So? You speak this like it is news to me. Snuff isn’t in FW anyway.
That’s exactly my point.
That’s also my point.
I am not sure why you’re telling me all this, since I live in the Cal/Gal warzone, was in Calmil when Snuff dropped caps last year to flip either Hikk or Pyne (I forget which), and was in one of the few FW Caldari alliances that had high SP requirements for joining fleet.
All of what you say matches my experience, and agrees with what I said, so I remain confused whether or not you’re agreeing or disagreeing with my point: it’s not the “popularity” of joining FW driving destruction.
I don’t think you can point at any single activity and say “this is the ‘main’ driver” as it erases too much nuance.
This single assertive sentence is a very debatable position to take and not very rigorous.
You’re talking like there’s some sort of ideological warfare between people that spend time in different areas of space. This is overly reductive and too black-and-white for reality.
Let’s be clear: there’s ideological differences between players. Full stop. It doesn’t matter where they live. There are nullseccers that complain about how dangerous ganking is in high sec, etc.
Let’s also get the ideological differences in order: there’s a very small but loud minority in Eve that reflects the way games work in other MMOs: they want PVP firewalled to nice hard border “arenas” so they can PvE endlessly. The majority who have ever played EvE understand the game is a sandbox with real freedoms which means yes, PvP is everywhere.
It’s not “high sec players” and it’s not “low sec players” and its not “high sec mentality” and its not “low sec mentality”, it is the perpetual “this game is wrong” mentality and “embrace that you have to be paranoid in all space, like it’s always been” game mechanics.
This is a strawman you made up. No one is arguing for this.
This already happens, by your own admission: you agree CCP is trying to make ganking harder. People who fit their ships for tank today deter ganking. The stats speak for themselves.
This by definition won’t be carebears. As you said: “Carebears are trying to make ISK”, so in my experience they will only fly blingy, ballsy stuff when it is SRPed for them or they feel they can still turn a profit after losing blingy stuff. This usually means they “have to” get to CRAB beacon ratting in capitals first.
AKA: “it rarely ever happens”.
“Sustainable destruction” is kind of a made up idea. Even if I accept it, it’ll come only when carebear players can get over their fear of losing ships and have fun going on adventures.
So? Killing bots doesn’t yield “meaningful destruction”.
Have you tried hunting bots? If not, then you’re “just as evil” as the gankers, by your logic.
I have, the FW ones in low. It makes zero difference whether “gankers go hunting bots” because the mechanics and bots have it such that the bots are 99% safe (you need multiple ships and gimped fit to maybe have a shot) and after all that effort the bot knows how to simply undock a new ship and go right back to it. It is not a challenge, not entertaining, and again doesn’t result in “meaningful destruction”.
I think it is vice versa: some of the points you make seem in agreement with mine, but come to opposing conclusions, which to me doesn’t appear to be rational.