Gallente Battleship fits? For Solo PvP you say?
A subject near and dear to my heart, with as little experience as I have with it. Let’s start with some of the tried and true basics, like the dual rep Hyperion, double plate Megathron, and a dual rep Domi. Assuming I don’t hit the character limit I’ll also mention triple rep Hype/Domi, dual rep Mega, hull tank Mega/Domi, and gank Domi.
There’s also a full neut Domi fit, but while it may be 2008 somewhere (in EVE) it isn’t 2008 everywhere, so I’d probably not go for one unless you have something (or someone) particular in mind that you want to use it to deal with.
Also all numbers are with all 5 skills, but without implants, drugs, or links included. Prop choice on most of these will be fairly inconsistent, as MWD vs MJD is equal parts preference and competitive tradeoffs between them. Though the Domi does have the distinction that it can very easily run both without much concern for lack of application, a quality not generally shared by the turret/missile battleships.
Without further ado, the de jure king of solo (T1… though a strong claim can be made for “period”) brawling battleships, the dual rep Hyperion:
dual rep Hyperion
[Hyperion, MWD dual rep ions RAH]
Large Armor Repairer II
Damage Control II
Magnetic Field Stabilizer II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
500MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Heavy Karelin Scoped Stasis Grappler
X5 Enduring Stasis Webifier
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Energy Neutralizer II
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Nanobot Accelerator I
Acolyte II x5
Hornet EC-300 x5
Ogre II x5
1021 DPS with faction AM and Ogre IIs, ~1632 DPS tank. As a general rule, dual accelerators are preferable to dual nano pumps in terms of 3x active armor rig setups, but in some cases the capacitor strain makes it somewhat impractical. The dual rep Hyperion isn’t really one of these cases.
Large Ancil + T2 vs dual T2 reps is also a bit preferential; AAR+T2 gives more burst tank but I think that the extended brawls that a battleship excels in the dual T2 reps are a slightly better choice.
Dishonor drones can be replaced with something else if desired, but do keep the full flight of heavies, they contribute ~33% of DPS when loading faction ammo, and with grappleweb they’ll probably still apply to small things reasonably well.
Note that many of the dual rep fits include a reactive hardener in addition to DC+dual EANMs; this gives good base resists and also allows improved tank as a fight goes on. It doesn’t really ‘plug’ the explosive resist hole, per se, but it does let you tank harder against some damage types (for ridiculous reference, a dual T2 rep Prophecy can theoretically tank 2000 DPS of pure EM damage without drugs, implants, or links, solely due to the inclusion of an RAH in the fit- vs omni the same Prophecy is only ~830 DPS tank). Triple rep fits, however, generally swap the RAH for the third rep, which is usually an Ancil, though for some you could probably run three T2 (or bling) reps instead.
dual rep space potato
[Dominix, dual rep brawl]
Large Armor Repairer II
Damage Control II
Drone Damage Amplifier II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
500MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Large Micro Jump Drive
Heavy Stasis Grappler II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Energy Neutralizer II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Nanobot Accelerator I
Acolyte II x5
Acolyte II x5
Berserker II x5
Hornet EC-300 x5
Ogre II x5
Ogre II x2
Due to drones- and the use of cruiser guns (blaster vs autocannons preferential; I favor blasters as God and Jacus Roden intended)- mean that you can run scram+grapple and be quite comfortable forgoing a web. This actually makes the Domi quite unique- it not only has the mid slots to run MWD+MJD and still have scram+grapple and an injector (for active tank fits), but also has the application to make it quite practical.
Drone choice is mostly preferential- carry Ogres for a max DPS flight and then another damage type for situations where thermal damage is suboptimal. I favor Berserkers in the current meta of frequent ram Jaguars, as they’ll probably apply better than Wasps (which more directly hit the kinetic hole of Minmatar T2 shield resists) and may be slightly better if said ram Jags have plugged their kinetic hole.
With Ogres and faction AM, it gets ~827 DPS, and tanks ~1187. Quite good, and superb mobility with both an MWD and MJD.
double plate Megathron
[Megathron, dual plate buffer]
Damage Control II
1600mm Steel Plates II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Micro Jump Drive
Warp Scrambler II
Heavy Stasis Grappler II
Stasis Webifier II
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
1169 DPS from guns alone with Void loaded, though cap pressure is going to be problematic. You can also drop a gun for a heavy neut and still have 1002 DPS with Void. Drone choice is entirely preferential. Has ~120k EHP. Between the full scramgrappleweb tackle rack and the tracking bonus you can probably apply Void quite well to cruisers, and volley frigates and destroyers quite brutally with faction Antimatter.
