There’s a plethora of more important things to fix…
Like wars, bounties, locator agents, etc etc
This is one among many fixes.
So what.
Disagreed.
They already overlap, and the systems work fine as-is. And I’m starting to come around to the notion that they were designed to interact that way on purpose.
Tinkering with warp mechanics risks ruining the game for everyone for little to no gain for a tiny subset of players.
Bad policy.
–Gadget still says, Nope
It’s not a fix if it breaks the game for everyone
cough cough chat cough cough
It wont affect anything except bumping, so as to remove its “tackle” element, and naturalize it to what it is, just pushing a ship in space.
That’s already all it is.
Unfortunately, no.
It applies a tackle element as well, which is superfluous.
Bumping does not just displace a ship, it fks with its warping.

It applies a tackle element as wel
Nope.
This whole “bump-tackle” thing is a term you’ve invented and now proposing a change to fix.
Nothing about a bump tackles a ship. It can still warp. All a bump does is displace a ship.

This whole “bump-tackle” thing is a term you’ve invented and now proposing a change to fix.
Absolutely false.
I didnt invent the term, nor its use to that end.

All a bump does is displace a ship.
Are you disputing that a bump doesn’t fk with a ships engagement of warp?

It wont affect anything except bumping, so as to remove its “tackle” element, and naturalize it to what it is, just pushing a ship in space.
Can you articulate why?
Is it confusing? Is it inconsistent? Does it enable or hinder specific gameplay?
You are agitating for developer resources to be spent reversing a game design decision (alignment is needed to enter warp and that alignment is affected by ship collision) for no reason I can discern. Further your change will impact the current game balance around capital ships (make them safer), a fact you don’t address at all and wave that away with some appeal to the rightness of your change or some claim to redundancy. Redundant systems are not a problem (which bumping isn’t anyway but I digress) and wasting developer resources to remove something costs more than just leaving things alone.
Perhaps if you could clearly articulate the problem you are trying to solve, this would be a more productive discussion.

Perhaps if you could clearly articulate the problem you are trying to solve, this would be a more productive discussion.
A ship collision, as a “bump” should merely displace the ship in space.
That is what it does. It just pushes another ship.
All other warp interfering effects, should be in scrams/disruptors/bubbles or any future such warp interfering effect.

Are you disputing that a bump doesn’t fk with a ships engagement of warp?
I’m just stating a fact: bumping does not prevent a ship from warping. It isn’t “tackle”.
As an additional fact, bumping can even assist a ship to get into warp faster than it otherwise would.
That’s the affect of bumping. It displaces a ship and that may change the time needed for the ship to enter warp to a specific point, compared to if it wasn’t bumped.
There is no tackle at all. Any ship that is bumped can still warp.

I’m just stating a fact: bumping does not prevent a ship from warping.
It, unfortunately, does.

It isn’t “tackle”.
It is, unfortunately, for purposes of preventing warp, as is the definition/function of tackle.

As an additional fact, bumping can even assist a ship to get into warp faster than it otherwise would.
That would not be changed in my proposal.

There is no tackle at all.
Then there would be no impediment to removing warp related effects from bumping.

A ship collision, as a “bump” should merely displace the ship in space.
That is what it does. It just pushes another ship.
Why?

All other warp interfering effects, should be in scrams/disruptors/bubbles or any future such warp interfering effect.
Again, Why?
The developers didn’t implement the game that way. They choose to create this whole alignment mechanic which allows other players to both displace ships and interfere with the timing of when you enter warp.
I am willing to entertain the idea they made a wrong call back in the day, but I still don’t see what reason you have to conclude that or what problems their decision is causing today.
Can you help me out?
I would just like to see the lossmail that started this whole jihad against bumping
Because let’s be real, no one that wasnt bumped would cry about bumping… and the majority of those that do move on after about a day or 2

Can you help me out?
Sure.
A ship collision should merely cause a displacement. in space.
Warping interference should be by the existing modules for that purpose.
Scrams/Disruptors/Bubbles and whatever CCP conceives of in future.
To illustrate my point, have you EVER been bumped by an NPC to fk your alignment so your warp is interrupted?
You havent, have you. Instead they use points.

It, unfortunately, does.
Nope.
If I’m tackled and attempt to warp, the game even gives me a nice log warning in my combat log that says “your warp is being prevented by xyz” (or something similar to that).
There is no such log if bumped. My ship will just start aligning as normal.
Your “bump-tackle” term doesn’t exist.
There is bumping and there is tackling. They are different things already and have different effects.
Tackle prevents warping. Bumping does not, and can even assist a ship to get into warp faster than it otherwise would if not bumped.

Nope.
Why do people bump?
Could they then not do so, even without interfering with the targets warp?

Why do people bump?
People bump to displace ships.
Some bumps can displace a ship enough to cause a warp to fail.
This is a viable and acceptable tactic.
–Displaced Gadget

People bump to displace ships.
Then let that be what it does.

Some bumps can displace a ship enough to cause a warp to fail.
That just makes scram/disruptor/bubbles superfluous.
Why fit such a module, when instead you can just bump a ship to cause warp fail.