Gankers and freighters, a request for discussion. Not a BJ RANT

How do you do this solo (your steps listed above:

The only nonsense here is your claim this is possible to do solo when you clearly include 2 ships in this.

Yet you have the position that the highsec freighter pilots deserve to be able to play solo, just not lowsec pvpers. Just stop being lazy in highsec and there is no need to nerf lowsec.

Then maybe read back above slowly and try to understand it before posting rubbish.

Of course you can’t kill a ship just my bumping. That isn’t what the tactic is about. It’s about using the sentry guns tactically against the larger ship, to your advantage, not against you.

That you still don’t understand this is amazing.

Until you actually understand what’s being discussed, this is going to be circular.

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Make a thread on that topic, and ask there.

Are you suddenly an ISD, stop being a Jonah, pretending you are something you are not.

You cant do it solo as is now either in LS.

Drac I am not going to derail into explaining why CCP changing the game so you could fly an Omega and Alpha simultaneously would be devastating for all aspects of EVE balance/meta/activities and CCP income.

I already stated, as relevant to this topic, that your proposal would mean each gank fleet would have TWICE the ships, per player, as now, vs your 1 Omega + 1 alt.

6 Omega gank players, would turn from 6 Omega ships, into 6 Omega ships + 6 Alpha alts= 12 ships ganking you.

■■■■■■■■.

Explain to me how you do it solo in LS now.

Larger ship on gate that you want to engage. Bump it so it can’t jump gate, nor align to warp out.

This is done so that the larger ship makes the decision to engage. Once they engage, sentry guns help the solo player in the smaller ship. Point, shoot. Kill the other ship.

Rubbish, I told you why this would not be the case, you chose to ignore it.

Only an idiot in a larger ship, that is taking no damage, would engage to cause gateguns to fire on themselves.

Perhaps I missed it.
Please link the post, or paraphrase it, as to how this would not be the case.

And yet it happens. Amazing.

Sentry gun play is a common aspect of lowsec pvp tactics. There is no need to nerf this at all, just so freighter pilots can be lazy in highsec.

The lazy freighter pilot should add the extra character, to web them. This should be a nerf to lowsec pvp by making solo players take a second character to point, because of highsec issues.

It can still happen in the proposed change.

They can still be stupid and open fire.

Jeez, why are you not getting this.

The whole reason to engage at the moment is because there is no get out of bump free after 3 minutes card. Introduce that and then there really is no need to engage. Lowsec pvp nerfed.

Just stop being lazy in highsec. No issue solved.

As I stated above, simply point it and fly off grid to disengage gateguns.

Whether you need two ships for that, depends on the align time of the target.

Its feasible to bump, point, warp off grid, and return to rinse/repeat before it warps off.

If not, then have another ship point it and warp off grid to disengage gateguns, and return to repoint it to reset timer, while you continue bumping it.

Why does lowsec need this nerf?
Why do lazy freighter pilots in highsec deserve their solo play, but not lowsec pvpers?

Its not a nerf to any sector.
No sector mechanics are changed.
The same change applies everywhere.

If you cant keep a ship bumped/pointed, thats your problem.
The means to do so will still exist, as before.

It is. Read above.

If you can’t avoid being bumped in highsec, that’s your problem.

Its not.
The same change applies everywhere and applies only to bumping.
It does not change any sector mechanics, one bit.

The proposed change does not make it easier or harder to avoid bumping, anywhere.

To avoid a bump, you must avoid the ship impacting with you.
That is not changed by this proposal at all.

Inb4 you run into another one of your rabbit holes.

Oh great. So if it doesn’t change any sectors mechanics, then it doesn’t happen at all.

It’s either a change or it isn’t. If it is, it has effects, including in lowsec and those changes in this case are a nerf to lowsec pvp.

It provides a get out of bump free after 3 minutes mechanic for lazy pilots.

If they can’t avoid getting bumped or can’t escape from a bump, that’s their problem.

It doesnt change any sector mechanics.
The change applies to bumping, regardless of sector, universally.

The proposed change doesnt help or impair anyone from performing a bump, or the target from avoiding one.

It simply puts a universal cap on how long that can be done without placing a point on it.