In PYFA I clicked Global>Attribute Overrides. Then I punched in the new hp, powergrid,cpu,capacitor values. Clicked Global>Turned Overrides On. That fit is capstable 60.3%. I just whipped up the fit to test out the new numbers. I picked those faction modules because they’re so cheap, they’re less than 3mil each.
the barge/exhumer changes need more work. As it is now live on tq, procurers, the TANK focused mining barge, can’t tank nullsec belt rats for more than 2-3 minutes while grabbing another character to kill them with. You are greatly reducing their tank by reducing both the number of midslots and base shield hp.
How many times do we have to say it? These ships arnt survivable! you acknowledge hearing this in the section about then continue to make it worse! The skiff changes are equally counter productive. The choice between yield and tank already exists: the ship choice itself.
Instead, you are removing choice: if the tank focused barge/exhumer are unable to tank, you might as well go max yield since you’ll have to warp off often enough the ore hold focused barge/exhumer won’t have an advantage
If the Makinaw will have the stats just shown by Orionchine a few posts above, the Mackinaw now is the new Tanky Exhumer. With 134k ehp, it should be able to tank NPC dreadnaught spawns for at least a minute and at the 146 ehp/s passive shield regeneratio, subcap spawns for infinity
Also, in tranquility right now i.e. before the update, a Procurer can tank any belt spawn passively. I’ve tanked the 3BS 3HAC spawns with capsuleers that weren’t skill maxed on the procurer, and if you’re refering to diamond rats or incursions ones, those aren’t supposed to be tankable by any ORE ship. Maybe spider crabbing Rorquals might be able to tank them, but I wouldn’t risk my Rorqs to find it out.
If mackinaw is do tanky, how much tank would have skiff after patch? Should be even more tanky to be considerable.
There is something that can improve explorarion frigates and porpoise that will support ninja gas harvester gamestyle that CCP love so much. One thing is 4th high slot for prospect to fit 2gas harvesters, cloak and probe launcher. It would make it much better than venture in gas huffing. Second is gas huffing drones for porpoise and maybe some bonus for cloak. That would really make porpoise much more usefull support for expedition frigates in wormhole gas huffing.
If that Mackinaw tank is real on Sisi, it would fulfill the wishes of many miners but it would also show that CCP can’t design properly. More tank for the Mackinaw is fine and needed but giving it more thank than the Procuror or Skiff is not what the Mackinaw was designed for, nor should be able to do. That would obsolete the Proc/Skiff and probably even the Covetor/Hulk because more ore hold beats more yield. You would think that CCP would learn from past mistakes of obsoleting ships (Rorqual obsoleted all barges/exhumers, to be precise) but this is apparently not the case.
remove waste mechanic please thanks
With kitchensink items and Orca unimplanted shield extention command, I think about 163k ehp is the highest it can go
The shield harmonity command is only really usefull if you have active repairs either localy or remote, and mining ships usually don’t get either.
It would still be at disadvantage over a command destroyer with foreman, as the dessie either booshes off the ventures/prospects if danger looms, or in prospect of boosh-suiciding with the attacker, pulls all hostile attention on itself, which might allow the frigates to escape.
Gas Huffing Drones would just cause Porps to spider afk huff in gas signatures because they can spider crab the sleepers, but once players showed up we would see a huge outcry here about how weak Porps are and them needed to be buffed.
Porp in a gas cloud can’t cloak, while outside the cloud it can be tackled by bombers, which is more dangerous then not being able to cloak. It aligns in sub 4 seconds, and therefore can just warp to a ping and bounce or use a regular cloak there before being combat probed.
Wouldn’t it rather be Interdiction Nullifier, Covops Cloak, Covops Cyno and Probe Launcher?
Actually with or without the update, the role of a Prospect is either hunting for targets to blops on, or to be hotdropped to act as tackle as all other ships that can be hotdropped have poor sensor and/or poor agility
As a mining ship it’s just too expensive, too little advantagous over a Venture, and it’s primary advantage, which is to be able to cloak, is useless in gas clouds because the gas cloud prevents you from cloaking, while you want to be in it’s middle to prevent other cloaky ships to approach you unnoticed.
Does anyone have graphs about m3/sec mining speed on the last published changes ?
Looking forward to seeing what you want to do with them in the future, but even unchanged, it would be usefull to have all dedicated mining ships in the graph, for context.
I don’t think 2 more ships would make it too cluttered.
Boo
Boooooooooo
Stick to your guns and do the things without going back on it please.
If you are going to go back on this, please remove Quantum Cores too.
Well, after 2 years of playing the game I finally think that feedback should be given.
1.) Remove the waste mechanic. It just has no place in mining whatsoever. The act of mining is the breaking down of raw ressources into transportable bits and pieces. There is no room for any waste mechanic in any case. If bits and pieces would break off then the lasers are supposed to catch them as well and deposit them in the hold. Those things are build for those reasons. If they were as shitty as the ones offered in the new patch engineers would build better ones. The owner of mines (or Moons in EVEs case) would pay for such development). Now waste has a place during reprocessing where time and effort/investment can make sure that you get more or less out of your raw ressource (thereby refining it, hence the name Refinery). But alas, those are already in the game in the form of reprocessing structures, modules and rigs. So if you want to change something in waste do it there.
2.) It is clear that some form of economic warfare shall be introduced. Then by god just name it that way. Introduce anti-ore bombs, smartboms, rockets, missiles and torpedos and have them be mounted on combat ships not mining vessels. Introducing a ‘waste’ concept for these purposes just fails.
3.) IMO compression is the fail of the game, as it allows you to completely centralize the act of reproccesing. Compressed ore is highly mobile all across the known galaxy and in/out of WH, while actually it should require immobile infrastructure (something to be fought over, somewhere where economic warfare could be implemented (i.e. deny economic access to a region by destroying the reprocessing infrastructure)) or oth. excrutiating logistical amounts to move high volume goods.
4.) On the Venture. Good idea to let it be as it is. Right now, an alpha need ~50 mins to fill a Venture with gas, compared to ~15 mins to fill it with ore. So gas huffing is already difficult and tedious. No need to make it ~100 mins. That said. The Prospect SHOULD be a little better than the Venture regarding yield. Not just storage capacity.
There is no point really. Just use ORE strips.
Well, ORE strips are expensive as hell. I could get behind T2 crystals, but what I don’t really get is T1 crystals.
Modular bays??
Like Additional Drone Bay modules???
THAT would be awesome…
Porpoise would be very glad for it…
To be fair, they nerfed the t1 stripminer (oh my this is about nerfs to mining not boosts ) made it so that the t1 crystals on t2 modulated module will give slight increase. Problem is the way too high base module 34% waste really. There are more fun stuff also when you start doing the numbers, like t2 modulated strips with the t2 B type max yield crystal that is competing with rorqual on those charts has now more waste then excavators
Hopped on to the test server and (correct me if I’m wrong) the skill bonuses for exhumers have not yet been updated as well?
I do like the new belts and increased roid sizes. Gonna have to do some bookmark work, but I’ve needed to clean up that mess anyway.
Oh that’s really a flawed argument, RL is not a place where the frigate costs 1/100 of the fishing vessel and the owner gets out of jail after 15 minutes
depends who you know
Anyone know when this is supposed to go live? Wondering if I should renew.
so…is orca solo mining still profitable? or maybe mining barge solo is better now? I’ve created a lot of alts after hearing this…new players like me really need some stable income. and I am thinking about porpoise, is it still the same? or better? I want a good solo mining ship really