Gankers do not make EVE a better place

Do you actually have any proof of this, because if this was the case it would be quite big news, and if ganking really was an exploit it would be very easy to remove?

He doesn’t. It’s not. If it’s not listed in the exploits page in the support section, it’s probably not an exploit.

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I assumed this would be the case, he seems to pop up on endless threads across the forums with a wide variety of claims/figures that are obviously incorrect, in some sort of attempt to mislead people.

Yasminka is known to make up stuff, take things out of context, and declare it truth.

Best just to ignore them.

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This truly is one of the threads of all time.
I got blown up a few times mining in lowsec (lone attackers, not “ganks”), pretty frustrating; but if it wasn’t feasible for people to mess me up, then kernite would just be another lame resource for me to get bored of farming…and it’d probably be worth substantially less on the market. Haven’t been attacked by a player in highsec though, that’s wild.

OP if your body still hasn’t crumbled into a pile of tapioca-scented ash: you have my condolences…and apparently no one else’s because HOLY MOLY these dudes are UNBELIEVABLY defensive about blowing up other player’s ships.

“OHMYGOSH he deserved it because he was floating for 17 seconds after his warp and his ship is worth more than 5 isk, and he didn’t look up the optimal fit on EVE university and went 10 whole seconds without doing a directional scan!”

These people will blow up your ship and then get mad at you for getting mad at them.
It’s like they expect the people they kill to tip them afterwards.

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I wonder who is sockpuppeting this alt…

Jumps into lion’s den then complains about getting eaten by lions.

Slow Learner.

FYI : In order to maintain a healthy, vibrant world (not a hop on, go for an on-rails ride), you need to empower the PvPer. The smartest, most dedicated players should rise to the top which in EVE are the PvP’ers. You on the other hand are just target practice for low sec pirates.

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Talk about marketing the ego, here’s a bet if npcs were capable of completely wiping the floor with every pvper in eve 90% of them would be off the boat that is eve.

As you play the nature prey predator card here, keep in mind predators in nature have opposing predators (lion and hyena) or some predators split off to be protectors (wolf and dog). Additonal one has to keep at least the Lotka-Volterra model in mind.

This guy has never heard of diamond rats.

I think Suitonia even used them when baiting a small fight, which caused a null alliance to have to drop dreads or blops or similar to save their small gang from the guristas mining response fleet.

No one rage quit, everyone had a memorable time.

The pacifists‘ fantasy of „I can’t wait for someone else to show Them! Then they’ll know how I feel!“ is a delusion and entirely misses the point of the game.

Edit: found the source: https://www.youtube.com/watch?v=kwFIEHMaHSI

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No not heard, encountered them. And yep didn’t know they are that nasty. okay lost the bet want a bottle of Lagvulin?

I agree misses the point of all games.

I am unsure how my separate post about psychological behaviors in society proves your point.

How is it out of context? It is well known that the vast majority of EvE players have severe mental issues. Most players flat out admit it in game.

How is the study misrepresented?

You seem to make a lot of ad-hominin attacks, and yet fail to explain why your precedence is correct and why I am wrong.


How astronauts take care of their mental health in space

Learn about the solutions that exist for astronauts to feel less lonely and take care of their mental health in space.

Trippy new year y’all. Safer with friends.

Where’s the bibliography of citations to scientifically peer reviewed studies on this topic?

Unless you can provide that, you’re just making all that up.

And no, “your personal experience” doesn’t count because it has inherent biases.

Simple enough.

Good luck.

You can easily use these forums, and even CCP’s responses to this subject as Evidence. CCP has made comments on this subject any number of times admitting they are aware it is an issue, but they refuse to do anything about it as its part of the game.

However they do not seem to have an issue interfering when it is their agenda being pushed. Since they do not want people to stay in highsec anyway.

CCP need’s to take a lesson in human behavior and psychology. EvE’s a good place to do just that:

~ Put 20,000 people in an environment which mimics reality and has 3 options, and see where the vast majority of people prefer to stay, live and work.

~ CCP expects the vast majority to do the opposite of what evolution, and societal conditioning fort the last several hundred years concerning “Loss” and Violence", out the window in order to pursue Loss and Violence, as a norm. (They want the vast majority of people to live in Null and Low instead of highsec).

~ However given the test field, CCP can;t understand why no matter what they do to try and force the above to occur, instead of just moving to low and null, people quit the game.

Let me help you CCP:

If you design an environment that is hostile to the point where your chances of survival are almost nothing. (In this case because of other players toxcicity), No sane person is going to brave that ■■■■ without a huge group to do it with. And maybe not even then.

If your risk is to lose everything you’ve worked days and weeks for, and your reward is death for trying an overwhelming amount of the time creating a “Net Loss”.

Very few people will do it. Or have the desire to do it.

However if there is an environment oyu can live in where the risk vs reward is reasonable if your careful, People WILL choose to live here. This is the Current HIghsec.

If you allow Highsec to become Reward averse, or more Risk then reward, then your population will not move into the Death zones which are worse, they will simply move into highsec space deal with the losses in profit, or leave the game.

Your charging for a game CCP. Let people play how they want. And enforce the securities of the zones. If your population is higher more people will be willing to go to low and null. Creating situations in highsec with gankers etc, only decreases your population and makes it LESS likely people will go to low and null.

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Forum posts are not admissible evidence, nor are they in anyway shape or form, peer reviewed or scholarly.

It’s slightly worse than Wikipedia.

Still waiting for those citations.

I honestly don’t understand why people keep making these “ganking is bad, will kill EVE” threads. After 20 years of ganking, do they really think they are going to change anything by making these threads? There have been literally hundreds of such threads over the decades and look, ganking is still here.

EvE lives on…

Its a game. The froums are teh best evidence your going to get as far as trends, complaints and evidence is concered because we cant see the tickets CCP gets.

But when people complain about ganking and griefing, and then leave the game. It’s pretty cut and dry why they left. Or rather the assumption can be reasonably made.

Hey, works for the courts in RL. Should work just as well here.

Actually ganking in the last 5 years has changed drastically, with many of the other changes in EvE. The ganking of today, is not the ganking of the past.

This is for Economic reasons, industrial reasons, and even game mechanic reasons.

Because of these changes, which have effected the gankers for the better, and the gankee’s for the worst, it has cause droves of people to leave the game int he last 5 years specifically, because CCP just keeps doubling down. The HAVOC expansion, is the perfect example of this.

There plan to reduce highsec by almost 40% is another part.

None of this bodes well for anyone not a hardcore pvper or ganker. and Lets be honest, 70+% of the population would not consider themselves hardcore pvpers. Most are casual.

Not sure which law school you went to, but you should get your money back.

Probably the same one that the State of Maine’s Secretary of State went to…

:smirk:

But since this isn’t a court of law, still waiting for those scholarly citations. I’d love to read those research articles.

Ah yes, Havoc is the „perfect example“ and yet the data shows the complete opposite:

Facts sure are inconvenient.

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