Gankers and freighters, a request for discussion. Not a BJ RANT

So now I should answer my own question when you wont? :smiley:

No. Doesn’t work that way.

C’mon, you chickens.
Surely between the three of you have enough brain cells to rub together for an answer:

Why do people bump?

You dont have a biased self-interest here? You clearly don’t like how people use bumping, but that doesn’t really matter because it is what it is.

It’s no secret that CCPs stance on bumping is no longer the same, but it’s not an exploit. I gather they want to change it in some way, and that method brought up was the 3-minute warp timer.

Does bumping create an unfair or imbalanced situation that warrants change? The only way i could personally say yes is because of all the whiners shooting CCP petitions everyday wasting GMs time.

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For the same reasons people fill their triple expanded freighters with 12b and go autopilot from Amarr to Jita.

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Why do people shoot eachother?
Because it’s allowed

Why do people trade?
Because it’s allowed

Why do people shitpost?
Because ISD didn’t catch them

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These responses are hilarious, and none of them actually answer the question :smiley:

Lets try it this way:

Why
do
people
bump
?

To position the Freighter for the gank

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Inb4 you’re still ignoring my question

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Aaah!
Finally a half-true answer.

So how does bumping position a freighter for ganking?

Is it by displacing it, or by “bump-tackling” it?

It’s either true or it’s not
It can’t be half of either lol

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In politics, everyone has a biased self interest.

My interest is that I don’t want to see core systems inadvertently disabled by monkeying around with them trying to alter an accepted tactic that CCP has already said that they have no problem with.

In order to alter “bump-tackling” a change would need to be made to the warp mechanics - mechanics that every pilot would be affected by should they get messed up (even station traders - nothing to trade because warp is broken).

If the change were needed to solve an important issue, and the risk of shutting down EvE for as long as it would take to find and repair the spaghetti code that is warp mechanics was deemed worthwhile, then fine.

I do not see that this is a risk worth taking.

That’s my interest @Salvos_Rhoska, what’s yours?

–Gadget likes warping

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How can something be half-true?

By bumping the Freighter

It is controlling the speed of the ship to get a good warpin or to move it away from the gate

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The change would be far simpler that you think, and only affect bump-tackling.
The “risk” there, is only to those that currently do so instead of using points.

My interest is rationalizing bump to just be what it is, a displacement of another ship in space. The “tackle” element, is superfluous and unnecessary.

That’s what it does. It does not tackle a ship, that is why gank ships have points fitted.

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Good answer!

In my proposal, that will still be possible.

The ship will still be displaced, as before.

Your proposal is useless and messes with other stuff completely unrelated to ganking

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In my proposal, you can still bump the ship to get a good warpin on it, and to push it away from gate, as you stated as reasons for bumping. :slight_smile:

Doesnt mess with anything else, as I pointed out on bubble related trajectories.
The same angles still apply if you bump a ship, or if it flew to that position before engaging warp on its own accord.

Great!
Then you dont need bumping to interfere with warping :slight_smile:

As already stated it messes with insta-undock. You completely ignored that.

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No, it isn’t.

And that’s where we’re going to continue to disagree.

It’s a perfectly acceptable tactic, CCP has ruled so.
They have had ample opportunities to change this, and have chosen not to.
They even made a post about it being a legitimate tactic, and not an exploit.

I suspect that the tactic may have been an inadvertent clash between two systems, but that’s me guessing.
It’s more than possible, that the warp system (the cone and velocity needed) was created entirely with the idea that interfering with the ship’s travel pre-warp cause the warp-off to fail. Otherwise, why have the pre-warp conditions in the first place? A base timer to warping would have worked better is they were only worried about giving time for a point to land.

Hell, the two systems fit well enough together that I might just change my inadvertent stance…
/shrug

Still, regardless of how the tactic arrived, it’s been around since the beginning. Removing it now, after all this time of it’s use, is what is unnecessary.

–Gadget Respectfully Disagrees

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Insta-undocks will still be within the span of a wider align cone, and undocking ships are unbumpable till they initiate the warp command.

Many old systems have been re-vamped in EVE.
This wouldn’t be the first.

Bumping should simply displace a ship.
Any warp interference, should come from dedicated warp interference modules.

If you want to displace a ship, bump it.
If you want to prevent it from warping, point/bubble it.

These do not need to overlap, nor should they.