I originally wasn’t planning on creating a comment as at first the changes did not seem bad, in fact they seemed quite positive from my perspective as a miner who just tries to minmax his own gains. From that perspective, the hulk with type B crystals get a nice increase in their m3/hour. Even type A crystals see an increase and that is ignoring the compact industrial core as we mostly use orca’s and very rarely use rorquals.
However I also started a corporation with a couple friends not too long ago. It is no secret we live in nullsec and that ice and moon goo are our main income sources. Ice mining is going to suck a lot because of this change. Cycle times decrease even further and ice holds become smaller. So while needing more space, we get less if we assume a hauler or a command ship which are required for fleets. Which kinda makes the double sized ice belts a little less interesting and that is ignoring two elephants in the room.
Now let’s go to moon goo. I hate to say it, but any tech 1 modules, any drones and type B crystals must be banned from anything R16 or above otherwise the corp will lose money after that update. Does this mean the corp gains money post update if we do this? No, no we do not. We break even compared to pre update. This is a problem caused by the waste mechanic and the removal of minerals from R4. Which leads to my next point.
The waste mechanic needs to be revisited, the percentages are way too high. I think if we want an age of prosperity, the chance to get waste should be halved. I do think waste is an amazing mechanic though. It allows economical warfare and it sounds fairly realistic. You are after all shooting laser at a giant rock. But I have to keep newbros and mid tier people away from anything moon related. Which I do not want to do but they are simply too inefficient. So either I have to define a buyback program based on your fit or like mentioned before ban them from being allowed to touch the moon. If the percentages are halved, they would be welcome as they will be offset by the people that do run the high end stuff.
I also want to go back to the removal of the minerals on R4, yes we expected it but that does not change that R4 by far was the most effective way to get pyerite. Bistot, Arkonor and Pyroxeres are the alternatives to getting a good amount of pyerite per M3 but that is still only a third compared to Bitumens and Zeolites. This is going to create a new age of scarcity as now the limit of construction will be access to pyerite. I am actually a little amazed people did not comment on this yet but then again big groups and alliances have massive stockpiles so this is probably a side effect of starting a new corp and not having those stockpiles yet.
I have one elephant left to address in the room and boy do I hope we can kill it as even without it, the math looks bad. This elephant is called compression where dedicated refinery stations are worse at compressing compared to a ship. Should there be a loss during compression? Yes, should it be as bad as this? No, this is something that needs adjustment in multiple departments. The modules take way too long and the percentages are too low unless you dedicate too many skillpoints.
As much as it sucks to admit, I think the nerfs to the orca and rorqual are good. I personally saw it happen how two rorquals or hell up to 5 rorquals cleaned whole belts of ice, asteroid and moon ore. They do this in such an efficient manner, that it simply made no sense. They should be command ships. I do have to say the compact industrial core for the orca is a cool idea, but it sucks in so many ways that it is never ever worth it. The orca is not tanky enough and does not gain enough benefit. On top of the fact it is a separate skill. It should have been the same skill as the regular industrial core. Do not make things more complicated where it is not needed. In order to make the compact core worth it, either the orca needs to get a compact invulnerability core which makes it live for at least 10 minutes in ganks or the timer needs to be reduced to 30 second cycles.
I have three more things I want to point out. Type C crystals are not effective enough yet for economic warfare. They need a higher multiplier or higher yield because the yield reduction makes the waste too low. Waste must be tracked in ledgers, especially the corp mining ledgers. Last not last which I hope is just a bug, I cannot find out which crystals are used for moon goo. During my tests on the test server, I did not see moon ore mentioned on any of the crystals. Either this is a nerf they are hiding or a bug. If this is a nerf, I will most likely quit the game as this means we cannot use tech 2 lasers on barges or exhumers.
Now because I believe complaining and pointing out problems alone does not create constructive feedback, I also want to offer a list of fixes without removal of any of the mechanics:
- Makes drones the same as modules in terms of waste chance and multiplier.
- Half the waste chance on everything except type C crystals
- Increase the waste multiplier on type C crystals to make them a bit more impactful
- Make compression modules passive and a little more generic
- Either make the orca a lot more tanky, give the orca a compact invulnerability core and/or reduce the compact industrial core cycle time
- Increase the benefits of the compact industrial core
- Remove the compact industrial reconfiguration skill and use the industrial configuration skill for the compact core(level 1 gives tier 1, level 4 gives tier 2 compact core, making level 5 only needed for the rorqual. This also gives a much clearer upgrade path to the rorqual)
- Make stations more effective in compressing and introduce rigs to increase compression rate
- Make the different holds configurable on the porpoise, orca and rorqual. If I want to go ice mine, I do not care about a gas hold or ore hold. So allow me to reuse the space. Perhaps this can be done through expander low slots which in turn would require an extra low slot on each ship to accommodate.
- Add waste to mining ledgers
- Increase the pyerite availability somehow by only halving the minerals for R4 or increasing it in other ores
- Let us know which crystals can be used for moon goo as on the test server I cannot see which can be used for moon goo
Thank you for reading and I hope we can solve this update and actually create an age of prosperity but as is right now, we are heading for scarcity 2.0 which I do not want.