Ganking cancer

When I kill a miner, another miner sells a mining ship.

For that reason, ganking is here to stay!

Maybe you don’t understand the mechanics? Unless a ganker is -5 or less, or has an active suspect or criminal flag, they enjoy CONCORD’s retributive protection, same as anyone else, right up until they pull the trigger with enough combined DPS to alpha their target. There is no second move. Which is why I said, if they disable safeties in hisec, they should have to take a suspect flag. At least that way, if a fleet of catalysts shows up in my mission site, I’m free to open fire before they pull the trigger, and I won’t lose my ship to CONCORD for preemptive self-defense. In a ten-to-one, I’ll probably still lose. Or I might alter their DPS math enough to still be in hull when CONCORD arrives. Either way, I have more options than to spam warp.

Understandably, no ganker would want the above change, because their gameplay depends on having the first mover advantage in an engagement. They aren’t looking for a fight. They’re executing an ambush. (That’s not disparagement by the way, just a statement of fact.) Their strategy requires flying disposable ships, selecting predictable targets, carefully timing their engagements, and not worrying about someone shooting back or shooting first before the target is destroyed.

I respect the hustle (honestly, I do). I just find the asymmetric gameplay somewhat unbalanced (speaking as a not-a-ganker).

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Well put! But the lazy will still die.

interesting idea.. :face_with_open_eyes_and_hand_over_mouth: @CCP_Affinity @CSM

:ogre:

Make Ag’s Great Again!.

Make Highsec PVP Great Now!

If disabling safety in Hs will trigger a suspect flag. PVP in HS will more fun and wild.

Nullsec/Lowesc players who forgot that their safety are disabled before jumping highsec will be a collateral damage.. :rofl: Hope there will be no warning. :face_savoring_food:

The baiting will also be chaotic..

As well they should. :smiling_face_with_horns:

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.

CCP allows it, not against the rules.

What’s ā€˜toxic’ in playing the game by the rules?

Why is Ganking Cancer?
Why does this thread even exist in the first place?

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I immediately foresee some issues. Let’s say ā€œreal PVPersā€, fighting in low-sec/null-sec/WH. Obviously, safeties are red. Now the pilot jumps to high-sec.

  • Suspect status from nowhere? Now the fight continues in high-sec?
  • Safeties auto-set to green? Now, what if he jumps back?
  • Unable to jump high-sec until you set safeties to green? Might cost you a ship.

In all these cases the result is pretty confusing for players. Not sure CCP would ever touch this.

Well. A warning can pop up before and after they jump in HS + Suspect flag will only be activated after the invulnerability expires.

  1. Few seconds to comprehend and press a button in another dialog window might be the seconds between successful escape and a lossmail.
  2. Another dialog? When i jump to low-sec with Angel Insurgency I already need to confirm two separate dialogs. Especially funny when I’m jumping from low-sec to low-sec and both systems have Angel Insurgency: I still need to confirm a warning.

The Dev’s can figure that out. if theirs a will there’s away.

Let’s just put this to bed now:

Nobody’s messing with safeties.

If there’s any sort of vote on it ever, everyone’s voting against.

Stop arsing about and just play the ball as it sits for ####'s sake.

Maybe you didn’t understand the point of my post.

There is nothing in the game that stops you from playing the same game gankers play. The complaint that avoidance is not real counter play is silly. You are not forced to only avoid gankers. You can play the same game they are playing. If there are gankers in popular gates ganking haulers and it rubs you the wrong way, steal their loot after the gank. If there are bumpers or gankers harassing your mining operations, go fight back! An untanked catalyst is easy to pop.

I’ve heard over and over how easy the ganker’s game is, but when it comes down to it, you won’t put your money where your mouth is a and fight back. Concord doesn’t scare gankers. Why does concord scare you?

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I’m already messing with it. I can find capsuleers in-game that have a great influence with The dev’s or a super whale. :slightly_smiling_face: This is My PVP way.

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Sure they can. But will they? :wink:

Let see. :face_savoring_food:.. People tend to agree on idea’s that will benefit them.. :ogre:

The most fun I had playing WoW back in the day was the week after I understood that fundamentally it doesn’t matter who wins or loses a PVP fight. I spent a week ā€œgriefingā€ higher level alliance hunters from being able to tame the desired pet Snarler. (I was a horde hunter). It was really fun at the time. I didn’t care if I was killed, as long as I achieved my goal of protecting Snarler from those terrible alliance hunters.

EvE is a sandbox. Within the confines of the game, you can do anything. Sure, you are going to have to deal with the in-game consequences, but it is the same consequences that the ā€œgankersā€ face, and they work around it.

Quit giving the gankers the initiative, then complaining about it. If you want to do something about it, do something about it. If you just don’t want to be aggressive for role playing reasons, or you don’t have it in you, then move to a different system. The gankers will get bored and move on if no one gives them isk and salt.

If you want to do something about it, see MacGybo’s videos on stealing loot from gankers.

Nothing makes someone look weak faster than crying about something that they haven’t tried to do anything about.

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Those ā€˜real PvP’ players in WH space or NS can just be fighting with safeties green.

Safeties are largely irrelevant outside HS.

Only LS also has some safety rules, which may cause players to fight with safeties yellow rather than green.

Jumping into (weird) HS space during a LS fight already can be confusing, because if you have just podded someone in LS and then jump to HS you get your ship CONCORDED for what you did in LS, I think.

It’s already confusing and strange, so this new rule wouldn’t change much.

I like the idea that someone with safeties red is always suspect in HS.

Other games like Albion also allow players to ā€˜flag themseves for PvP’ that allows them to attack others in relatively safe zones, but on the same time allows others to freely and preemptively attack the person flagged for PvP.

While I don’t think ganking needs another nerf, I do think this change to make players with red safeties suspect makes HS criminal PvP more interesting as it allows counters before a victim is attacked.

It also gives a (false) sense of security if there are no suspect players around, and opens up new forms of suspect baiting when players can easily flag themselves suspect at any time through safety settings.

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If I hit you with a frying pan without warning , you can’t say we didn’t have a fight because we did , you deserved it and I won.

What you want is a fight on your terms in which you would have a chance of winning, Now giving you a chance to win would be plain stupid as I want to win.

…smart if he paid you 1 bil ISK for the privilege. :thinking:

:blush:

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