With the recent update, the biggest ‘problem’ for a rorq boosted hulk, is that they fill a jetcan in 196 seconds (obviously, cycle times mess with this.)
Not ‘fill their cargo’. That’s 71 seconds. Fill a jetcan. Welcome to active mining
(assumes max boost rorq, T2 strips, with a T2 type B crystal.)
Those are old values (First Proposed changed) they didnt update sisi with the new Proposed changes (2m30sec) per CiC cycle and “reduced” fuel cost yet.
I see the Barge Assembled Volumes have been unified for SMA standardization, thank you.
Covetor/Hulk Cargoholds should be about 3x what they are, they were laughably small before you buffed the throughput, this is going to be nearly unplayble, except for the bots, the bots are gonna have a field day with it.
Retriever/Mackinaw about 1.5x current ore hold so it is a marked increase over the Covetor/Hulk
Waste Needs to be limited to B type and C Type Crystals, This is a pretty hard line for me as a matter of principle. Utilizing a side grade RNG stealth Nerf mechanic that is poorly explained isn’t doing anyone any favors.
Industrial Core I “Mining Foreman Burst Strength Bonus” is not shown, is it actually 0 or just forgotten
The Portuguese “Traders” committed quite a bit of Piracy on their own, and the “Pirates” that attacked them were mostly openly hired by opposing empires.
And since the Napoleonic wars, barely any battle didn’t get considerably influenced by the quality and quantity of reconnaissance data. Starting with the Cold War era, it became completely impossible to engage a military navy asset without reconnaissance data on it, unless the attacker was vastly outnumbering it and willing to take horrific casualties on the attack. Likewise, the defensive capabilities of a fleet against attacks with now-normal beyond-visual-combat weapons is defined by the quantity and quality of reconnaissance data. It’s no longer a question of how much weapons you have, whether they weapon can “hit” or “neutralize” a target, it’s a question of whether or not you can acquire a lock on the target.
Commercial seafaring lacks the reconnaissance capabilities of the military’s navy and is therefore not capable of attacking or defending itself against military opponents.
There’s no such thing. The miner has taken the choice to trade combat capabilities for additional mining yield, while the ganker has sacrificed his ability to mine for firepower / utility
Just mine in a Vexor, it’s mining yield bonused for people to mine with it, but they don’t want to, because mining in a Vexor is too much clicking around, while for only 200x more isk per hull they can “relax” while their orca needs no interaction
You can’t pop them any more. CODE has it’s cleanup team now, that sits on the stargate/undock they want to gank at and quickly removes what’s left of the own ships / pods with Vortron Projectors once the job’s done.
If you want to do some suspect hunt, you’ll get more by jumping into a instalock capable tackle and going to a highsec stargate that connects to a content lowsec, disrupt/scram whatever comes out flashing and have the empire’s navy clap them for you. Or just camp Jita/Perimeter/New Caldari for flashies
You won’t believe how many times I landed 100+ km away from a miner, and then slowboated over and locked it with my t3c that has poorer locking times than any barge, claped it, and the pod with implants on it stayed on grid to also be clapped. I’ve also forgotten to point the miners before starting pew-pew-pewing them a few times, but that barely ever changed the outcome because the operator’s afk with the client 's minimized/backgrounded and muted for it not to disturb his movie anyways.
While that works, it’s expensive. It’s something to do on your main(s), where you might need the security rating to instantly repair, not on alts. The alts… just put them in cloaky corvettes that stay on grid while your main clears some ratting anomalities. The security gain is shared, and with a horrible standings, the alts will improve to a decent one fast enough. If the alts can use afk boats, you can also deploy and forget them in some ratting anom while playing on your main, too. Eventually they get ganked while you’re not watching, but they usually return of invest long before that
You can invest more and deploy-and-forget a Procurer in the ratting anom, it can clear lvl3 sites just as afk as a Vexor can, and gankers often assume a Procurer in a lowsec ratting anom to be bait, and therefore don’t go for it.
Not in highsec though, as the ganker’s warpdrives get disabled by CONCORD as soon as he aggresses, so the ganker will sit there and await his execution by CONCORD rather then warping off. Unless the 50 miners on grid kill him before CONCORD does, but miners with the courage to defend or revenge their buddies don’t exist in eve. If someone ever gets clapped by a swarm of mining ships, it was either the work of a multi-account miner that wanted to send the ganker an embarrasing killmail and put all his alts on the ganker, or it was the miners that ganked the other ship instead… in nullsec, ORE ships are popular for roaming, and SLYCE alliance has pure ORE fleets running around with combat rorqs on standby.
Vexors are mining ships, not suicide boats. But if you specifically skill the alt into a Vexor, you can have that alt repair it’s own security standings by deploy-and-forgetting it in a lowsec lvl3, or with higher skills, lvl4 combat anomality
LOL. There has to be balance? When you shoot a miner, tell me where the balance is. The miner can’t shoot back. You are handed targets that can’t shoot back and you don’t want that to stop.
All these will help against the Catalyst-ganker. Miners are not helpless, though they typically choose yield over defence in any scenario where they do have a choice. And they do have a choice, don’t they?
