Go and test it. It isn’t effective.
There’s no need to assume incorrectly. You can actually try it and see that what you are saying simply isn’t correct.
Go and test it. It isn’t effective.
There’s no need to assume incorrectly. You can actually try it and see that what you are saying simply isn’t correct.
You are going to waste 5 hours of your time, then I log off…then what? No ransom and you blew 5 hours of your time. You really aren’t that great at time management are you?
And the point is setting approach and even with a MWD you won’t keep bumping the ship. Suppose I align in the direction you are bumping my ship…what happens? Soon you aren’t bumping my ship; your AFK macherial is humping the ass end of my freighter because it is so much faster. Then I align out to a celestial or station…your bumping macherial humps my ass all the time not bumping and then zoom off I go.
Go do it on Sisi and make a video and show us that it will work.
I will take the opportunity to see if I can effectively AFK bump a large freighter today
CCP was exploring options, so that indicates it was considered something of a problem.
There is a far greater probability it will work as intended.
As all changes, it wouldnt be released without due testing.
I think you are overestimating the risk.
Its in the document they issued.
It can also indicate that they wanted people to shut up, and considering that NOTHING happened, this is actually more likely.
The project was put on hold, because the team working on it was laid off due to CCP staff cuts.
Fair point.
I think many can agree that a hardcap on bumping is not unreasonable.
We can disagree on duration, but I think many will agree 25mins is reasonable.
As to the risk of how the hardcap is implemented, having inadvertent deleterious effects on warp mechanics overall, I think, again, most will agree that nobody wants that, and should it be so, the change should be re-worked or removed.
Gimme a few mins and Ill see if I can produce a rough draft on how the hardcap could perhaps be implemented without inadvertent negative effects on warp mechanics overall.
Rough draft for mechanic implementation of a hard-cap on bumping to prevent warp:
A 25min timer begins on a bumped ship, upon the first instance of a ship moving at faster velocity than itself is, colliding with it, with sufficient force to disrupt its aligning.
If during that timer, the ship with the timer manages to successfully engage warp, the timer is removed.
If the ship is pointed, the timer is stopped for as long as the ship remains pointed, and continues counting when point is removed.
If the timer counts down from 25mins to 0, and the ship is not pointed (or present in a bubble) the ship will instantly enter warp.
If the ship with the bump timer initiates a new warp command to a new destination, the timer is removed.
If the ship disengages warp process to its destination, the timer is removed.
If the ship loses capacitor, thus disengaging the warp process, the timer is removed,
Ships can always enter warp, even with 0 cap. They just can’t necessarily reach their intended destination, so what’s the purpose of this condition?
Ships can always enter warp, even with 0 cap. They just can’t necessarily reach their intended destination, so what’s the purpose of this condition?
That’s my bad then.
I had included it so as to allow cap starving a ship, so as to prevent it warping even if the timer expires.
But if as you say, a ship will warp with 0 cap, Ill remove that condition from the draft.
Thanks for the correction.
Rough draft for mechanic implementation of a hard-cap on bumping to prevent warp:
A 25min timer begins on a bumped ship, upon the first instance of a ship moving at faster velocity than itself is, colliding with it, with sufficient force to disrupt its aligning.
If during that timer, the ship with the timer manages to successfully engage warp, the timer is removed.
If the ship is pointed, the timer is stopped for as long as the ship remains pointed, and continues counting when point is removed.
If the timer counts down from 25mins to 0, and the ship is not pointed (or present in a bubble) the ship will instantly enter warp.
If the ship with the bump timer initiates a new warp command to a new destination, the timer is removed.
If the ship disengages warp process to its destination, the timer is removed.
I think that is a very fair suggestion. Great post Salvos.
Actually, first time I’ve ever mentioned it - I quite imagine though, I could set a ship on approach and go AFK for 5 hours and bump until restart without even trying - so not impossible or improbable.
First you invent stories about some ‘friend’ getting bumped for 5h and now you make guesses about game mechanics which are so far from reality there is not even a point talking abut it.
What is wrong with you people. If you want ganking or bumping removed because you think it is ‘wrong’ or that piracy should be removed from the game because you are too lazy to deal with the risk and find ways around it just say so.
At least then you would be honest. You would still be a carebear a white knight and probably a bad player, but that you are anyway and it is visible to everyone because your lies are as transparent as it gets.
I think “AFK” bumping can largely be left out of this discussion.
As long as its not botted, its allowed, and whether its efficient or not is arbitrary.
A hardcap does not prevent afk or manual bumping, it just places a maximum duration on it for purposes of preventing warp.
The function of a bump is primarily to displace a ship, thats what the bump really does. The soft tackle is a secondart function, and fine, but should not be indefinite.
If you want to prevent warp indefinitely, use a point.
Thats why they exist.
That is not how you bump.
There’s no real way to be afk and keep a freighter bumped.
Crazy. Another example of how little you know about mechanics. Why are you even here? This is just so strange to have some misinformed person telling me how to best fix a part of the game he has no clue how even basic mechanics work and interact with each other.
Another example of how little you know about mechanics.
That was a minor detail in the draft, and was removed.
Doesnt mean the rest of it isnt stable.
I don’t think it’s wrong - all for piracy - just sad ya’ll too poor in CODE to afford to buy a warp scrambler. I can loan you the ISK?
No you have opened your mouth time and time again in this thread alone and displayed how unqualified you are to even be someone that jots down other people’s ideas.
Surely this is some alternate reality…
Do you also think it’s sad that players fail to take responsibility into their own hands and think before undocking in a whale of a ship?
I still haven’t been convinced how this mechanic is like some kind of epidemic or huge issue that really deserves CCPs thought when compared to other much more pressing issues.