The triple rep Hyperion has two variations, IMO; dual nano pump+single accelerator and a single injector, or dual accelerators and dual injectors.
Like so:
triple rep/single injector
[Hyperion, triple rep single inject]
Large Armor Repairer II
Damage Control II
Magnetic Field Stabilizer II
Large Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
500MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Heavy Stasis Grappler II
Stasis Webifier II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Energy Neutralizer II
Large Nanobot Accelerator I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
~2340 DPS tank, and about 974 DPS with T2 Ogres. Once the Ancil runs out of paste you can either run it empty for 1627 DPS tank or shut it off and try to reload it while still having ~1270 DPS tank. Cap is however quite tenuous, and neut pressure will be very problematic.
Alternately you can run dual injectors:
triple rep/dual injector
[Hyperion, triple rep dual inject]
Large Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Large Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Large Armor Repairer II
500MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Heavy Gunnar Compact Stasis Grappler
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Gremlin Compact Energy Neutralizer
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Nanobot Accelerator I
Acolyte II x5
Ogre II x5
Tank is slightly improved as the dual injectors allow the use of dual accelerator+single nano pump rig configuration instead of the opposite, giving ~2500 DPS tank with all three reps going heated, 1742 DPS with empty ancil running, and 1359 with just the T2 reps going. However with only scram+grapple this is mostly going to be suited to trying to facebrawl with slower/less agile cruiser gangs and small battlecruiser gangs. Against frigates and destroyers application will be a significant issue.
triple rep potato
[Dominix, triple rep]
Large Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Large Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
500MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Large Micro Jump Drive
Heavy Stasis Grappler II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Acolyte II x5
Hobgoblin II x5
Hornet EC-300 x5
Infiltrator II x5
Ogre II x5
Praetor II x5
The Dominix version. Sadly due to PG limits it’s not particularly practical to fit a heavy neut. DPS is slightly better than the dual rep due to the inclusion of the extra gun however, but it’s pretty marginal.
Dual injector may also be more desirable for pure tanking/capacitor endurance, however the sheer utility value of dual prop (which in the case of battleships is more often MWD+MJD than MWD+AB) is IMO too much to give up- to the point that I would slightly favor the dual rep fit (also due to the inclusion of a heavy neut).
Still tank is good at 1704 DPS heated with paste loaded, but drops off pretty sharply unfortunately, at 1184 DPS heated with no paste and only 924 DPS with the ancil off (or more likely, on reload). However that’s not too terrible since most dual rep battleship fits are in the range of 850-1100 DPS tank, depending on the specific example. Dropping the DDA and swapping in an EANM or RAH would also improve the tank- potentially significantly depending on how long a fight goes and how monolithic the incoming damage types are.
To divert a little and cover the rest of the Domi fits before the Mega, the gank Domi:
1564 DPS heated. yes really.
[Dominix, gank]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
500MN Quad LiF Restrained Microwarpdrive
Stasis Webifier II
Warp Scrambler II
Large Micro Jump Drive
Heavy Stasis Grappler II
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Large Transverse Bulkhead II
Large Transverse Bulkhead II
Large Transverse Bulkhead II
Acolyte II x5
Infiltrator II x5
Ogre II x5
Ogre II x1
Praetor II x5
Warrior II x5
With Ogres and Void, it really does get 1564 DPS running hot at max skills. EHP is… not ideal however. With T2 hull rigs it’s ~83k EHP, and ~77k EHP with T1 hull rigs. This isn’t too far off of buffer battlecruiser territory, however, it is massively superior DPS. Cap is possibly an issue if you have to try and chase things down under MWD.
The ‘man’ tank version, which- along with the gank fit- I have shamelessly stolen from Zarvox Toral who is way better at this game than I am:
get half of your elite hull tanking certificate here
[Dominix, mantank guns]
Drone Damage Amplifier II
Drone Damage Amplifier II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Damage Control II
500MN Quad LiF Restrained Microwarpdrive
Heavy Capacitor Booster II, Navy Cap Booster 800
Warp Scrambler II
Large Micro Jump Drive
Heavy Stasis Grappler II
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Energy Neutralizer II
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Energy Neutralizer II
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Large Transverse Bulkhead II
Large Transverse Bulkhead II
Large Transverse Bulkhead II
Acolyte II x5
Ogre II x5
Ogre II x2
Praetor II x6
Warrior II x5
878 DPS cold with faction ammo, and dual heavy neuts give some nice utility benefits. A whopping 143 thousand EHP with just T1 rigs, and 158k with T2 rigs.
