Gankers and freighters, a request for discussion. Not a BJ RANT

It is detailed in my post above, why would you ask why when you know why I suggested it, do you have issues remembering things when you carry out multiple different discussions?

The rest of your post is meaningless.

You can point in LS and point/bubble in NS/WH, just as before.

You can also bump, just simply apply a point or shoot at it to refresh aggression timer and warp-off timer.

If you want to be able to fly an Alpha simultaneously alongside your Omega, start a new thread on that.

I wouldnt recommend it though. You will get a huge amount of ■■■■ for it.

Yes. You can also bump in LS in situations where you can’t engage a larger ship because of sentry guns, and you want the larger ship to aggress you, so the sentry guns assist rather than hinder.

1 Like

Right.

So no obstacle to a warp-out timer there either.

Other than it will provide a get out of bump free card after 3 minutes, so the larger ship doesn’t need to ever make a decision to aggress, because he knows he can just warp off after 3 minutes.

This isn’t needed just to pander to highsec.

1 Like

Point it.

And then take sentry guns and the larger ship gets the advantage it needs because sentry guns do 167 DPS each omni-damage.

They are an active part of pvp in lowsec and are used tactically to provide an advantage to solo pvpers and smaller ships against larger ships.

However, smaller ships that can’t survive the sentry guns, can’t just point the larger ship and stay on grid. They need to warp off, but then the larger ship escapes, or it points the smaller ship before it can warp and then the sentry guns assist to kill the smaller ship, or solo player.

This is some of the basics of lowsec pvp Salvos. There is no reason to nerf it because of highsec.

1 Like

Stop being an ass or a Jonah…

The reason I mentioned it is because it is the most base level need for countering bumping for the people who are casual hisec players that decide that hauling is for them. It is part of the debate on bumping as far as I am concerned because when I went through the ganking document the player concerned had detailed only counters that required you to have more than one account. If the base level counter that is required is not possible for part of the paying customers that require paying a lot more to play casual then there is a game issue.

I don’t care if you don’t see it and cry about it.

As if that bothers me, but here it stays because it is the counters that I am focused on, do keep up.

All you need to do is point it to reset timer.
After that you can warp off grid, and return to do so again.

Reset what timer? That makes no sense.

If you warp off, the other ship escapes. How is that not obvious?

There is also an advantage in not having the suspect timer, whether or not the sentry guns are involved. Lots of people third party on gates in lowsec because they happen upon a suspect player in a fight.

This doesn’t need to be nerfed because of the small amount of highsec bumping that occurs.

1 Like

Suggesting that CCP should allow Omega players to fly an Alpha simultaneously is hands down unworkable.

Go ahead and make a thread on it. See what happens.

The warp-out timer.

Not as long as it remains bumped.
As is proposed, a point will reset the warp-off timer.
It does not need to be maintained inorder to reset it.
It just needs to be successfully applied.

After that, you can warp off grid, and the gateguns will no longer aggress you on your return, until you re-initiate another point on the bumped target.

wtf?

If you point the ship, you go suspect and take sentry guns. The whole point of the tactic is to get the other ship to aggress first so you don’t get killed by the sentry guns. How do you not understand this?

If I am a solo player hunting in lowsec, how does this happen?

Again, there is just no need to nerf this lowsec play, just to suit a small group of vocal lazy players in highsec. Leave lowsec pvp alone.

However, CCP haven’t yet implemented the bump timer, even though they indicated back in 2016 that it was coming soon. So thankfully, they must have had a change of heart, or there is a technical reason that prevents it.

So all highsec haulers need to do is not be lazy and they issue doesn’t even exist for them.

2 Likes

You seem to have lost the plot.

The proposal in consideration here, is that a ship has a max 3mins it can be delayed from warping by bumping.

Additionally, it is proposed that a successful point on the target, will reset that warp-out timer to 3mins, to count down to 0 from bumping again.


Specific to LS, without wardec, this would work out as follows:
-Bump the target with a ship.
-Point it within 3 mins of the first bump with another ship.
-Warp the point ship off grid, to disengage gateguns.
-Warp back and reset the warp-off timer again, within 3 mins of the last one, to reset the warp-off timer.
-Rinse repeat.

Why does lowsec need this nerf?

Its not a LS nerf.

Its the proposal to change bumps throughout EVE, regardless of sector mechanics.

Its also not my proposal.

It absolutely is.

It’s a position that somehow the lazy freighter pilots in highsec deserve to be able to play solo, but lowsec pvpers do not. That lazy freighter pilots don’t need one extra character in order to web, but solo lowsec players need one extra character to point.

You can’t be a solo lowsec pvper and use this approach. It’s absolutely a nerf to lowsec pvp as a result.

Screw that. Stop being lazy in highsec.

Why? A simple question…

This is nonsense.
The warp-out timer, as suggested by CCP, and augmented by community to include a way to reset the timer by pointing the ship, apply the same in all sectors of space.

A solo pvper bumping ship in LS, will accomplish no more or less than he would have before.

You cant destroy a ship, as a solo PvPer, simply by bumping it, without aggressing it.
Not one iota of that is changed in this proposal.