The point I’m making is that the fact that you can align to a different location and warp is one of a few suitable counters to being bumped. This makes your change unnecessary other than you just wanting it to be this way.
While I do enjoy combating the half-hatched ideas and terrible proposals here, a warrior needs his rest. Hard to take a day off when there’s evil lurking here as is in this thread.
Then I’m saddened that you guys protect people like that, that blatantly admit to trolling, but punish people whose threads are less spamming than this…
That is not evidence of a problem though. People argue about freighter ganking too. Again there is no problem there from a mechanics standpoint. None. The “problem” is players taking on lots of risk and probably not realizing it. When they do realize it is when that risk bites them.
No it doesn’t. There is no ship that can use points/bubbles in highsec to keep a ship long enough for a fight to escalate. A bumper can bump a non-war target for hours. A ship that uses a point module on a non-war target explodes in 5-25 seconds freeing the target ship from tackle and allowing it to warp off and ending the fight.
You are just obstinately stating mistruths now. The two forms of tackle are not redundant, and even if they are partially redundant somehow in some situations, and that isn’t a reason to remove them anyway. The game is full of redundancies, most of their put on purpose by the developers to give players more options to do things in different ways in the sandbox.
The content that bumping creates as interfering with align/warp is hard to discern, as it doesnt show up on killboards.
In anycase, we know the volume of HS suicide ganking is very tiny, so its not an argument against my proposal of removing the align/warp interference secondary effect of bumping.
People are saying you’re wrong because it’s possible to reach 75% velocity before you get within 5 degrees of the warpanke object. This will put ships in a situation where they met the velocity requirement, but didn’t meet the angle requirement to now you have ships able to get into warp faster because they will have the velocity requirement and only have to make it within the much wider angle of degree. That’s the problem with this that effects other areas of the game. Does this make sense?
Here you go. Why is this counter not suitable enough for you? Is it because that despite it being a counter it’s still somehow too unfair or too hard for a player to do? Why do gankers go or of their way to achieve the same end-goal but others on the opposite end of the gun are too lazy to adapt or even take basic steps to protect themselves?
Yeah tons of people complain about bumping. I urge you to take a look at them and evaluate how valid their complaints are against how bad or lazy of a player they are.
Or that tiny minority that is effected by bumping like this can adapt and be a better player. Use the counters that are available to you? Why stifle player created content for the sake of appeasing a minority that refuses to learn how to play the game?
Nonsense bumping is generally an inferior mode of keeping a ship on grid. Bubbles, points, scrams are far more efficient. Bumping is a niche mechanic used in freighter ganking and possibly to keep a super on grid. This complaint is trivially true.
There are lots of dumb things in EVE relative to RL. why do asteroid belts respawn? Never happens IRL.
I literally just addressed the post you’re talking about.
In case you happened to miss it I’ll do it again.
People are saying you’re wrong because it’s possible to reach 75% velocity before you get within 5 degrees of the warpanke object. This will put ships in a situation where they met the velocity requirement, but didn’t meet the angle requirement to now you have ships able to get into warp faster because they will have the velocity requirement and only have to make it within the much wider angle of degree. That’s the problem with this that effects other areas of the game. Does this make sense?
Here you go. Why is this counter not suitable enough for you? Is it because that despite it being a counter it’s still somehow too unfair or too hard for a player to do? Why do gankers go or of their way to achieve the same end-goal but others on the opposite end of the gun are too lazy to adapt or even take basic steps to protect themselves?
Yeah tons of people complain about bumping. I urge you to take a look at them and evaluate how valid their complaints are against how bad or lazy of a player they are.
That is a mischaracterization. They are not redundant as evident from the different rules regarding CONCORD on their use.
Why do you keep going back to this like it saves your argument? It just isn’t true nor is your oft-repeated mantra. Things are allowed to do multiple and redundant things, even in Eve.
If your fundamental premises are wrong, then likely so is the whole case you built upon it.
So many words over something there is 0% chance of CCP implementing. Maybe we should go back to arguing about a bump timer or some other alternative that actually has a tiny chance of making it into the game?