That’s Slaved Damnation territory, as it happens.
Also this is one of the few cases where I would actually say that navy 800 charges are a worthwhile use- the other is for nano kite battleship fits where the use of the injector is primarily for cycling prop/point/guns, rather than sustaining reps. In this case the injector is there to keep the neuts cycling, though it has the side benefit of allowing more flagrant prop use.
A minor addendum on the note of cap booster/charge use; outside of rare cases where you want 800s for the purpose of cycling certain specific mods- and only those mods- you will generally want to run either an electrochemical meta variant or throw money at it for faction. Regardless of the variant only one Navy 3200 will fit inside a heavy injector, so the only reason to use anything better than a meta electrochemical variant is to go faction for faster cycle times (and thus faster cap injection).
The exception for navy 800s is that a T2 injector will hold one extra 800, so- for example with the hull brick with dual heavy neuts- a T2 injector helps keep cap going longer for the purpose of cycling neuts. However if fitting precludes a T2 injector, then run a meta electrochem instead. It’s also cheaper.
Note however that hull tank fits have horrifically bad agility. By which I mean that some 100mn cruisers can outturn you while you are under MWD.
Megathron, dual rep
[Megathron, dual rep MWD]
Large Armor Repairer II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
500MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Heavy Gunnar Compact Stasis Grappler
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 3200
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Energy Neutralizer II
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Nanobot Accelerator I
Hornet EC-300 x5
Infiltrator II x5
And here the 4-mid problem rears its head. The Megathron unfortunately- though much like quite a few other armor battleships- suffers from only 4 mid slots. Which means that something has to give in an active tank fit like this one- in this case, the web.
Also this is specifically geared as a solo fit, so it opts to drop a gun and fit a heavy neut, only filling out 6 of the 7 turret hardpoints. DPS is still fairly decent, ~887 including a pair of Infiltrators (drones to taste as usual) since you have a lot of lows with which to stuff the same amount of tank mods as the Hype/Domi get in dual rep fits, and still pack an extra damage mod to make up for the dropped turret.
Note that this fit tanks just as well as the dual rep Domi, at ~1187 DPS tank when running hot. Application on small targets is however an issue- this is also why the heavy neut is very important (can’t run prop if you have no cap after all). The tracking bonus does help make it less onerous to sacrifice a web however.
hull Mega
[Megathron, hull tank]
Damage Control II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
500MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Heavy Gunnar Compact Stasis Grappler
Fleeting Compact Stasis Webifier
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Transverse Bulkhead I
Large Transverse Bulkhead I
Large Transverse Bulkhead I
Similar to the hull Domi, super dank huge buffer. With the noted T1 rigs it’s 150k EHP, (if you swap a reinforced bulkhead for a third magstab it’s still 125k EHP, ~5k more than the double plate fit). With T2 rigs it goes to 166k EHP. CPU is super tight however, hence with the grapple/web are compact rather than a more useful meta variant of even T2.
I don’t really know about the Navy Domi, but for the Navy Megathron you can pretty much take the listed fits above and apply them pretty easily- the main difference is that you get to have a full 7-gun rack and a heavy neut packed in the utility high rather than being forced to choose one or the other.
The Megathron can also potentially be fit as a kiting battleship, however… it’s rather complicated to puzzle out and I’m still not 100% certain of how it works out both in theoretical and practical terms.
There’s some other much more… controversial… configurations that could be attempted, like plate+rep or plate+AAR Megathron or a single rep max-accelerator Hyperion, but they may be suboptimal compared to those already presented.
In terms of actually flying them? For the Domi you can I am pretty sure just tomato around the fight because of drones, while the Hype and the Mega will generally want to use Keep At Range (or sometimes Approach) to try and minimize transversal as much as possible- not that you can also do this manually, and it probably works better, but KaR/Approach are going to work decently well most of the time and also allow you more room to concentrate on managing tank and targets.
The most important thing though (aside from having fun) is to just become and be comfortable with getting up in the middle of a big blob of dudes so you can kill at least some of them before you die (or crash gate/MJD out and leave). Mostly this comes with experience, and running buffer variants of the Domi/Mega may be better starters because it gives you one less thing to worry about in the middle of a blob that you are attempting to brawl the spod with.
You can of course skip straight to the dual/triple rep fits if you’re either comfortable enough or just want to go all-in on it.