Ganking Balance - New Module Idea

Concord has finally patched the issue where ships can bypass high security space controls and turn their safeties off in an effort to thwart the increasing threat of ganking in high security space.

In response, the deathless has created a new module Deathless Safety Modifier, a high slot item that requires you to activate (go criminal) to turn your safety to red and blap a target!. Some balancing here:

  • Takes 5 seconds to hack your safety to Red by bypassing your targeting system
    • You got insta red so you can smartbomb
    • lore wise, it has to hack your targeting system (cannot start targeting for 5 seconds) like a cloak
    • will make you criminal upon activation, acts like bastion, cannot warp or move when activated
  • Effects sensor resolution, agility
    • With sensor resolution hit, would force you to trade off between tackle, tracking computers and SEBOs
      • Dedicated Remote SEBOs now for you gank :wink:
    • With agility hit, would force you to trade off sitting on grid, vs running some nanofibers/intertia stabilizers to trade off dps to warp onto a grid faster, staying aligned would ultimately force you off the safety of a fort and you have to “reset” to stay safe
  • Mid point between cruiser and destroyer sized fittings(aim is to gimp destroyer gank damage to require more ships or higher cost ships)
  • module cost ~5-15m isk
  • will always be destroyed on ship loss
  • Requires omega level skill book to use, maybe the skill book reduces the targeting delay?
    • Skill book should require some core reqs to V, electronic upgrades & sensor skills maybe?
    • Currently there’s a meta of creating new characters to gank with, get rid of that unless you want to spend some LSIs on it

Goals:

  • Require more ships to gank in high security space
    • Hopefully more people working together, and disincentivize multiboxers dedicated to ganking
  • Require more expensive ships to gank with less people in high security space
    • Should push you more towards high DPS cruisers or tier 3 BCs
    • Should be a more compelling risk/reward loop
      • get rid of - 200m in destroyers to gank freighter
  • Adds a built in response timer that rewards active counter gameplay (Web warping your freighter, cloaking MWD trick DSTs, applying reps to a freighter early, a response fleet that can start blowing up glass cannon ships before concord arrives)
  • Adds some skill requirements to prevent 1 day old characters from participating
  • Adds more dedicated industry to keep a gameplay loop working

Thoughts?

What are you trying to solve with this ? And why ?

Cannot warp or move while activated doesnt balance highsec PvP, it completely neuters it. Its also a very complicated system wgere sensors and tackle are concerned. I think that a module is already several leaps too far for the intended goal and this one specifically destroys highsec PvP whether thats killrigjts, wardecs or ganks.

No. Just no. If you don’t want to be ganked, use the tools you already have access to instead of whining for more nerfs.

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You’re beating a dead horse. New players are simply not up to the task.

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You don’t need to have red safety for killrights and wardecs.

Only gameplay loop that has no real counter play outside of avoidance. No ty not balanced.

Whut?
Merely activating this monstrosity in HiSec will summon CONCORD by giving you a criminal timer.
No.
Just NO.

99% of “getting away with doing pve” has “no real counter play outside of avoidance.” That’s the game you play, one of cat and mouse. A hulk can align in like 8 seconds, and you want me to sit on grid doing nothing for 5 of those seconds? In addition to the time spent warping in, landing, locking?

Or we could just remove red safety… It would have almost no impact in the grand scheme of things. Other than a lot of salt…

Youre right, but the proposed module is far, far from balanced itself. This is using a sledgehammer to swat a fly, youre putting too many holes in the drywall to make it a positive solution