I don’t think it should require a Dev to say this, but there are certain things that occur in the game that I’m pretty sure we can look at with suspension of disbelief. There are so many instances of people saying “well ‘x’ is impossible because ‘y’ game mechanic”. I don’t think anyone seriously believes that Kruul is operating dozens of clones at once with a seemingly infinite amount of security personnel to safeguard equally multi-cloned damsels that he has kidnapped? In fact, I believe it has been said at one point or another that missions are explicitly non-canon because of this.
That in mind, I personally think it should be inferred that not everything that occurs in the game is going to be “canon”, so to speak. Hand-waving someone’s RP or interpretation of lore as “impossible” because a game mechanic exists that would otherwise prevent it, to me, sounds a bit RP-police-y at best and pedantic at worst. I feel this is particularly true with game mechanics devised around a player’s experience and quality of life AS a player.
The only reason I bring this up is because there seems to be a rash of it as of late. It feels like, lately, a lot of people are shuttering lore discussions and role-play using game mechanics as some trump card. It can be really difficult to try and have a civilized discussion after that because game mechanics are factual and you can’t argue against their existence. It really doesn’t feel good to suddenly be debating a game mechanic in-character. It feels akin to arguing against physics. Worse than arguing about it in-character is being unable to break character and clarify your perspective.
I just wanted to bring it to the table for discussion here because it’s gotten really disruptive at times.