“Our goal with Barges and Exhumers is to create meaningful choice between survivability, yield, and ore hold. However, we understand that some of these ships are not survivable enough.”
yet they buff some areas of the tanks while nerfing other areas making even the tank barges weaker so that a handful of catalyst will be able to take them out.
How about we buff the Catalysts already? It’s unthinkable a semidecent 10M isk catalyst can be clapped by a handful of t1 blaster/web/scram/mwd fit ventures that come to cost not even half that isk.
Can somebody explain to me what is the point of T1 crystals in EVE online? If I’m looking at the numbers correctly T2 strip miner with T1 crystal gets the same yield as T1 strip miner? On top of that T2 module adds waste + you need a shitload of skills and you have to replace crystals. So what’s the point? Even for T2 a-type crystals it can be debatable if it’s worth the train since you only add 20% yield, but also add 37.6% waste and you have to replace crystals and train A LOT of skills.
Combat drones have to be set to passive to avoid suspect baiting. Locktime Orca to Catalyst 17.5 sec with nearly max skill. Gankers have accounted for that loss and send extras.
Yea, Orca has a very good tank but that is well studied only thing matter is what security is the system so they can account for Concord response time. Doesn’t take much to use a ship scanner and it’s barely noticeable and they can now have my fit for exact study.
Support? 15-40 people waiting for gankers to show add to that if there a fleet it’s unknown which is the target. Let’s me see how many want to do that. Add to that it’s an obvious camp gankers can avoid or just outright bait.
Alertness… I am prepped to warp off in 12 seconds until I use the new core. Now gank team that shows up have about 14 to 1 odds that I can’t escape at all. CCP removed majority of ores from missions and combat anomalies leave me to mine in belts or moons. Both of which can be cloaky camped or just D-scanned. Even mining in mission sites or despawed anomalies that have ore left can be combat scanned down though I have slightly slightly better odds but not good odds.
Dock-up… see alertness
Do you understand miners choices are limited one(warp off). An active player can do that. Any others get what they get. I agree with also. This core doesn’t allow me a choice once it starts until the near end of the cycle.
I have posted before we will NEVER use the core. Yes, we will loose a bit at first. Once we get fleet comp managed it will likely be boon.
What would call a capital ship that can’t fit any capital ship mods other than a scale down siege? And yet you cry that a command ship isn’t being a command ship.
I took the time and effort to skill up T2 skills across 3 separate accounts to increase my benefits using T2 modulars and crystals and now it appears if I use them I’m being penalized?
The Extra is not supposed to replace ships clapped by the orca, it’s to cover the case the ganker messes things up or lags during combat
The EDENCOM faction’s Vortron Projector turrets may have low DPS, but they hit multiple targets with each attack, making them a powerful choice to wipeout fleets of squishy targets. Unlike in real PVP, the dessie swarm is operated by a low number of players each playing on a large number of accounts at the same time, so they can’t micro the fleet manouvering and will just approach the orca, uppon which all the destroyers are close together and barely moving.
A few volleys of the Vortron Gun can evaporate a fleet of untanked destroyers, and CODE knows that. So by placing an EDENCOM cruiser on grid, you force them to either bring an immense number of dessies and clap both the orca and the cruiser, with the cruiser being the primary target, or they need to bring battlecruisers, which spike the price of the gank.
11 seconds. Hit warp, pulse MWD. If you have an evasive manuever command on an allignment fit Orca, pulsing the afterburner is enough to send it into warp in 8.5.
But yes, the new core is useless unless you either pay bribes to CODE or are a member of an alliance that’s too big for them to mess with (though if it’s just an Orca they’ll probably still go for it).
As I understand, you need to anchor a POS, put the orca inside the POS (where gankers can’t attack it), engage the crab module there, and haul ores from the mining grid’s barges/command ships to the orca for compression rather then dropping them in a citadel.
The requirement to operate a POS wouldn’t be a biggie, it anchors and unanchors quickly after all, but … at least one more alt is needed to be the orca that afk crabs in the POS while the orca you already have stays on grid but doesn’t engage the crab module.
Holy moly, the newly proposed Mackinaw looks awesome. Anyone else getting similar numbers?
Mackinaw now has Skiff-tier EHP. Solobros should love this, not only will you be mining faster, but the huge cargohold makes you have to warp to station less, so your yield will get even higher. In 0.8 systems it’ll take 17 catalysts to gank, 21 catalysts to gank you if an Orca is using shield bursts. The current mackinaws in 0.8 are killed by 6, and 7 catalysts if using Orca shield buffs, (5 if they dont tank properly)
I think I need to download a PyFA master release for this, the lastest stable doesn’t have that data yet. Since you’re not shy of putting faction modules on your exhumer, depending on your fitting constraints, you can get another few thousand ehp by swapping the compact shield extender for a caldari navy or republic fleet one.
The interesting bit isn’t in the image though: Is that makinaw cap stable with all the tank mods? Cause if it’s not, then it might be capable of surviving a 10 dessie gank, but if it’s afk it just gets wrecked nevertheless, which is good (though the larger shield extender obviously provides passive tank)