The only nonsense here is your claim this is possible to do solo when you clearly include 2 ships in this.
Yet you have the position that the highsec freighter pilots deserve to be able to play solo, just not lowsec pvpers. Just stop being lazy in highsec and there is no need to nerf lowsec.
Then maybe read back above slowly and try to understand it before posting rubbish.
Of course you can’t kill a ship just my bumping. That isn’t what the tactic is about. It’s about using the sentry guns tactically against the larger ship, to your advantage, not against you.
That you still don’t understand this is amazing.
Until you actually understand what’s being discussed, this is going to be circular.
Drac I am not going to derail into explaining why CCP changing the game so you could fly an Omega and Alpha simultaneously would be devastating for all aspects of EVE balance/meta/activities and CCP income.
I already stated, as relevant to this topic, that your proposal would mean each gank fleet would have TWICE the ships, per player, as now, vs your 1 Omega + 1 alt.
6 Omega gank players, would turn from 6 Omega ships, into 6 Omega ships + 6 Alpha alts= 12 ships ganking you.
Larger ship on gate that you want to engage. Bump it so it can’t jump gate, nor align to warp out.
This is done so that the larger ship makes the decision to engage. Once they engage, sentry guns help the solo player in the smaller ship. Point, shoot. Kill the other ship.
Sentry gun play is a common aspect of lowsec pvp tactics. There is no need to nerf this at all, just so freighter pilots can be lazy in highsec.
The lazy freighter pilot should add the extra character, to web them. This should be a nerf to lowsec pvp by making solo players take a second character to point, because of highsec issues.
The whole reason to engage at the moment is because there is no get out of bump free after 3 minutes card. Introduce that and then there really is no need to engage. Lowsec pvp nerfed.
As I stated above, simply point it and fly off grid to disengage gateguns.
Whether you need two ships for that, depends on the align time of the target.
Its feasible to bump, point, warp off grid, and return to rinse/repeat before it warps off.
If not, then have another ship point it and warp off grid to disengage gateguns, and return to repoint it to reset timer, while you continue bumping it.