Since I last tested it in January ( when it worked, abet with some manual library bindings ), the game stopped working. The launcher launches and updates with no issues, however hitting the play button flashes a black screen, and then closes, while setting the resolution of my screen down from 4k to something smaller.
While I suspect that the screen-definition break is an unrelated issue, the problem remains that the game crashes after flashing a black screen.
Console log:
Without Steam running:
thing@localhost:~/Eve/evelauncher> ./evelauncher.sh
[0312/154516:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
Installed Qt WebEngine locales directory not found at location /home/drom/Eve/evelauncher/translations/qtwebengine_locales. Trying application directory...
Qt WebEngine locales directory not found at location /home/drom/Eve/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct.
[0312/154516:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
With Steam running:
thing@localhost:~/Eve/evelauncher> ./evelauncher.sh
[0312/155208:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
Installed Qt WebEngine locales directory not found at location /home/drom/Eve/evelauncher/translations/qtwebengine_locales. Trying application directory...
Qt WebEngine locales directory not found at location /home/drom/Eve/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct.
[0312/155208:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
While I don’t know exactly what the problem is. I can tell you that the Linux Launcher works for me on my mint system so it’s either your install or some conflict with your system. From the errors it looks like it’s missing files and would recommend deleting ~/evelauncher/ to force it to reinstall. Be aware doing this will wipe out all your settings and customization so you should probably back up the directory first so you can put it all back in case I’m wrong.
I’m OK on Linux Mint 17.3 as long as I disable Post Processing in the Settings (which caused black blocks on the screen). What version of Mint are you using, and what’s your video card ?
What is this eve-launcher.sh script doing? I don’t have that nor do I have Steam installed.
All I did was to get the official installer .exe-file, set WINEPREFIX, set it with winecfg to “Windows XP”-mode and then run the installer. That’s it.
The only other thing I had to do was to enable the composite pipeline in my NVIDIA driver to get rid of screen tearing, but it certainly wasn’t a show stopper. It’s merely a minor issue between my Xfce compositor and NVIDIA OpenGL that’s easily fixed.
You can either do this by hand and by opening the NVIDIA X Server Settings window. It’s the second from above “X Server Display Configuration” and there you click on “Advanced…”. It’s then at the bottom and its called “Force Composition Pipeline”, which you have to enable. You might also want to try the full version of it if the first one doesn’t already do it.
You can also save it and merge it with your existing xorg.conf where it will simply add the following to it:
It will make the OpenGL driver comply better with your window compositor as these often add their own little magic on top of everything. It also fixes window tearing for video players such as MPV that also use OpenGL.
I’d forgotten I’d blocked Nvidia driver updates after 340. which clobbered my virtual world viewer. I’ve re-enabled them now, but it only gives me up to 384.111, which I’ve installed. I think I’ll leave it at that for now, don’t want to push my luck