FW: Camping Trade Hubs, exploit or legitimate pvp tactic?

Due to current events (Z-KB link) I would like to discuss this topic (old Thread) further, as it seems to be about this pvp tactic. I saw the FW Vargur myself before Jita 4-4: War target without faction police aggro.

Since CCP has known about the problem for years, it is apparently seen as a legitimate pvp tactic, but in my opinion it is an exploit, the difference is: With other legitimate pvp tactics in high sec, such as suicide ganking, the consequences (Concord) intended by the game manufacturer are consciously accepted, here the consequences (Faction Police) intended by the game manufacturer are consciously avoided, so this is of course an exploit. What do you think?

Yeah I see this guy sitting there for hours in middle of the station sniping easy targets. I didn’t realize he is in opposite militia lol. I never saw npcs going after him.

Definitely an exploit if you ask me, although, the npcs are so weak that he might not have any problems to kill them alone with his Vargur…

Don’t take your FW toons into trade hubs. Use an alt. Problem solved.

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Alternatively, just kill the FW trade hub campers. The faction police, much like Concord, do not exist to keep you safe. You’re just going to have to deal with the problem yourself. Why are you in FW if you aren’t up for defending your home territory?

Well, FW would actually be mostly for new players and that’s where the war zones come in: This concept is actually intended to introduce players to PvP and at the same time players can still continue to do PvE in their high sec area largely undisturbed.

If you can gank anywhere in high sec without any problems, there’s no need for FW or high sec anymore, you might as well just do 0.0. In my opinion, that’s damaging the game in general because new players often don’t do FW and get into PvP if they can no longer finance their PvP in peace in high sec. The problem goes much further, Jita is the most interesting place for this exploit but basically it can be done in any system, so why even have the mechanics with the war zones and the faction police aggro in high sec? We don’t need all that if this exploit is legitimate.

Yes, of course you can get an alt, but on this level I don’t think this discussion is productive. That would be just like arguing in 0.0: Are you afraid of losing your super capital? Then just stay docked and problem solved! :slight_smile:

Faction police is not CONCORD.

CONCORD is a special case, you are not allowed to avoid getting killed by CONCORD if you break CONCORD’s rules.

Faction police is not like that. Faction police is just another NPC faction.

Faction police will chase you if you are at war with that particular faction, but you are not guaranteed ship loss by entering Caldari space while at war with Caldari. You just have to warp around to avoid them or tank well enough to survive their shots, just like I don’t lose my ship when I move around in Blood Raider space if I fly well enough.

Not an exploit.

Yes, Faction Police is not Concord, but what does that have to do with it? It’s not about what name the NPC ships have in the overview, if Concord were to be put out of action in a system, that would be just as much an exploit.

Here a game mechanic in a system is deliberately put out of action and that’s what it’s about. It has nothing to do with ship names and factions. If a player from the opposing militia enters a highsec system, he is attacked by the faction police, that is deliberately put out of action here, of course an exploit, what else?

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Its not on the exploit list so ccp does not consider than an exploit

Yes, since CCP has apparently known about this for almost 10 years, as you can see from the old thread, unless they don’t read their own forum, CCP doesn’t see it as an exploit.

Of course it is an exploit if an officially specified game mechanic can be disabled for an entire system. Well, I think that’s good for business, more plex sales. :slight_smile:

So yea whatever is being done, ccp doesnt consider it an exploit

Imho if youre a fw pilot in apposing faction space… npc ships should spawn after 60 seconds.

Absolutely everything, as the rules state. Just because you don’t like it is irrelevant.

And he’s perfectly allowed to evade them and do what he wants. Faction Navy is not CONCORD.

CCP. :clap: Does. :clap: Not. :clap: Consdier. :clap: It. :clap: An. :clap: Exploit. :clap:

Get that through your head, join FW and do something about it yourself rather than demand CCP do something about a non-issue.

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That is such a cheap argument. It is not on the list of " Common Misconceptions about Exploits" either.

Players have been able to shrug off the faction police since the first day they were added. They’ve had 20 years to declare it an exploit…

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Faction police have been a thing since before Faction Warfare. They used to chase us around when our standings got to low from doing missions against them.

I remember when CCP made the changes to make CONCORD invincible and inevitable. I remember people asking for the same change to be made to Faction Police immediately after.

there’s the drones exploit that prevents faction navy going after him for enough time

btw, he was in Caldari militia before, he probably has fat standings with caldari and somehow could fix his gallente standings and join gallente

Based on the replies it seems CCP is (or at the very least should be) aware of this since like two decades so if this was an exploit they have acted upon it (and declared it as such).

These replies say the same as well:

So until that happens it is legitimate gameplay.

:blush: :psyccp: :blush:

To be honest this just shows the incompetence of the squids who can’t protect their own crown jewel (Jita 4-4).

Long Live The Gallente Federation

gallente-flag2_1680x1050-thumb

Gallente Master Race

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You and your faction has been judged and found too weak thus your case is dismissed with extreme prejudice (on the Jita 4-4 undock). :smirk:

:dealwithitparrot:

:face_with_hand_over_mouth: :innocent: :wink:

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Just because CCP doesn’t see it as an exploit doesn’t mean that it isn’t an exploit, first of all.

Furthermore, a player certainly doesn’t have permission to do anything to circumvent a game mechanic. Then players would also have the right to increase drop rates using technical means, which is called botting, by the way.

The whole thing has nothing to do with concord because the comparison isn’t even necessary: ​​If a player from the opposing militia flies into the opposing high-sec area, he will be attacked by the faction police. That’s the official game mechanics, end of story, there’s no need for endless concord comparisons. If a player from the opposing militia isn’t attacked by the faction police, then he’s breaking this rule by deliberately circumventing the game mechanics. There’s no need for any more justifications as to why this is the case: How exactly this exploit works is then no longer of interest to anyone. It’s not about permission, then CCP has to set the record straight and officially announce that it’s not the case that a player from the opposing militia is always attacked by the faction police in the opposing high security space, but that it could just possibly be the case.

The main thing here is to maintain a grey area so that you don’t have to commit yourself. It’s not even about whether that’s the case, but then it has to be made clear. Officially there should be faction aggro, then there are apparently exploits that aren’t being fixed, can I undock from Jita now or not: yes, no, maybe? Do we need a standing fleet in Jita in the future?

By that reasoning, any game tactic you don’t like would be an exploit. Needlejack filaments, Pochven filaments, etc…

You signed up for war, you got war. What are you complaining about? If they are camping trade hubs in your faction’s territory, then go kill them and run them out. Or are you one of those who just likes to hang back in rear guard systems and collect easy LP?