Afaik, the velocity of all ships jumped by the MWJG retain their velocity and vector.
Ie: The ships continue just as before, in space, in all ways, except for having been moved 100km away. Nothing else is affected, except their location in space. Afaik, a ship that started the warp process before the jump, will continue on that as if they had not been jumped.
None of the above is relevant to bumping.
Bump to displace a ship (or MWJG it, and I have discussed that earlier in this thread).
But actual warp prevention, should remain in scram/disruptors/bubbles.
Bump a ship to displace it.
Poiint/bubble it to prevent it warping.
This is not a difficult thing to realize.
Bump currently, erroneously, additionally to displacement, has a tackle effect that overlaps points.
Points have no bump effect.
Bubbles effect everyone inside them.
A bump should not constitute a tackle.
It should just bump.
“Please make objects warps me when you’re within 45 degrees because I’m bad and enjoy flying 8b in a triple -expanded freighter. Please do this for me because me dying is totally not preventable nor is it my fault!”