER ccp. Can you?
Yeah they can. Plenty of other people to spend money on the game.
Why the drastic nerf to the procurer/skiff? It’s just a series of weird, meaningless changes for the sake of changing something, and it’s just outrigt bad and illogical in every aspect.
Procurers/skiffs are the smallest of the 3 barge/exhumer models, but is now the same size as the covetor/hulk, the largest of them.
This smallest ship will now for some insane reason be twice as heavy as the biggest ship.
Why reduce the skiff flight speed to almost half?
Why make the skiff so big we can’t store 4 of them in an orca anymore? With these stupid changes, there’s only room for 2.
Why remove a so important mid slot? If anything, it should maybe have yet another.
Why up its target range to 67.5 km when it can’t reach that far with any mining modules anyway?
Also, why the total bonus to waste for ore and syndicate modules? If so, also create faction modules we can get in highsec LP stores, like “federation navy miner”, “caldari navy gas harvester”, “republic ice miner”, amarr navy module for so-called rare ores, etc, with the same 0% waste and, with the big and important difference; they would be obtainable and soon enough more reasonable in price.
Emka -
Please don’t forget that the foundation of these changes is to prompt you to purchase more accounts and thus buy more plex to boost these new accounts to your current levels. Thus your question about CCP making the Skiff so large that instead of four, only two will fit into an Orca, well with another Orca account, you can carry those two other Skiffs!
And yes, it does appear the current batch of developers have never played this game at all, at least on the mining and industrial side.
another funny thing. the changes effectively drive the need to multibox, but requiring more “engagement” makes it harder to multibox. so it really is a mixed message with no clear direction. again, if any of the devs had actually spent a few hundred hours mining they would look at all of this quite differently.
So I thinking mining barges huffing gas is a good thing (although shutting out the Venture of huffing a bad one) but I think what you should do is make some gas sites have 88K mm of gas. The reason for this is that current anomalies don’t let barges use their oreholds (if they could huff gas) to their fullest extent.
Upping the ammount of gas in the anomalies could alter the market. So I say make 3/4 of the gas sites the same size as before and 1/4 of them have 88K worth of gas.
And the gas site spawn rate would need to be lowered so that less gas sites spawn so that the total gas is the same. If you implement the changes are proposed, barges huffing gas would spent a lot of time warping around, and I think larger oreholds (please don’t split it into 3, just one for all is fine) should be something they take advantage of.
Really happy about the Mackinaw stats, I hope they’ll stay that way, especially the PGU and CPU buff.
yeah, the lack of tank of that was aggravated because the low PG was forcing weak mid slots
the foundation of these changes is to prompt you to purchase more accounts and thus buy more plex to boost these new accounts
I want to see the new stats applied to the Proc/Skiff on Sisi (currently not updated according the the latest post from CCP Psych), but from what I saw on the previous iteration of changes, to get the same amount of ehp, you have to cut on yield (low slot yield module, now dedicated to tank). So this aggravate the nerf, both to tank and yield for those ships.
Again, I want to see the latest proposed change on Sisi before I throw in the towel about mining. But I’m not going to multibox to compensate. I’m not going to reward CCP for this kind of nerf.